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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-24 05:17:17 +00:00
Commit Graph

423 Commits

Author SHA1 Message Date
Zeno Rogue
a8e486e728 3d:: minefield displays correctly 2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b fixed a bug with animal legs 2019-09-12 22:38:43 +02:00
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dd57f2733a 3d:: applymodel now works correctly (to find onscreen coordinates) 2019-09-12 22:38:42 +02:00
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8d83959229 if triangles are drawn, outlines are disabled 2019-09-12 22:38:42 +02:00
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41ed04b2ee 3d:: basic adjustment of the graphics editor to 3D 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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5871a4b208 3d:: radar feature 2019-09-12 22:38:42 +02:00
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676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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bf95aa6e77 3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly 2019-09-12 22:38:42 +02:00
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1a8f164572 3d:: 3D models are now centered correctly instead of on legs 2019-09-12 22:38:42 +02:00
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a9a02e0f8f 3d:: out-of-memory chasms are displayed as hard walls (faster racing) 2019-09-12 22:38:42 +02:00
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f0b984aa3b 3d:: disabled sidewall computation 2019-09-12 22:38:42 +02:00
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41be07ae72 3d:: weird walls now display as rings (passable) or sawrings (impassable) 2019-09-12 22:38:42 +02:00
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0620916dd2 3d:: miniwalls used for weird stuff 2019-09-12 22:38:42 +02:00
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c2b6600ce5 3d:: renamed shBinaryWall to shWall3D 2019-09-12 22:38:42 +02:00
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dc26f3b744 3d:: display other stuff as ascii without errors 2019-09-12 22:38:42 +02:00
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714ff8462a 3d:: more things shown as walls, worms also use wall graphics 2019-09-12 22:38:42 +02:00
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35a4330412 3d:: 1/2/3 perspectives in noshmup 2019-09-12 22:38:42 +02:00
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168b3fb11d 3D:: smooth TPP; display player or not correctly 2019-09-12 22:38:42 +02:00
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aac03e72fe 3d:: depthtest disabled for PPR::SUPERLINE and beyond 2019-09-12 22:38:42 +02:00
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4e6a50f425 3D:: hair is now drawn above face 2019-09-12 22:38:42 +02:00
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c5f2dec44c fixed leg position on wolves 2019-09-12 22:38:42 +02:00
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ea2c0d257b 3d:: do not draw 'catwalk' cursor in binary 2019-09-12 22:38:42 +02:00
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92113c82ee 3d:: Ivy graphics 2019-09-12 22:38:42 +02:00
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07a51bed10 3D:: fixed monster facings in noshmup 2019-09-12 22:38:42 +02:00
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0c125efb15 3d:: nice fire 2019-09-12 22:38:42 +02:00
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321a709f91 3d:: better particles 2019-09-12 22:38:42 +02:00
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b0c21f0626 3d:: mapeditor works 2019-09-12 22:38:42 +02:00
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723f029b1d 3D:: item graphics now face the player 2019-09-12 22:38:42 +02:00
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111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
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f37c8d2f1c more elegant airdir 2019-09-12 22:38:42 +02:00
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9b968e648b 3D:: hide some queuecircleat's 2019-09-12 22:38:41 +02:00
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6ac9820644 3D:: mouseover set correctly 2019-09-12 22:38:41 +02:00
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c6025ad711 3D:: do not draw the player in turn-based either 2019-09-12 22:38:40 +02:00
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bc454d56cd 3D:: movement in non-shmup 2019-09-12 22:38:40 +02:00
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1cab16aae7 3d:: grids 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
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ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
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d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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c24fa20334 added some missing CAP_RUG flags 2019-09-12 22:38:39 +02:00