CAP_SAVE guards for casual

This commit is contained in:
Zeno Rogue 2021-06-01 10:10:13 +02:00
parent 0283eaa252
commit 0698336354
3 changed files with 6 additions and 0 deletions

View File

@ -259,11 +259,13 @@ EX void teleportToLand(eLand l, bool make_it_safe) {
EX void activateSafety(eLand l) {
teleportToLand(l, true);
#if CAP_SAVE
if(casual) {
saveStats();
savecount++;
save_turns = turncount;
}
#endif
}
EX void placeGolem(cell *on, cell *moveto, eMonster m) {

View File

@ -742,8 +742,10 @@ EX void showChangeMode() {
dialog::addBoolItem(XLAT("multiplayer"), multi::players > 1, 'm');
dialog::add_action_push(multi::showConfigureMultiplayer);
#if CAP_SAVE
dialog::addSelItem(XLAT("casual mode"), ONOFF(casual), 'C');
dialog::add_action(switch_casual);
#endif
if(!shmup::on) {
dialog::addSelItem(XLAT("hardcore mode"),

View File

@ -561,6 +561,7 @@ EX void handleKeyQuit(int sym, int uni) {
else if(uni == 'v') popScreenAll(), pushScreen(showMainMenu);
else if(uni == 'l') popScreenAll(), pushScreen(showMessageLog), messagelogpos = isize(gamelog);
else if(uni == 'z') hints[hinttoshow].action();
#if CAP_SAVE
else if(sym == SDLK_F9) {
if(casual && savecount) {
stop_game();
@ -570,6 +571,7 @@ EX void handleKeyQuit(int sym, int uni) {
else
gotoHelp(safety_help());
}
#endif
else if(sym == SDLK_F3 || (sym == ' ' || sym == SDLK_HOME))
fullcenter();
else if(uni == 'o') get_o_key().second();