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try to use VR in 2D geometries too

This commit is contained in:
Zeno Rogue 2020-12-27 17:12:16 +01:00
parent ec70119c3e
commit da2042265b

6
vr.cpp
View File

@ -721,12 +721,6 @@ EX void render() {
resetbuffer rb;
state = 2;
if(GDIM == 2) {
state = 3;
drawqueue();
return;
}
// eyes = lshiftclick ? eEyes::truesim : eEyes::equidistant;
// cscr = lshiftclick ? eCompScreen::eyes : eCompScreen::single;