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shmup:: parent-child relation is now based on ref counting
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68ab6fedc6
commit
1612b767b3
82
shmup.cpp
82
shmup.cpp
@ -62,7 +62,6 @@ struct monster {
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bool inBoat;
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bool no_targetting;
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monster *parent; // who shot this missile
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eMonster parenttype; // type of the parent
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int nextshot; // when will it be able to shot (players/flailers)
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int pid; // player ID
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int hitpoints; // hitpoints; or time elapsed in Asteroids
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@ -74,12 +73,16 @@ struct monster {
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bool isVirtual; // off the screen: gmatrix is unknown, and pat equals at
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hyperpoint inertia;// for frictionless lands
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int refs; // +1 for every reference (parent, lists of active monsters)
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monster() {
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
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swordangle = 0; inertia = Hypc; ori = Id;
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swordangle = 0; inertia = Hypc; ori = Id; refs = 1;
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}
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eMonster get_parenttype() { return parent ? parent->type : moNone; }
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void store();
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void findpat();
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@ -87,6 +90,20 @@ struct monster {
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cell *findbase(const shiftmatrix& T, int maxsteps);
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void rebasePat(const shiftmatrix& new_pat, cell *tgt);
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void remove_reference() {
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refs--;
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if(!refs) {
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if(parent) parent->remove_reference();
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delete this;
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}
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}
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void set_parent(monster *par) {
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if(parent) parent->remove_reference();
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parent = par;
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parent->refs++;
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}
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};
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#endif
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@ -337,10 +354,9 @@ void awakenMimics(monster *m, cell *c2) {
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m2->base = c;
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if(isBullet(m)) {
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m2->parenttype = m->parenttype;
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m2->type = m->type;
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m2->vel = m->vel;
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m2->parent = m->parent;
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m2->set_parent(m->parent);
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m2->pid = m->pid;
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}
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else
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@ -402,9 +418,8 @@ void shootBullet(monster *m) {
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if(WDIM == 3) bullet->at = bullet->at * cpush(2, 0.15 * SCALE);
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if(prod) bullet->ori = m->ori;
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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bullet->inertia = m->inertia;
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bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
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bullet->hitpoints = 0;
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@ -422,9 +437,8 @@ void shootBullet(monster *m) {
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if(prod) bullet->ori = m->ori;
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if(WDIM == 3) bullet->at = bullet->at * cpush(2, 0.15 * SCALE);
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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bullet->hitpoints = 0;
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bullet->inertia = cspin(0, WDIM-1, -M_PI/4 * i) * m->inertia;
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bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
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@ -642,7 +656,7 @@ EX void activateArrow(cell *c) {
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traplist.emplace(ticks + 500, c);
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}
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monster arrowtrap_fakeparent;
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monster arrowtrap_fakeparent, dragon_fakeparent;
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void doTraps() {
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while(true) {
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@ -662,9 +676,9 @@ void doTraps() {
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bullet->base = tl[i];
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bullet->at = rspintox(inverse_shift(tu, tC0(tv)));
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bullet->type = moArrowTrap;
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bullet->parent = &arrowtrap_fakeparent;
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bullet->set_parent(&arrowtrap_fakeparent);
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arrowtrap_fakeparent.type = moArrowTrap;
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bullet->pid = 0;
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bullet->parenttype = moArrowTrap;
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additional.push_back(bullet);
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}
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catch(out_of_range&) {}
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@ -1487,9 +1501,8 @@ void shoot(eItem it, monster *m) {
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/* ori */
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if(WDIM == 3) bullet->at = bullet->at * cpush(2, 0.15 * SCALE);
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bullet->type = it == itOrbDragon ? moFireball : it == itOrbAir ? moAirball : moBullet;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->pid = m->pid;
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bullet->parenttype = m->type;
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items[it]--;
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additional.push_back(bullet);
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}
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@ -1596,9 +1609,7 @@ void spawn_asteroids(monster *bullet, monster *target) {
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child->at = target->at;
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child->ori = target->ori;
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child->type = target->type;
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child->parent = NULL;
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child->pid = target->pid;
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child->parenttype = target->type;
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child->inertia = target->inertia;
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child->inertia += bullet_inertia / 5;
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child->hitpoints = target->hitpoints - 1;
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@ -1668,7 +1679,8 @@ void moveBullet(monster *m, int delta) {
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if(m->type != moTongue && !(godragon || (c2==m->base && m->type == moArrowTrap) || passable(c2, m->base, P_BULLET | P_MIRRORWALL))) {
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m->dead = true;
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if(m->type != moAirball) killMonster(c2, m->parent ? m->parent->type : moNone);
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if(m->type != moAirball)
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killMonster(c2, m->get_parenttype());
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// cell *c = m->base;
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if(m->parent && isPlayer(m->parent)) {
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if(c2->wall == waBigTree) {
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@ -1809,7 +1821,7 @@ void moveBullet(monster *m, int delta) {
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nat = spin_towards(nat, m->ori, tC0(m->parent->pat), bulletdir(), 1);
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m->rebasePat(nat, m->base);
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}
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m->parent = m2;
