Zeno Rogue
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9dfa4516ed
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vr:: implemented eCompScreen::single
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1dc2041dab
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disable aura in vr
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8914330eb2
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vr:: rearranging render() to remember projection data globally
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e4e1a856e6
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replace vrhr::state checking with nicer functions
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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483ea3369b
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precise VR pointing (in 2D; still need to send keys)
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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d73b9f36cd
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refactored find_on_screen into pointable() and minimize_point_value
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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0520eb132c
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vr:: vr move/rotate now changes the reference in eHeadest::model_viewing
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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2c59aa0e14
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precise mouseh in 2.5D
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8a63307ed5
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moved mouse-line from rug to drawMarkers
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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f7ba6108b2
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refactored grid_prec
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e6ff8c041f
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pointing in 2D modes
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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3b6071e9fb
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cli option dmc
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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4cd6f84a78
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movement commands change the reference in non-perspective
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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2e0ddd5a48
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vr:: correctly rendered 2D sphere
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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6217ec4702
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drawing:: removed hiliteclick debug
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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391e9e7432
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fixed sphereflipped!
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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60c3f383b9
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extra commandline option
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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11e7ddc8ee
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Slaying is now marked useful in Eclectic and Brownian
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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38eb8c5122
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disk model in Euclidean and hyperbolic
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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266e4e43c4
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vr:: ... also hyperboloid in spherical
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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69e121bd16
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hemisphere works nicely in Euclidean and spherical
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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f9d65a2e37
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added some missing CAP_VR guards, more work on 2D in VR
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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85ab111abb
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fixed a rendering bug with band in 3D
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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eb6d186f00
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2D models in 3D (WIP)
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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da2042265b
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try to use VR in 2D geometries too
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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ec70119c3e
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moved vr_scale_factor and vr_zshift to pconf, and added some new projection parameters for the future
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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319bd1574f
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VR in non-perspective models
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2020-12-26 23:00:51 +01:00 |
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Zeno Rogue
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7e1df6d9a3
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additional convenience functions for Euclidean translations and scaling
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2020-12-26 22:59:58 +01:00 |
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Zeno Rogue
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926ca2808a
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vr:: works with raycasting
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2020-12-26 21:13:32 +01:00 |
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Zeno Rogue
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f41414a705
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ray:: projection is now set via matrix, instead of via five values
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2020-12-26 21:12:34 +01:00 |
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Zeno Rogue
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9c9afceb41
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Princess hug animation
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2020-12-26 18:09:09 +01:00 |
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Zeno Rogue
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f3040d439c
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fixed potential crashes on Ivy errors
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2020-12-26 17:22:32 +01:00 |
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Zeno Rogue
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c906a2b906
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fixed a crash in princess AI
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2020-12-26 17:19:45 +01:00 |
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Zeno Rogue
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5acdab45d6
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fixed a crash bug when collecting an Orb of Safety via Orb of Space with Orb of Impact active
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2020-12-26 17:17:05 +01:00 |
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Zeno Rogue
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1f5951dbee
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fixed a crash bug when collecting an Orb of Safety via Orb of Water
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2020-12-26 17:16:51 +01:00 |
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Zeno Rogue
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0f1c8ec102
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create a fake info for an unknown princess
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2020-12-26 17:16:22 +01:00 |
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Zeno Rogue
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a614af8dbe
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shmup: fixed redundant and incorrect revival of mirror spirits
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2020-12-25 06:10:12 +01:00 |
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Zeno Rogue
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1612b767b3
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shmup:: parent-child relation is now based on ref counting
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2020-12-25 06:09:36 +01:00 |
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Zeno Rogue
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68ab6fedc6
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fixed a bug when moving animation with m.s == m.t
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2020-12-25 06:08:19 +01:00 |
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Zeno Rogue
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2a0ef4f30b
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fixed a crash in princess AI when pathq is empty
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2020-12-25 06:07:58 +01:00 |
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Zeno Rogue
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fd715d4057
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fixed the default value for FoV
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2020-12-25 06:07:42 +01:00 |
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Zeno Rogue
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e13172f9ab
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fixed crashes caused by missing rev_dir
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2020-12-25 06:07:30 +01:00 |
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Zeno Rogue
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f2e9b371ff
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fixed counting from -1 in batsAfraid (not sure why it was like that?)
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2020-12-25 06:06:43 +01:00 |
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Zeno Rogue
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f664e8fbce
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hassert: implemented without println
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2020-12-25 06:06:09 +01:00 |
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Zeno Rogue
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3addade4c6
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Princess is now able to open gates in order to reach the player
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2020-12-25 00:06:04 +01:00 |
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Zeno Rogue
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002c1ae7e9
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fixed the Princess AI to use pathdist not cpdist
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2020-12-25 00:05:33 +01:00 |
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Zeno Rogue
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48e8d15042
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refactored toggle_radius as a separate function
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2020-12-25 00:04:05 +01:00 |
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Zeno Rogue
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075d9002c2
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fixed hassert
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2020-12-25 00:03:27 +01:00 |
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Zeno Rogue
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b48defb5f1
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bringris:: -dpl option to change draw_per_level
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2020-12-24 23:03:10 +01:00 |
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Zeno Rogue
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d3ae28730e
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improved the piece set for HDUAL
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2020-12-24 23:01:49 +01:00 |
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