Jesse Ruderman
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0530c1dc69
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haveMount: check specifically for worm-type monsters
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2021-07-09 21:43:30 -07:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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805f33d8fa
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fixed Dice achievements
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2021-06-03 15:11:32 +02:00 |
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Zeno Rogue
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0698336354
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CAP_SAVE guards for casual
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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8f28497f26
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fixed invalid error messages on Animated Dice validity tests
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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00142c949c
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fixed the animation of dice made angry
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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ad753b12ca
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texts improved
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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e819552986
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dice:: shapes for other geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
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dice:: added Angry Dice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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d7e2b491ac
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determinePush now accepts movei instead of c
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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a2a1acfd8d
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renamed waBlandDie to waHappyDie
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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b65e5f603f
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casual mode
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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f3b359940e
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fixed single-land Camelot
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2021-04-23 19:14:37 +02:00 |
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Zeno Rogue
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e8f9a09930
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Sokoban elements
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2021-03-30 11:29:18 +02:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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63f895974e
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improved the checkmove.cpp, also works for golems now
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2020-11-05 14:24:01 +01:00 |
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Zeno Rogue
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f7adc64101
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fixed a bug with Orb of Recall
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2020-08-02 12:56:43 +02:00 |
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Zeno Rogue
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df2fc6726a
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option -WT to teleport to a land, but without safety generation
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2020-06-03 11:45:52 +02:00 |
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Zeno Rogue
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0412f077e6
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added/fixed some \brief descriptions
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2020-03-27 21:47:09 +01:00 |
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Zeno Rogue
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b0eb4e816b
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location.cpp now defines constants global_distance_limit and iteration_limit
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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eb15070ac4
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more map effects for the new stuff
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2271a67506
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removed the MAX_EDGE limit
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2020-01-18 16:03:32 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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90926c3bc6
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disable setdist in afterplayermoved in racing
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2019-12-06 12:15:14 +01:00 |
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Zeno Rogue
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ea16b82c30
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Allies are now immune to friendly Beauty.
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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07477e2b23
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inv:: buffed up the Orb of Intensity
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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71ae45c81e
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fixed Tentacle riding
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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7e8ede4bd6
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relative_matrix and adj changed
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2019-11-30 18:05:23 +01:00 |
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Zeno Rogue
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95c41684df
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movei in more functions, also fixed wind crows
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2019-11-23 23:37:52 +01:00 |
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Zeno Rogue
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982f01e6e5
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tracking the specific copy of the player in confusing geometries
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2019-11-23 19:05:24 +01:00 |
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Zeno Rogue
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ee0c8fa253
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fixed birds not approaching the player in boats when shielded (and similar cases)
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2019-11-22 23:09:00 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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e6853e6540
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old moveMonster removed
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2019-11-22 18:19:22 +01:00 |
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Zeno Rogue
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9521b622e1
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movei from cellwalker, old empathyMove removed
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2019-11-22 18:12:50 +01:00 |
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Zeno Rogue
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6d44105fef
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more movei. Also animated Friendly Ivy growth
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2019-11-22 18:07:16 +01:00 |
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Zeno Rogue
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2172ca6fd7
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movei used in more places, also improved push in shmup
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2019-11-22 17:31:23 +01:00 |
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Zeno Rogue
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441b6180db
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removed old animateAttack
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2019-11-22 16:46:25 +01:00 |
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Zeno Rogue
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3078451283
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used movei in movement animations; also replaced animateReplacement with indAnimateMovement
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2019-11-22 16:32:05 +01:00 |
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Zeno Rogue
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267d853b2e
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fixed Orb of Speed confusion
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2019-11-16 03:39:14 +01:00 |
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Zeno Rogue
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8bc4cb5207
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fixed the bug in the Prairie which caused the Bulls not to attack correctly
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2019-11-15 13:50:23 +01:00 |
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Zeno Rogue
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aead4b64f9
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checkmove (called by initGame and on safety) no longer crashes the shmup mode
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2019-11-14 19:51:16 +01:00 |
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Zeno Rogue
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0f84ec8dc8
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Orb of Recall now recalls the original orientation
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2019-11-14 17:16:54 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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02bb9d5ea5
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fixed 'locked with powerful magic' message spam; OoY not movable through land with OoWater; you can jump out of an OoY boat using OoFish/OoAether/OoGravity
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2019-11-03 14:08:45 +01:00 |
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Zeno Rogue
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c7dfdaef4c
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hell unlock message on 10th shard
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2019-11-03 13:56:42 +01:00 |
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