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disable setdist in afterplayermoved in racing
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game.cpp
1
game.cpp
@ -4670,6 +4670,7 @@ EX void killThePlayerAt(eMonster m, cell *c, flagtype flags) {
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EX void afterplayermoved() {
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pregen();
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if(!racing::on)
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setdist(cwt.at, 7 - getDistLimit() - genrange_bonus, NULL);
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prairie::treasures();
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if(generatingEquidistant) {
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