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movement commands change the reference in non-perspective

This commit is contained in:
Zeno Rogue 2020-12-29 03:25:59 +01:00
parent 2e0ddd5a48
commit 4cd6f84a78

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@ -786,10 +786,25 @@ EX void mainloopiter() {
rug::using_rugview urv;
dynamicval<bool> ds(didsomething, didsomething);
using namespace vrhr;
if(vraim_x) full_rotate_camera(0, -vraim_x / 20);
if(vraim_y) full_rotate_camera(1, vraim_y / 20);
if(vrgo_y) full_forward_camera(-vrgo_y / 20);
if(vrgo_x) full_strafe_camera(-vrgo_x / 20);
if(in_perspective_v()) {
if(vraim_x) full_rotate_camera(0, -vraim_x / 20);
if(vraim_y) full_rotate_camera(1, vraim_y / 20);
if(vrgo_y) full_forward_camera(-vrgo_y / 20);
if(vrgo_x) full_strafe_camera(-vrgo_x / 20);
}
else {
E4;
transmatrix T = hmd_at * inverse(hmd_ref_at);
T =
cspin(0, 2, -vraim_x * camera_speed / 20) *
cspin(1, 2, vraim_y * camera_speed / 20) *
cpush(0, -vrgo_x * camera_speed / 20) *
cpush(2, -vrgo_y * camera_speed / 20) *
T;
hmd_ref_at = inverse(T) * hmd_at;
}
}
#endif