Commit Graph

3265 Commits

Author SHA1 Message Date
Zeno Rogue 402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue 5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
Zeno Rogue de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
Zeno Rogue 5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
Zeno Rogue dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
Zeno Rogue 33e42d9ed6 2d3d:: rat tail level 2019-09-12 22:49:58 +02:00
Zeno Rogue f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
Zeno Rogue a4e3289a98 2d3d:: correct bird levels 2019-09-12 22:49:57 +02:00
Zeno Rogue 10fea51f14 stricter conditions on start animations 2019-09-12 22:49:56 +02:00
Zeno Rogue 9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue 79f36c6f49 2d3d:: fixed displaying other selves in shmup 2019-09-12 22:49:56 +02:00
Zeno Rogue 221ba3f01d racing:: disabled rotation with mouse in 2D3D 2019-09-12 22:49:55 +02:00
Zeno Rogue 7669633fbf no godir change if no movement (just in case) 2019-09-12 22:49:55 +02:00
Zeno Rogue eec99b96df 2d3d:: adjusted racing 2019-09-12 22:49:54 +02:00
Zeno Rogue 2744973b8b fixed radar 2019-09-12 22:49:53 +02:00
Zeno Rogue d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue 0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue 53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue 44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue 5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable 2019-09-12 22:49:48 +02:00
Zeno Rogue 26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space 2019-09-12 22:49:47 +02:00
Zeno Rogue 6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
Zeno Rogue c1d002be6c 3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps 2019-09-12 22:49:46 +02:00
Zeno Rogue 216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
Zeno Rogue 029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00
Zeno Rogue 8388a448e7 3d:: an option to limit cell generation 2019-09-12 22:49:45 +02:00
Zeno Rogue 16c4108a8d 3d:: fixed transparent walls 2019-09-12 22:49:44 +02:00
Zeno Rogue 7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue 3b8e541a1a 3d:: removed debug from adjust_eye 2019-09-12 22:49:44 +02:00
Zeno Rogue 063e4e35c2 no more need_reset_geometry after make_floor_textures -- it will be done anyway 2019-09-12 22:49:43 +02:00
Zeno Rogue 22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
Zeno Rogue 889bf3448c 2d3d:: no more mirror markers 2019-09-12 22:49:42 +02:00
Zeno Rogue 40670dc47f 2d3d:: fixed placement of skeletal feet 2019-09-12 22:49:42 +02:00
Zeno Rogue 534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
Zeno Rogue 45b7188869 2d3d:: sword markers on the floor level 2019-09-12 22:49:41 +02:00
Zeno Rogue 6fe6db3d48 3d:: fixed cellgfxdist in 3D 2019-09-12 22:49:41 +02:00
Zeno Rogue c90eeccbbe fixed random_spin() (wrong multiplication order) 2019-09-12 22:49:40 +02:00
Zeno Rogue 00b601b1de 2d3d:: no more matrix/unmappable warnings 2019-09-12 22:49:22 +02:00
Zeno Rogue 73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
Zeno Rogue 61a2c1a69e 2d3d:: slime model 2019-09-12 22:48:59 +02:00
Zeno Rogue 51030e87aa 3d:: do not draw cells outside of view 2019-09-12 22:48:57 +02:00
Zeno Rogue e1d30d1a2f 3d:: do not hide that many items close to cursor 2019-09-12 22:48:56 +02:00
Zeno Rogue 798f4b54f7 3d:: nicer effects for orbs 2019-09-12 22:48:54 +02:00
Zeno Rogue 2c98f9dcf6 3d:: correct icosahedron 2019-09-12 22:48:36 +02:00
Zeno Rogue bd449f5e0e 2d3d:: fixed armor 2019-09-12 22:48:18 +02:00
Zeno Rogue 0dc552bac4 2d3d:: remove 3D options from the menu if not available 2019-09-12 22:43:02 +02:00
Zeno Rogue eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00