Zeno Rogue
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13a044154b
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sword:: accurate sword angles
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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53ecff6c00
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Thumpers activated by Bulls are no longer permanent
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5353a82ebf
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Terracotta Warriors now turn into slimes when slimed
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3bad1aebae
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push cursor did not appear in the hardcore mode or while having targettable orbs
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f98448464a
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renamed shmup::safety to delayed_safety to prevent confusion
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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ddf43101b2
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some flavor messages no longer display in special modes if they are inappropriate for them
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f90e1001e3
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refactored native and landUnlocked into content.cpp
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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14b32ced68
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auto-charged teleport in bounded minefield
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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039118425c
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3D:: alternate minefield adjacency rule
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
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mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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52305eb830
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fixed thumper-to-water/chasm counters
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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e762fcab2e
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fixed fire in Brownian
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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743af3217d
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the magic of Orb of Yendor makes them immobile using boats
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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05ee76015f
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a better message on illegal moves in Brown Island
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f5d08e34fd
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bulls rage when pushed
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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75fff87366
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moveghosts no longer stops completely if one of the ghosts is stunned
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fbf73cd66b
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better cellEdgeUnstable rule in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0e10dec9e2
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added some exports to hyper.h and rogueviz.h
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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f0092d9633
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3d:: vision-based gamerange in shmup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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52ce5ac9aa
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3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b5c7df4b11
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3d:: getHemisphere works nicely; disabled wall removing in sphere3 crossroads
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a52755bf50
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some fixes due to weird action in git
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2019-09-12 22:38:43 +02:00 |
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?
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42e4342c4a
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3d:: fixed pushing directions
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2019-09-12 22:38:42 +02:00 |
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?
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111bc3697d
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sword:: removed the dependence on the S* constants
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2019-09-12 22:38:42 +02:00 |
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?
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f37c8d2f1c
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more elegant airdir
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2019-09-12 22:38:42 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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bf732ff89f
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fixed a bug with pushing thumpers into fire traps.
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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c80df92acb
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text fixes, PL translation updated
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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47e43f974c
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no more trolls leaving walls in freefall
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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4564a0203c
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Brownian shows elevation in the help line
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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102292fdc6
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fixed the walls generated by Bronze Beasts outside of Brown Islands
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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b4025d375c
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Bronze Bugs are stunned also when pushed into water
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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df73ccb4c2
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splashing sounds when pushing things into water/chasms; barrels produce permanent walls
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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d982407d5a
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secondary attacks cause the barrels to explode
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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d64ce588d2
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clicking sounds for traps
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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eab0369ce9
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shmup:: features of the new lands work
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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cded55423b
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no more pushing statues on arrow/fire traps
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2019-09-12 22:38:38 +02:00 |
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