Zeno Rogue
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a8e486e728
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3d:: minefield displays correctly
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
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two more Euclidean honeycombs; also split buildpolys into subfunctions
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b63bcec64b
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fixed a bug with animal legs
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2019-09-12 22:38:43 +02:00 |
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?
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dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
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2019-09-12 22:38:42 +02:00 |
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?
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8d83959229
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if triangles are drawn, outlines are disabled
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2019-09-12 22:38:42 +02:00 |
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?
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41ed04b2ee
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3d:: basic adjustment of the graphics editor to 3D
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2019-09-12 22:38:42 +02:00 |
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?
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4ac186437b
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editable statues
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2019-09-12 22:38:42 +02:00 |
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5871a4b208
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3d:: radar feature
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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bf95aa6e77
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3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
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2019-09-12 22:38:42 +02:00 |
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?
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1a8f164572
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3d:: 3D models are now centered correctly instead of on legs
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2019-09-12 22:38:42 +02:00 |
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?
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a9a02e0f8f
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3d:: out-of-memory chasms are displayed as hard walls (faster racing)
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2019-09-12 22:38:42 +02:00 |
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?
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f0b984aa3b
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3d:: disabled sidewall computation
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2019-09-12 22:38:42 +02:00 |
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?
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41be07ae72
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3d:: weird walls now display as rings (passable) or sawrings (impassable)
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2019-09-12 22:38:42 +02:00 |
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?
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0620916dd2
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3d:: miniwalls used for weird stuff
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2019-09-12 22:38:42 +02:00 |
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?
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c2b6600ce5
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3d:: renamed shBinaryWall to shWall3D
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2019-09-12 22:38:42 +02:00 |
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?
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dc26f3b744
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3d:: display other stuff as ascii without errors
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2019-09-12 22:38:42 +02:00 |
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?
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714ff8462a
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3d:: more things shown as walls, worms also use wall graphics
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2019-09-12 22:38:42 +02:00 |
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?
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35a4330412
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3d:: 1/2/3 perspectives in noshmup
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2019-09-12 22:38:42 +02:00 |
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?
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168b3fb11d
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3D:: smooth TPP; display player or not correctly
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2019-09-12 22:38:42 +02:00 |
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?
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aac03e72fe
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3d:: depthtest disabled for PPR::SUPERLINE and beyond
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2019-09-12 22:38:42 +02:00 |
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?
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4e6a50f425
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3D:: hair is now drawn above face
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2019-09-12 22:38:42 +02:00 |
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?
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c5f2dec44c
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fixed leg position on wolves
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2019-09-12 22:38:42 +02:00 |
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?
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ea2c0d257b
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3d:: do not draw 'catwalk' cursor in binary
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2019-09-12 22:38:42 +02:00 |
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?
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92113c82ee
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3d:: Ivy graphics
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2019-09-12 22:38:42 +02:00 |
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?
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07a51bed10
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3D:: fixed monster facings in noshmup
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2019-09-12 22:38:42 +02:00 |
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?
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0c125efb15
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3d:: nice fire
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2019-09-12 22:38:42 +02:00 |
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?
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321a709f91
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3d:: better particles
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2019-09-12 22:38:42 +02:00 |
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?
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b0c21f0626
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3d:: mapeditor works
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2019-09-12 22:38:42 +02:00 |
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?
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723f029b1d
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3D:: item graphics now face the player
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2019-09-12 22:38:42 +02:00 |
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?
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111bc3697d
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sword:: removed the dependence on the S* constants
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2019-09-12 22:38:42 +02:00 |
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?
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f37c8d2f1c
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more elegant airdir
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2019-09-12 22:38:42 +02:00 |
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?
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9b968e648b
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3D:: hide some queuecircleat's
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2019-09-12 22:38:41 +02:00 |
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6ac9820644
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3D:: mouseover set correctly
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2019-09-12 22:38:41 +02:00 |
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?
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c6025ad711
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3D:: do not draw the player in turn-based either
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2019-09-12 22:38:40 +02:00 |
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?
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bc454d56cd
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3D:: movement in non-shmup
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2019-09-12 22:38:40 +02:00 |
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?
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1cab16aae7
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3d:: grids
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2019-09-12 22:38:40 +02:00 |
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33d4854c14
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3D:: 120-cell
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2019-09-12 22:38:40 +02:00 |
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c7cb93f2ed
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moved all the Euclidean maps to euclid.cpp
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2019-09-12 22:38:40 +02:00 |
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?
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7110be2032
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3D:: cube tiling
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2019-09-12 22:38:40 +02:00 |
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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6b893af89e
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3D:: spinning items; improved Grimoire gfx
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2019-09-12 22:38:40 +02:00 |
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?
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ae257b952d
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shadows are now drawn or not correctly -- depending on model_needs_depth()
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2019-09-12 22:38:40 +02:00 |
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?
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d87a471714
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3D::binary:: nice walls
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2019-09-12 22:38:40 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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?
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96e4ff6c9d
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binary tiling in 3D works
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2019-09-12 22:38:39 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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c24fa20334
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added some missing CAP_RUG flags
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2019-09-12 22:38:39 +02:00 |
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