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https://github.com/zenorogue/hyperrogue.git
synced 2025-02-02 04:09:16 +00:00
determinePush now accepts movei instead of c
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parent
b0333a6ab7
commit
d7e2b491ac
4
game.cpp
4
game.cpp
@ -402,7 +402,9 @@ EX void pushThumper(const movei& mi) {
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cto->wparam = th->wparam;
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}
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EX bool canPushThumperOn(cell *tgt, cell *thumper, cell *player) {
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EX bool canPushThumperOn(movei mi, cell *player) {
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cell *thumper = mi.s;
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cell *tgt = mi.t;
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if(among(thumper->wall, waRichDie, waHappyDie) && ctof(tgt))
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return false;
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if(tgt->wall == waBoat || tgt->wall == waStrandedBoat) return false;
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@ -935,17 +935,19 @@ movei determinePush(cellwalker who, int subdir, const T& valid) {
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auto rd = reverse_directions(push.at, push.spin);
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for(int i: rd) {
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push.spin = i;
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if(valid(push.cpeek())) return movei(push.at, push.spin);
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movei mi = movei(push.at, i);
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if(valid(mi)) return mi;
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}
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return movei(c2, NO_SPACE);
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}
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int pd = push.at->type/2;
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push += pd * -subdir;
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movei mi(push.at, push.spin);
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push += wstep;
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if(valid(push.at)) return movei(c2, (push+wstep).spin);
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if(valid(mi)) return mi;
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if(c2->type&1) {
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push = push + wstep - subdir + wstep;
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if(valid(push.at)) return movei(c2, (push+wstep).spin);
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if(valid(mi)) return mi;
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}
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if(gravityLevelDiff(push.at, c2) < 0) {
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push = push + wstep + 1 + wstep;
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@ -955,7 +957,8 @@ movei determinePush(cellwalker who, int subdir, const T& valid) {
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if(gravityLevelDiff(push.at, c2) < 0) {
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push = push + wstep + 1 + wstep;
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}
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if(valid(push.at)) return movei(c2, (push+wstep).spin);
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movei mi = movei(c2, (push+wstep).spin);
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if(valid(mi)) return mi;
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}
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return movei(c2, NO_SPACE);
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}
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@ -655,7 +655,7 @@ EX void beastAttack(cell *c, bool player, bool targetdir) {
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if(c2->monst && c2->stuntime) {
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cellwalker bull (c, d);
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int subdir = determinizeBullPush(bull);
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auto mi = determinePush(bull, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); });
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auto mi = determinePush(bull, subdir, [c2] (movei mi) { return passable(mi.t, c2, P_BLOW); });
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if(mi.proper())
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pushMonster(mi);
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}
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@ -672,7 +672,7 @@ EX void beastAttack(cell *c, bool player, bool targetdir) {
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if(c2->wall == waThumperOn) {
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cellwalker bull (c, d);
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int subdir = determinizeBullPush(bull);
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auto mi = determinePush(bull, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, c); });
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auto mi = determinePush(bull, subdir, [c, c2] (movei mi) { return canPushThumperOn(mi, c); });
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if(mi.proper())
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pushThumper(mi);
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}
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@ -630,7 +630,7 @@ bool pcmove::actual_move() {
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}
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if(c2->monst == moAnimatedDie) {
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mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
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mip = determinePush(cwt, subdir, [c2] (movei mi) { return canPushThumperOn(mi, cwt.at); });
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if(mip.proper()) {
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auto tgt = roll_effect(mip, dice::data[c2]);
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if(tgt.happy() > 0) {
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@ -642,7 +642,7 @@ bool pcmove::actual_move() {
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}
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if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
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mip = determinePush(cwt, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, cwt.at); });
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mip = determinePush(cwt, subdir, [c2] (movei mi) { return canPushThumperOn(mi, cwt.at); });
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if(mip.t) changes.ccell(mip.t);
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if(mip.d == NO_SPACE) {
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if(vmsg(miWALL)) addMessage(XLAT("No room to push %the1.", c2->wall));
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@ -978,7 +978,7 @@ bool pcmove::attack() {
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if(items[itCurseWeakness] || (isStunnable(c2->monst) && c2->hitpoints > 1)) {
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if(monsterPushable(c2))
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mip = determinePush(cwt, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); });
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mip = determinePush(cwt, subdir, [c2] (movei mi) { return passable(mi.t, mi.s, P_BLOW); });
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else
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mip.t = c2;
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if(mip.t) changes.ccell(mip.t);
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@ -1123,7 +1123,7 @@ void movePlayer(monster *m, int delta) {
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if(d<bestd) bestd=d, subdir = di;
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}
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pushmonsters();
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auto mip = determinePush(cellwalker(c2, sd1)+wstep, subdir, [m, c2] (cell *c) { return canPushThumperOn(c, c2, m->base); });
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auto mip = determinePush(cellwalker(c2, sd1)+wstep, subdir, [m, c2] (movei mi) { return canPushThumperOn(mi, m->base); });
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visibleFor(300);
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if(!mip.proper()) go = false;
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else pushThumper(mip);
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