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fixed a crash in princess AI
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@ -222,7 +222,7 @@ EX void computePathdist(eMonster param, bool include_allies IS(true)) {
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onpath(c2, d+1, c->c.spin(i));
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}
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else if(c2->wall == waClosedGate && princess)
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else if(c2 && c2->wall == waClosedGate && princess)
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gd.visit_gate(c2);
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}
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}
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