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fixed the walls generated by Bronze Beasts outside of Brown Islands

This commit is contained in:
Zeno Rogue 2019-01-17 00:54:55 +01:00
parent b4025d375c
commit 102292fdc6

View File

@ -1798,6 +1798,9 @@ bool earthWall(cell *c) {
}
bool snakepile(cell *c, eMonster m) {
if(c->wall == waSea && c->land == laOcean) {
c->land = laBrownian, c->landparam = 0;
}
if(c->land == laBrownian) {
if(c->wall == waNone) {
#if CAP_COMPLEX2
@ -1827,12 +1830,11 @@ bool snakepile(cell *c, eMonster m) {
}
else if(c->wall == waNone || isAlchAny(c) ||
c->wall == waCIsland || c->wall == waCIsland2 ||
(c->wall == waSea && c->land == laOcean) ||
c->wall == waOpenPlate || c->wall == waClosePlate ||
c->wall == waMineUnknown || c->wall == waMineOpen || isReptile(c->wall)) {
if(isReptile(c->wall)) kills[moReptile]++;
c->wall = waRed1;
if(m == moDarkTroll) c->wall = waDeadfloor2;
if(among(m, moDarkTroll, moBrownBug)) c->wall = waDeadfloor2;
}
else if(c->wall == waDeadfloor)
c->wall = waDeadfloor2;