Commit Graph

302 Commits

Author SHA1 Message Date
Zeno Rogue 2b1aebb9b4 chaosmode variants (CLI only for now) 2019-09-12 22:50:03 +02:00
Zeno Rogue b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
Zeno Rogue 53ecff6c00 Thumpers activated by Bulls are no longer permanent 2019-09-12 22:50:01 +02:00
Zeno Rogue 8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue 5353a82ebf Terracotta Warriors now turn into slimes when slimed 2019-09-12 22:50:00 +02:00
Zeno Rogue 3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs 2019-09-12 22:50:00 +02:00
Zeno Rogue df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue 1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue 6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
Zeno Rogue f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
Zeno Rogue ddf43101b2 some flavor messages no longer display in special modes if they are inappropriate for them 2019-09-12 22:42:59 +02:00
Zeno Rogue f90e1001e3 refactored native and landUnlocked into content.cpp 2019-09-12 22:42:59 +02:00
Zeno Rogue 14b32ced68 auto-charged teleport in bounded minefield 2019-09-12 22:42:59 +02:00
Zeno Rogue 039118425c 3D:: alternate minefield adjacency rule 2019-09-12 22:42:59 +02:00
Zeno Rogue 9b7ad345a9 mine adjacency rule can be changed (in 2D for now) 2019-09-12 22:42:59 +02:00
Zeno Rogue 52305eb830 fixed thumper-to-water/chasm counters 2019-09-12 22:42:59 +02:00
Zeno Rogue e762fcab2e fixed fire in Brownian 2019-09-12 22:42:59 +02:00
Zeno Rogue 743af3217d the magic of Orb of Yendor makes them immobile using boats 2019-09-12 22:42:58 +02:00
Zeno Rogue 05ee76015f a better message on illegal moves in Brown Island 2019-09-12 22:42:58 +02:00
Zeno Rogue f5d08e34fd bulls rage when pushed 2019-09-12 22:42:58 +02:00
Zeno Rogue f9ba041451 asteroids:: theming, changed look to invisible floors + grid, provided validity rules 2019-09-12 22:42:58 +02:00
Zeno Rogue 57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
Zeno Rogue 5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
Zeno Rogue 75fff87366 moveghosts no longer stops completely if one of the ghosts is stunned 2019-09-12 22:38:47 +02:00
Zeno Rogue fbf73cd66b better cellEdgeUnstable rule in 3D 2019-09-12 22:38:47 +02:00
Zeno Rogue 02a174b3ca item/monster/wall/land types done with X-macros; flags given too 2019-09-12 22:38:47 +02:00
Zeno Rogue 0e10dec9e2 added some exports to hyper.h and rogueviz.h 2019-09-12 22:38:46 +02:00
Zeno Rogue f0092d9633 3d:: vision-based gamerange in shmup 2019-09-12 22:38:45 +02:00
Zeno Rogue 52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
Zeno Rogue b5c7df4b11 3d:: getHemisphere works nicely; disabled wall removing in sphere3 crossroads 2019-09-12 22:38:43 +02:00
Zeno Rogue a52755bf50 some fixes due to weird action in git 2019-09-12 22:38:43 +02:00
? 42e4342c4a 3d:: fixed pushing directions 2019-09-12 22:38:42 +02:00
? 111bc3697d sword:: removed the dependence on the S* constants 2019-09-12 22:38:42 +02:00
? f37c8d2f1c more elegant airdir 2019-09-12 22:38:42 +02:00
? 31037574f5 CAP_COMPLEX2 first 2019-09-12 22:38:39 +02:00
? c5a771c888 CAP_FIELD part 1 2019-09-12 22:38:39 +02:00
? b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue bf732ff89f fixed a bug with pushing thumpers into fire traps. 2019-09-12 22:38:39 +02:00
Zeno Rogue c80df92acb text fixes, PL translation updated 2019-09-12 22:38:39 +02:00
Zeno Rogue 47e43f974c no more trolls leaving walls in freefall 2019-09-12 22:38:39 +02:00
Zeno Rogue 4564a0203c Brownian shows elevation in the help line 2019-09-12 22:38:39 +02:00
Zeno Rogue 102292fdc6 fixed the walls generated by Bronze Beasts outside of Brown Islands 2019-09-12 22:38:39 +02:00
Zeno Rogue b4025d375c Bronze Bugs are stunned also when pushed into water 2019-09-12 22:38:39 +02:00
Zeno Rogue df73ccb4c2 splashing sounds when pushing things into water/chasms; barrels produce permanent walls 2019-09-12 22:38:39 +02:00
Zeno Rogue d982407d5a secondary attacks cause the barrels to explode 2019-09-12 22:38:39 +02:00
Zeno Rogue d64ce588d2 clicking sounds for traps 2019-09-12 22:38:38 +02:00
Zeno Rogue eab0369ce9 shmup:: features of the new lands work 2019-09-12 22:38:38 +02:00
Zeno Rogue cded55423b no more pushing statues on arrow/fire traps 2019-09-12 22:38:38 +02:00
Zeno Rogue ebe75cdd62 renamed itOrbBrown to itOrbIntensity 2019-09-12 22:38:38 +02:00