Commit Graph

924 Commits

Author SHA1 Message Date
Zeno Rogue fd67ec2385 vr:: improved performance? 2021-02-07 22:55:10 +01:00
Zeno Rogue db00cf3ae4 vr:: better face_the_player 2021-02-07 22:55:10 +01:00
Zeno Rogue cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue 1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue 1dc2041dab disable aura in vr 2020-12-31 19:11:14 +01:00
Zeno Rogue e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue 8a63307ed5 moved mouse-line from rug to drawMarkers 2020-12-31 19:11:14 +01:00
Zeno Rogue e6ff8c041f pointing in 2D modes 2020-12-31 19:11:14 +01:00
Zeno Rogue 9c9afceb41 Princess hug animation 2020-12-26 18:09:09 +01:00
Zeno Rogue 68ab6fedc6 fixed a bug when moving animation with m.s == m.t 2020-12-25 06:08:19 +01:00
Zeno Rogue 0de8ce9a10 initial implementation of VR 2020-11-22 17:58:40 +01:00
Zeno Rogue 8a5d4db2c3 shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things 2020-11-14 13:17:55 +01:00
Zeno Rogue d7351d169a fixed some pconf/vpconf bugs 2020-11-08 12:09:42 +01:00
Zeno Rogue 71e8f84cec using GLWRAP 2020-11-08 11:49:19 +01:00
Zeno Rogue 358d94f020 fixed camera-rotated aura for stretch 2020-11-05 18:26:37 +01:00
Zeno Rogue 14555bf1b4 fixed the aura when camera angle changed 2020-11-05 16:26:50 +01:00
Zeno Rogue 37a18eafd8 fixed a bug which allowed change range 2020-11-05 15:24:58 +01:00
Zeno Rogue fd9fb83540 panini: frustum_culling disabling done nicely 2020-11-01 21:38:45 +01:00
Zeno Rogue 6513b3a87e Panini projection 2020-11-01 21:20:54 +01:00
Zeno Rogue 00f900a04c gamescreen should now be able to draw multiple screens in screenshot 2020-11-01 20:23:14 +01:00
Zeno Rogue d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue abde8f049c fixed precise_mouseover on sphere 2020-09-21 12:00:25 +02:00
Zeno Rogue 5aaa7f2b27 orb of domination X is no longer huge 2020-09-16 23:49:17 +02:00
Zeno Rogue f02170ba28 Mirror Spirits now face the original player 2020-09-16 23:49:17 +02:00
Zeno Rogue 9b9e7ccaf2 fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not 2020-09-16 23:49:17 +02:00
Zeno Rogue e26f8f5a5b optimized inverses 2020-09-16 23:49:17 +02:00
Zeno Rogue cea3da31fc separated highlight 2020-09-16 23:49:17 +02:00
Zeno Rogue c11e552318 an option to disable drawing centerover 2020-09-16 23:49:13 +02:00
Zeno Rogue acc9b40431 no_find_player option 2020-09-11 11:16:59 +02:00
Zeno Rogue b90df0d37b correct key buffering 2020-09-11 11:14:32 +02:00
Zeno Rogue 92502dc75e no 'find the player' in sphere 2020-08-05 01:18:08 +02:00
Zeno Rogue 81d1066596 display other players in 2.5D radar 2020-08-01 16:48:08 +02:00
Zeno Rogue e8a462da0e fixed pushdown 2020-07-28 22:06:14 +02:00
Zeno Rogue 67595a4ed3 redone hrmap::draw() function to keep DRY 2020-07-28 22:06:14 +02:00
Zeno Rogue 26a98237e0 'monster face the player: changed the code to simpler and better 2020-07-28 22:06:14 +02:00
Zeno Rogue 82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue 958388eec2 fixed colors of underwater compasses and rugs 2020-07-24 16:21:11 +02:00
Zeno Rogue f3c35de400 more guards cont. 2020-07-03 14:48:36 +02:00
Zeno Rogue 89585f004b fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
Zeno Rogue 2a0b0101fd raycasting in 2D 2020-06-03 15:11:20 +02:00
Zeno Rogue 7bb4407273 flip_dark 2020-05-29 02:42:54 +02:00
Zeno Rogue b785a0a7cc frustum_culling can now be disabled 2020-05-25 02:27:23 +02:00
Zeno Rogue 61e249a3af fixed skies in the new lands 2020-05-16 01:06:47 +02:00
Zeno Rogue 033a9099d6 improved discrete animation while affine 2020-05-15 22:52:52 +02:00
Zeno Rogue 437722fe58 'light' movestar now has size adjusting to geometry 2020-05-15 15:30:04 +02:00
Zeno Rogue 9c676d082a WASD keys and VI keys as help for keyboard users options 2020-05-15 15:28:59 +02:00
Zeno Rogue e8461d8661 fixed legs in rotspaces being drawn far away 2020-05-15 14:54:11 +02:00
Arthur O'Dwyer f2b7746c1b Move all defaulting-of-`CAP_FOO` to sysconfig.h.
- The phrase `#ifdef CAP_` should never appear anywhere.

- The phrase `#ifndef CAP_` should appear only in sysconfig.h.

- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
    as long as "sysconfig.h" is included first.

The rules for `CAP_FOO` equally apply to `ISFOO`.

There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue 1f31c2cd7a more safe clipping in Sol 2020-04-29 15:19:25 +02:00
Zeno Rogue 6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00