1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-29 16:43:22 +00:00
Commit Graph

436 Commits

Author SHA1 Message Date
?
1cab16aae7 3d:: grids 2019-09-12 22:38:40 +02:00
?
33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
?
c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
?
7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
?
d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
?
6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
?
ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
?
d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
?
56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
?
96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
?
e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
?
a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
?
c24fa20334 added some missing CAP_RUG flags 2019-09-12 22:38:39 +02:00
?
99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
?
31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
?
c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
?
b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150 fixed missing CAP_RACING guards 2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee racing:: increase range allowed 2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f Cherenkov radiation 2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495 more official racers 2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab racing:: trophies 2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c racing:: no more weapons 2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a brownian:: acidgull uses normal bird 2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a fractick in draw_gravity_particles 2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f newlands:: more theming 2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9 newlands:: some theming 2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f brownian:: improved colors 2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768 westwall:: monster theme 2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd newlands:: implemented new Orbs: Gravity, Intensity, Choice 2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e westwall:: initial commit 2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa variant:: first version 2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0 racing:: subscreens used with multiple players 2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a racing:: first commit 2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6 shapes work correctly with CAP_EDIT off 2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854 added missing CAP_TEXTURE guards 2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485 Fix some minor std::function-related bugs.
Lambdas to be stored in `function<void()>` should not return `bool`.

Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68 wobbling added to moving humanoid characters 2019-02-06 18:48:53 +01:00
Zeno Rogue
7a589090d3 texture:: texture ghosts are now shown correctly 2019-02-06 18:48:52 +01:00
Zeno Rogue
cd2fa33bbc no more alpha on floors while editing textures 2019-02-06 18:48:52 +01:00
Zeno Rogue
c3087ad540 added new -wsh: '^' which draws no borders between full floors 2019-02-06 18:48:52 +01:00
Zeno Rogue
9f88c6b81c graphical display of the paths for Orb of Air 2019-02-06 18:48:52 +01:00
Zeno Rogue
91873c19c6 fixed the cameraangle option 2019-02-06 18:48:52 +01:00
Zeno Rogue
444bb762d7 crystal:: added a conduct for doing Camelot without compasses 2019-02-06 18:48:33 +01:00
Zeno Rogue
97c546db64 spatial_graphics are now disabled in Klein model 2019-02-06 16:38:31 +01:00
Zeno Rogue
f680713dfd Fixed the meaningo of color parameter in addauraspecial 2019-02-06 16:38:19 +01:00
Zeno Rogue
058a2a5027 fixed aura specials 2019-02-06 16:38:05 +01:00
Zeno Rogue
e2b262979b startgame animations 2019-02-06 16:36:52 +01:00
Zeno Rogue
52dfd434bb more fixes for mobiles 2018-12-15 17:54:36 +01:00
Zeno Rogue
4d3f33deec sidescreen now requires screen ratio strictly greater than 4:3 2018-12-14 19:30:22 +01:00
Zeno Rogue
2c0cda9fa8 you can no longer see mines by changing the color of waMineUnknown/waMineMine 2018-12-14 19:27:12 +01:00
Zeno Rogue
d8bf550d37 surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it 2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7 crystal:: compass generation 2018-12-14 19:27:12 +01:00
Zeno Rogue
f7db0feef0 currfp returns fp_invalid when fp is not known, and does not use it 2018-12-11 22:10:53 +01:00
Zeno Rogue
cd511585ae fixed a bug with sidescreen working 2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881 implemented new geometries: cylinder and (only one for now) Mobius band 2018-12-11 22:10:53 +01:00
Zeno Rogue
0d691ab16a fixup: missing drawStandard 2018-11-24 01:30:49 +01:00
Zeno Rogue
8e2727882e shmup:: rewritten shmup configuration in OOP style 2018-11-18 18:26:56 +01:00
Zeno Rogue
eec70d7265 fixed subscreen computations 2018-11-18 18:26:56 +01:00
Zeno Rogue
d935febf09 refactored some global and stereo:: variables into display_data structure 2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8 shaderside projection 2018-11-18 18:26:55 +01:00
Zeno Rogue
450526cc40 fix missing #endif 2018-11-11 16:40:51 +01:00
Zeno Rogue
8b91404a4e mirrorcolor is now always affected by mimic color changes 2018-11-11 12:55:11 +01:00
Zeno Rogue
1d0b5878fc left-handed player characters 2018-11-11 11:27:36 +01:00
Zeno Rogue
44c1b43b1c refactored do_draw(cell*, const transmatrix&) 2018-11-11 11:27:36 +01:00
Zeno Rogue
a6b8d4f79a the Princess is left-handed now 2018-11-11 11:27:35 +01:00
Zeno Rogue
c3c465f742 customizable colors for game objects 2018-11-11 11:27:29 +01:00
Zeno Rogue
f1b6cc0f48 ringcolor improvements 2018-11-11 11:25:59 +01:00
Zeno Rogue
d1d2a300c4 refactored the degree constant 2018-11-11 11:25:59 +01:00
Zeno Rogue
071e9a5cac moved draw_boundary and draw_model_elements from graph to hypgraph 2018-11-11 11:25:59 +01:00
Zeno Rogue
5978830e01 filled model drawing (for some models) 2018-11-11 11:25:59 +01:00
Zeno Rogue
b019cfcd4f refactored colortables 2018-11-11 11:25:59 +01:00
Zeno Rogue
1ba1b141f3 smart display range 2018-11-01 19:07:50 +01:00
Zeno Rogue
53687108f6 svg:: improved linewidth 2018-10-28 03:09:07 +01:00
Zeno Rogue
df124f347e fixed Joukowsky aura 2018-10-28 03:09:07 +01:00
Zeno Rogue
acad978637 radius is now ld not int 2018-10-28 03:09:07 +01:00
Zeno Rogue
66910c757f implemented auras for Joukowsky projections in transition 2018-10-28 03:09:07 +01:00
Zeno Rogue
804b489ebf improved hemisphere model; nicer handling of ballangle 2018-10-28 03:09:06 +01:00
Zeno Rogue
8a37a43547 improved hyperboloid model 2018-10-23 20:08:57 +02:00
Zeno Rogue
a9535878c4 model orientation 2018-10-23 16:58:19 +02:00
Zeno Rogue
dee2b23991 replaced chosenDown with a better set of functions 2018-09-27 21:53:07 +02:00
Zeno Rogue
608a55499a displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported 2018-09-23 16:34:53 +02:00
Zeno Rogue
c1de923454 extra features related to expansion 2018-09-21 19:51:13 +02:00
Zeno Rogue
12a2a78d8a enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options 2018-09-21 19:50:18 +02:00
Zeno Rogue
2762b1197c fixed wrong infinity used 2018-09-14 01:36:58 +02:00
Zeno Rogue
a556ef0823 improvements in expansion 2018-09-13 20:38:06 +02:00
Zeno Rogue
94ad7744ad disabled 'press SPACE to find' in animations 2018-09-10 19:47:12 +02:00
Zeno Rogue
dbdb1ba6dc fixed the animation of snakelike creatures in quotient geometries 2018-09-10 18:46:27 +02:00
Zeno Rogue
6f2deeafcc animation menu 2018-09-10 18:12:07 +02:00
Zeno Rogue
a1fe4333d5 remaning anim sync 2018-09-10 17:56:37 +02:00
Zeno Rogue
e99c188fae better system of syncing game animations 2018-09-10 17:49:51 +02:00
Zeno Rogue
8999ceb59b fixed texts disappearing when scale is set to less than 0 2018-09-10 17:24:58 +02:00
Zeno Rogue
621220cf13 hooks in drawmarkers 2018-09-06 22:34:35 +02:00
Zeno Rogue
35353fe70e faster graphics with MINIMIZE_GL_CALLS 2018-09-04 23:27:27 +02:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
c08a6bf79a fixed compilation without CAP_EDIT and CAP_CONFIG 2018-08-31 20:59:58 +02:00
Zeno Rogue
d9fef1b06e fixed an issue with Windy Plains bubble animation, also made it work in all geometries 2018-08-31 19:15:02 +02:00
Zeno Rogue
eda3f04a39 fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor) 2018-08-31 19:09:45 +02:00