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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-05-09 08:32:07 +00:00
Commit Graph

209 Commits

Author SHA1 Message Date
Zeno Rogue a8a75fd0ca fixed Vine Spirits sometimes considering some halfvine-related moves illegal 2026-04-17 17:42:11 +02:00
Zeno Rogue 4c2d53251f shmup:: replaced monsters_at with content lists 2026-04-16 19:11:17 +02:00
Zeno Rogue d3b5f2641b nicer boundaries for grid on disksize 2025-10-16 20:59:52 +02:00
Joseph C. Sible 2d3572e4c8 Make 10+ mines in numeric mode have the multicolored outline too 2025-10-09 20:41:57 -04:00
Zeno Rogue 67af069c9d fixed Red Rock graphical bug 2025-10-09 23:09:20 +02:00
Zeno Rogue 69d63465dd better pick_for_grid for quotient spaces 2025-09-29 11:49:04 +02:00
Joseph C. Sible 8f5a51d2cf Fix #145: add a shading cheat 2025-08-18 22:25:02 -04:00
Zeno Rogue 4920d5debf debug_cellnames now renders bardir 2025-08-18 17:22:00 +02:00
Zeno Rogue 56ee09fe1c Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2025-07-09 18:28:32 +02:00
Zeno Rogue 62fbc5c17b Merge pull request #407 from jlmjlm/contr1
Increase waRed contrast with EC floor when higher_contrast set
2025-07-09 18:27:33 +02:00
Zeno Rogue 69840c6716 removed thematic -- could not make it cool 2025-07-09 09:42:38 +02:00
Zeno Rogue 48dd34baaf better graphical design of Crossroads VII 2025-07-09 09:34:22 +02:00
Zeno Rogue 0381dc8c84 new Crossroads variant: thematic crossroads 2025-07-07 14:00:11 +02:00
Zeno Rogue 09272b7608 new crossroads variant: Master Crossroads 2025-07-07 12:15:47 +02:00
Zeno Rogue 26d99c1423 new Crossroads variant: Crossroads VI (Cursed Crossroads) 2025-07-07 11:49:25 +02:00
Jacob Mandelson 1511b6c9e6 Remove unused WIP code. 2025-06-22 13:25:41 -07:00
Jacob Mandelson e88d57787c Change eclectic_red for higher_contrast if set. 2025-06-22 13:23:34 -07:00
Zeno Rogue ee8d2b0077 Merge branch 'master' of https://github.com/zenorogue/hyperrogue 2025-06-22 16:15:36 +02:00
Zeno Rogue 537a3b8779 added some missing guards 2025-06-22 15:41:43 +02:00
Jacob Mandelson 4d37090faa Re-enable Praire lane high contrast colors.
This is because the Prairie colors can't actually be saved in the
.ini config file, despite their being intended to.
2025-06-22 00:05:49 -07:00
Jacob Mandelson 6f008503a8 Revert Prairie colors b/c they're actually editable in-game. 2025-06-22 00:05:34 -07:00
Jacob Mandelson 77ab546a10 Only show graves in IF with default colors if higher_contrast is set. 2025-06-22 00:05:34 -07:00
Jacob Mandelson 2012520e8f Only show trees in default colors in HW if higher_contrast is set. 2025-06-22 00:05:22 -07:00
Jacob Mandelson ac6226a994 Increase contrast of Prairie bull lanes. 2025-06-22 00:05:04 -07:00
Jacob Mandelson 0bbeb3de0f Don't recolor the graves in the Irradiated Field, either. 2025-06-22 00:04:49 -07:00
Jacob Mandelson e0aa0847ce Don't specially color the trees of the Haunted Woods. 2025-06-21 23:56:11 -07:00
Zeno Rogue 905f88e8cb do not place sidewalls in 3D 2025-06-07 17:00:43 +02:00
Zeno Rogue 711eb21d31 fixed some rock level rendering issues 2025-05-26 09:15:01 +02:00
Zeno Rogue da6582c2ff fixed the rendering of explosive barrels (and crates) 2025-05-26 08:54:10 +02:00
Zeno Rogue ceee8af9ca fixed Camelot display 2025-05-11 13:29:04 +02:00
Zeno Rogue 2ee3d11458 fix halfvine sidewalls 2025-04-29 17:57:29 +02:00
Zeno Rogue 23b8dc0aa9 fixed tree rendering 2025-04-29 17:57:29 +02:00
Zeno Rogue f969b7c723 fixup to big commit 2025-03-17 00:28:35 +01:00
Zeno Rogue 7be40119d8 fix to halfvines 2025-03-17 00:28:28 +01:00
Zeno Rogue a48dc9a856 reworked wmspatial: consistent naming of geometry variables, priorities, and side parameters. Fixed some bugs with shallow water 2025-03-16 23:34:55 +01:00
Zeno Rogue 64f68e636a festive lights 2024-12-22 12:52:51 +01:00
Zeno Rogue 75247f9271 spaceship in turn-based mode attack is graphically represented by shooting a tiny missile, not by bumping 2024-10-12 10:40:27 +02:00
Zeno Rogue 1a1c7ae21d conformal product models 2024-10-05 13:45:16 +02:00
Zeno Rogue 2d8397d289 as_poly() to eliminate dynamic_cast<dqi_poly*> 2024-10-05 13:11:23 +02:00
Zeno Rogue ec96ad2718 gmatrix now uses shiftmatrix_or_null which has an additional field if data is not yet computed -- this seems to fix some bugs in the new compilations of HyperRogue 2024-07-17 11:16:01 +02:00
Zeno Rogue f731fa88fb configurable colors in Prairie/Mountain/Ivory/Freefall/Yendorian stripes 2024-07-09 21:38:45 +02:00
Zeno Rogue 9a33e63f53 unflipped mine_zero_display 2024-05-10 19:28:47 +02:00
Zeno Rogue bc5e1d78c9 always checkTide 2024-05-09 20:44:25 +02:00
Zeno Rogue 215be1ea17 Merge pull request #372 from jlmjlm/tidefix2
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue ba972ea8d8 more settings for minefield graphics 2024-05-09 10:44:37 +02:00
Zeno Rogue 962efb3152 new linepattern 'wall highlight' 2024-05-05 17:09:13 +02:00
Jacob Mandelson b56d2d21bf Check tide before drawing cells. 2024-04-22 15:48:08 -07:00
Zeno Rogue 445c240c79 rosebushes now show up on the radar 2024-03-24 20:02:31 +01:00
Zeno Rogue 007a111eab compass/Yendor targets now should be displayed in VR 2024-03-24 11:14:05 +01:00
Zeno Rogue 6b723977dd in grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated 2024-03-21 19:40:07 +01:00