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vr:: works with raycasting

This commit is contained in:
Zeno Rogue 2020-12-26 21:13:32 +01:00
parent f41414a705
commit 926ca2808a
2 changed files with 19 additions and 7 deletions

View File

@ -77,7 +77,8 @@ bool need_many_cell_types() {
/** is the raycaster available? */
EX bool available() {
#if CAP_VR
if(vrhr::state) return false; /* not implemented */
/* would need a completely different implementation */
if(vrhr::state && vrhr::eyes == vrhr::eEyes::equidistant) return false;
#endif
if(noGUI) return false;
if(!vid.usingGL) return false;
@ -1338,11 +1339,16 @@ EX void cast() {
cd->set_viewport(global_projection);
cd->set_mask(global_projection);
transmatrix proj = Id;
proj = eupush(-global_projection * d, 0) * proj;
proj = euscale(cd->tanfov / (vid.stereo_mode == sLR ? 2 : 1), cd->tanfov * cd->ysize / cd->xsize) * proj;
proj = eupush(-((cd->xcenter-cd->xtop)*2./cd->xsize - 1), -((cd->ycenter-cd->ytop)*2./cd->ysize - 1)) * proj;
glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(proj).as_array());
if(vrhr::state == 2) {
glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(vrhr::eyeproj).as_array());
}
else {
transmatrix proj = Id;
proj = eupush(-global_projection * d, 0) * proj;
proj = euscale(cd->tanfov / (vid.stereo_mode == sLR ? 2 : 1), cd->tanfov * cd->ysize / cd->xsize) * proj;
proj = eupush(-((cd->xcenter-cd->xtop)*2./cd->xsize - 1), -((cd->ycenter-cd->ytop)*2./cd->ysize - 1)) * proj;
glUniformMatrix4fv(o->uProjection, 1, 0, glhr::tmtogl_transpose3(proj).as_array());
}
if(!callhandlers(false, hooks_rayset, o)) {

8
vr.cpp
View File

@ -100,6 +100,8 @@ vr_framebuffer::vr_framebuffer(int xsize, int ysize) {
rb.reset();
}
EX transmatrix eyeproj;
vr_framebuffer::~vr_framebuffer() {
glDeleteRenderbuffers( 1, &m_nDepthBufferId );
glDeleteTextures( 1, &m_nRenderTextureId );
@ -117,6 +119,7 @@ struct vrdata_t {
uint32_t xsize, ysize;
vr_framebuffer *eyes[2];
transmatrix proj[2];
transmatrix iproj[2]; /* inverse of proj */
transmatrix eyepos[2];
vr::TrackedDevicePose_t poses[ vr::k_unMaxTrackedDeviceCount ];
transmatrix pose_matrix[vr::k_unMaxTrackedDeviceCount ];
@ -588,6 +591,8 @@ EX void start_vr() {
vrdata.proj[a] =
vr_to_hr(vrdata.vr->GetProjectionMatrix(eye, 0.01, 300));
vrdata.iproj[a] = MirrorZ * inverse(vrdata.proj[a]);
println(hlog, "projection = ", vrdata.proj[a]);
vrdata.eyepos[a] =
@ -788,9 +793,10 @@ EX void render() {
}
hmd_mvp = vrdata.proj[i] * hmd_mvp;
}
eyeproj = vrdata.iproj[i];
drawqueue();
}
drawqueue();
}
rb.reset();