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Brownian shows elevation in the help line
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parent
102292fdc6
commit
4564a0203c
4
game.cpp
4
game.cpp
@ -8084,9 +8084,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
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addMessage(XLAT("Wrong color!"));
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else if(c2->wall == waRoundTable)
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addMessage(XLAT("It would be impolite to land on the table!"));
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else if(cwt.at->wall == waRed3 && snakelevel(c2) == 0)
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addMessage(XLAT("You would get hurt!", c2->wall));
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else if(cwt.at->wall == waTower && snakelevel(c2) == 0)
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else if(snakelevel(cwt.at) >= 3 && snakelevel(c2) == 0)
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addMessage(XLAT("You would get hurt!", c2->wall));
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else if(cellEdgeUnstable(cwt.at) && cellEdgeUnstable(c2)) {
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addMessage(XLAT("Gravity does not allow this!"));
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2
help.cpp
2
help.cpp
@ -797,6 +797,8 @@ void describeMouseover() {
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if(isIcyLand(c))
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out += " (" + fts(heat::celsius(c)) + " °C)";
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if(c->land == laBrownian && c->wall == waNone)
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out += XLAT(" (level %1)", its(snakelevel(c)));
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if(c->land == laDryForest && c->landparam)
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out += " (" + its(c->landparam)+"/10)";
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if(c->land == laOcean && chaosmode)
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