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fixed the walls generated by Bronze Beasts outside of Brown Islands
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parent
b4025d375c
commit
102292fdc6
6
game.cpp
6
game.cpp
@ -1798,6 +1798,9 @@ bool earthWall(cell *c) {
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}
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bool snakepile(cell *c, eMonster m) {
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if(c->wall == waSea && c->land == laOcean) {
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c->land = laBrownian, c->landparam = 0;
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}
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if(c->land == laBrownian) {
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if(c->wall == waNone) {
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#if CAP_COMPLEX2
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@ -1827,12 +1830,11 @@ bool snakepile(cell *c, eMonster m) {
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}
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else if(c->wall == waNone || isAlchAny(c) ||
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c->wall == waCIsland || c->wall == waCIsland2 ||
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(c->wall == waSea && c->land == laOcean) ||
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c->wall == waOpenPlate || c->wall == waClosePlate ||
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c->wall == waMineUnknown || c->wall == waMineOpen || isReptile(c->wall)) {
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if(isReptile(c->wall)) kills[moReptile]++;
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c->wall = waRed1;
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if(m == moDarkTroll) c->wall = waDeadfloor2;
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if(among(m, moDarkTroll, moBrownBug)) c->wall = waDeadfloor2;
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}
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else if(c->wall == waDeadfloor)
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c->wall = waDeadfloor2;
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