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fixed Dice achievements
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parent
982377c26c
commit
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2
game.cpp
2
game.cpp
@ -388,7 +388,7 @@ EX void pushThumper(const movei& mi) {
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if(w == waRichDie && dice::data[cto].happy() > 0) {
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cto->wall = waHappyDie;
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if(cto->land == laDice && th->land == laDice) {
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items[itDice]++;
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gainItem(itDice);
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addMessage(XLAT("The die is now happy, and you are rewarded!"));
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}
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else {
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