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checkmove (called by initGame and on safety) no longer crashes the shmup mode

This commit is contained in:
Zeno Rogue 2019-11-14 19:51:16 +01:00
parent b95672fb26
commit aead4b64f9

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@ -6723,6 +6723,7 @@ EX bool hasSafeOrb(cell *c) {
EX void checkmove() {
if(dual::state == 2) return;
if(shmup::on) return;
dynamicval<eGravity> gs(gravity_state, gravity_state);