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	improved the piece set for HDUAL
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		| @@ -513,6 +513,12 @@ int penalty(const vector<cellwalker>& shape, const code_t& code) { | ||||
|     for(auto s: shape)  | ||||
|       if(get_z(s.at) > get_z(shape[0].at)) | ||||
|         p += 10000; | ||||
|   if(bflags() & HDUAL) { | ||||
|     if(!dists.count(shape[0].at->move(2))) | ||||
|       p += 40000; | ||||
|     if(!dists.count(shape[0].at->move(3))) | ||||
|       p += 20000; | ||||
|     } | ||||
|   return p; | ||||
|   } | ||||
|  | ||||
|   | ||||
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