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m->set_parent(m2);
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continue;
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}
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m->dead = true;
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@ -1844,7 +1856,7 @@ EX bool dragonbreath(cell *dragon) {
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bullet->base = dragon;
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bullet->at = spin_towards(Id, bullet->ori, inverse_shift(gmatrix[dragon], tC0(pc[randplayer]->pat)), bulletdir(), 1);
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bullet->type = moFireball;
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bullet->parent = bullet;
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bullet->set_parent(&dragon_fakeparent); dragon_fakeparent.type = moDragonHead;
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bullet->pid = randplayer;
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additional.push_back(bullet);
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return true;
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@ -2214,8 +2226,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moTongue;
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bullet->parent = m;
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bullet->parenttype = m->type;
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bullet->set_parent(m);
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bullet->pid = whichPlayerOn(c2);
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additional.push_back(bullet);
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return;
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@ -2287,8 +2298,7 @@ void moveMonster(monster *m, int delta) {
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undead->base = c2;
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undead->at = Id;
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undead->type = moZombie;
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undead->parent = m;
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undead->parenttype = m->type;
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undead->set_parent(m);
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undead->pid = 0;
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undead->findpat();
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additional.push_back(undead);
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@ -2297,8 +2307,7 @@ void moveMonster(monster *m, int delta) {
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undead->base = c3;
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undead->at = Id;
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undead->type = moGhost;
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undead->parent = m;
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undead->parenttype = m->type;
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undead->set_parent(m);
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undead->findpat();
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undead->pid = 0;
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additional.push_back(undead);
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@ -2367,7 +2376,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moFireball;
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bullet->parent = m;
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bullet->set_parent(m);
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additional.push_back(bullet);
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bullet->pid = directi;
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if(m->type == moPyroCultist)
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@ -2381,8 +2390,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moBullet;
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bullet->parent = m;
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bullet->parenttype = moOutlaw;
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bullet->set_parent(m);
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bullet->pid = directi;
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additional.push_back(bullet);
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m->nextshot = curtime + 1500;
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@ -2394,7 +2402,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moAirball;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->pid = i;
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additional.push_back(bullet);
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m->nextshot = curtime + 1500;
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@ -2414,7 +2422,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moFlailBullet;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->vel = 1/400.0;
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bullet->pid = i;
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additional.push_back(bullet);
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@ -2428,7 +2436,7 @@ void moveMonster(monster *m, int delta) {
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bullet->at = m->at;
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bullet->ori = m->ori;
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bullet->type = moCrushball;
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bullet->parent = m;
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bullet->set_parent(m);
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bullet->pid = i;
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additional.push_back(bullet);
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break;
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@ -2730,11 +2738,9 @@ EX void turn(int delta) {
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// deactivate all monsters
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for(monster *m: active)
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if(m->dead && m->type != moPlayer) {
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for(monster *m2: active) if(m2->parent == m)
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m2->parent = m->parent;
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if(m == mousetarget) mousetarget = NULL;
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if(m == lmousetarget) lmousetarget = NULL;
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delete m;
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m->remove_reference();
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}
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else {
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m->store();
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@ -2802,7 +2808,7 @@ EX hookset<bool(const shiftmatrix&, cell*, shmup::monster*)> hooks_draw;
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EX void clearMonsters() {
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for(mit it = monstersAt.begin(); it != monstersAt.end(); it++)
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delete(it->second);
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for(monster *m: active) delete m;
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for(monster *m: active) m->remove_reference();
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mousetarget = NULL;
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lmousetarget = NULL;
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monstersAt.clear();
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@ -3005,12 +3011,12 @@ bool celldrawer::draw_shmup_monster() {
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case moBullet: {
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color_t col;
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cpid = m->pid;
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if(m->parenttype == moPlayer)
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if(m->get_parenttype() == moPlayer)
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col = getcs().swordcolor;
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else if(m->parenttype == moMimic)
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else if(m->get_parenttype() == moMimic)
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col = (mirrorcolor(det(view.T) < 0) << 8) | 0xFF;
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else
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col = (minf[m->parenttype].color << 8) | 0xFF;
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col = (minf[m->get_parenttype()].color << 8) | 0xFF;
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if(getcs().charid >= 4) {
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queuepoly(mmscale(view, 1.15), cgi.shPHead, col);
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ShadowV(view, cgi.shPHead);
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@ -3032,7 +3038,7 @@ bool celldrawer::draw_shmup_monster() {
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break;
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}
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case moTongue: {
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queuepoly(mmscale(view, 1.15), cgi.shTongue, (minf[m->parenttype].color << 8) | 0xFF);
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queuepoly(mmscale(view, 1.15), cgi.shTongue, (minf[m->get_parenttype()].color << 8) | 0xFF);
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ShadowV(view, cgi.shTongue);
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break;
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}
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