?
|
4ac186437b
|
editable statues
|
2019-09-12 22:38:42 +02:00 |
|
?
|
5871a4b208
|
3d:: radar feature
|
2019-09-12 22:38:42 +02:00 |
|
?
|
676abdf03b
|
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
54f278963c
|
renamed MAXDIM to MAXMDIM (conflict with crystal)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
bf95aa6e77
|
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
|
1a8f164572
|
3d:: 3D models are now centered correctly instead of on legs
|
2019-09-12 22:38:42 +02:00 |
|
?
|
a9a02e0f8f
|
3d:: out-of-memory chasms are displayed as hard walls (faster racing)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
f0b984aa3b
|
3d:: disabled sidewall computation
|
2019-09-12 22:38:42 +02:00 |
|
?
|
41be07ae72
|
3d:: weird walls now display as rings (passable) or sawrings (impassable)
|
2019-09-12 22:38:42 +02:00 |
|
?
|
0620916dd2
|
3d:: miniwalls used for weird stuff
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c2b6600ce5
|
3d:: renamed shBinaryWall to shWall3D
|
2019-09-12 22:38:42 +02:00 |
|
?
|
dc26f3b744
|
3d:: display other stuff as ascii without errors
|
2019-09-12 22:38:42 +02:00 |
|
?
|
714ff8462a
|
3d:: more things shown as walls, worms also use wall graphics
|
2019-09-12 22:38:42 +02:00 |
|
?
|
35a4330412
|
3d:: 1/2/3 perspectives in noshmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
168b3fb11d
|
3D:: smooth TPP; display player or not correctly
|
2019-09-12 22:38:42 +02:00 |
|
?
|
aac03e72fe
|
3d:: depthtest disabled for PPR::SUPERLINE and beyond
|
2019-09-12 22:38:42 +02:00 |
|
?
|
4e6a50f425
|
3D:: hair is now drawn above face
|
2019-09-12 22:38:42 +02:00 |
|
?
|
c5f2dec44c
|
fixed leg position on wolves
|
2019-09-12 22:38:42 +02:00 |
|
?
|
ea2c0d257b
|
3d:: do not draw 'catwalk' cursor in binary
|
2019-09-12 22:38:42 +02:00 |
|
?
|
92113c82ee
|
3d:: Ivy graphics
|
2019-09-12 22:38:42 +02:00 |
|
?
|
07a51bed10
|
3D:: fixed monster facings in noshmup
|
2019-09-12 22:38:42 +02:00 |
|
?
|
0c125efb15
|
3d:: nice fire
|
2019-09-12 22:38:42 +02:00 |
|
?
|
321a709f91
|
3d:: better particles
|
2019-09-12 22:38:42 +02:00 |
|
?
|
b0c21f0626
|
3d:: mapeditor works
|
2019-09-12 22:38:42 +02:00 |
|
?
|
723f029b1d
|
3D:: item graphics now face the player
|
2019-09-12 22:38:42 +02:00 |
|
?
|
111bc3697d
|
sword:: removed the dependence on the S* constants
|
2019-09-12 22:38:42 +02:00 |
|
?
|
f37c8d2f1c
|
more elegant airdir
|
2019-09-12 22:38:42 +02:00 |
|
?
|
9b968e648b
|
3D:: hide some queuecircleat's
|
2019-09-12 22:38:41 +02:00 |
|
?
|
6ac9820644
|
3D:: mouseover set correctly
|
2019-09-12 22:38:41 +02:00 |
|
?
|
c6025ad711
|
3D:: do not draw the player in turn-based either
|
2019-09-12 22:38:40 +02:00 |
|
?
|
bc454d56cd
|
3D:: movement in non-shmup
|
2019-09-12 22:38:40 +02:00 |
|
?
|
1cab16aae7
|
3d:: grids
|
2019-09-12 22:38:40 +02:00 |
|
?
|
33d4854c14
|
3D:: 120-cell
|
2019-09-12 22:38:40 +02:00 |
|
?
|
c7cb93f2ed
|
moved all the Euclidean maps to euclid.cpp
|
2019-09-12 22:38:40 +02:00 |
|
?
|
7110be2032
|
3D:: cube tiling
|
2019-09-12 22:38:40 +02:00 |
|
?
|
d08e58f404
|
3d:: 2D/3D is now selectable at runtime
|
2019-09-12 22:38:40 +02:00 |
|
?
|
6b893af89e
|
3D:: spinning items; improved Grimoire gfx
|
2019-09-12 22:38:40 +02:00 |
|
?
|
ae257b952d
|
shadows are now drawn or not correctly -- depending on model_needs_depth()
|
2019-09-12 22:38:40 +02:00 |
|
?
|
d87a471714
|
3D::binary:: nice walls
|
2019-09-12 22:38:40 +02:00 |
|
?
|
56d628d4d8
|
adjusting for 3D part II
|
2019-09-12 22:38:39 +02:00 |
|
?
|
96e4ff6c9d
|
binary tiling in 3D works
|
2019-09-12 22:38:39 +02:00 |
|
?
|
e73d2f2f22
|
some work on 3D view
|
2019-09-12 22:38:39 +02:00 |
|
?
|
a3eb161235
|
added CAP_SHAPES: poly system works, but no shapes are used
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c24fa20334
|
added some missing CAP_RUG flags
|
2019-09-12 22:38:39 +02:00 |
|
?
|
99aa7e420b
|
CAP_POLY part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
31037574f5
|
CAP_COMPLEX2 first
|
2019-09-12 22:38:39 +02:00 |
|
?
|
c5a771c888
|
CAP_FIELD part 1
|
2019-09-12 22:38:39 +02:00 |
|
?
|
b25730d5c9
|
geometry flags part 1
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
3a8a5a6150
|
fixed missing CAP_RACING guards
|
2019-09-12 22:38:39 +02:00 |
|
Zeno Rogue
|
325877a9ee
|
racing:: increase range allowed
|
2019-09-12 22:38:39 +02:00 |
|