Zeno Rogue
d96f92c0f8
support for portal spaces
2021-02-18 16:16:34 +01:00
Zeno Rogue
a4373e5328
1 not 1234
2021-02-07 22:55:11 +01:00
Zeno Rogue
c57566f9da
highlights in special modes
2021-02-07 22:55:11 +01:00
Zeno Rogue
0c0ca95897
fixed the 4xStabber and Princess achievements
2021-02-07 22:55:10 +01:00
Zeno Rogue
9c9afceb41
Princess hug animation
2020-12-26 18:09:09 +01:00
Zeno Rogue
1f5951dbee
fixed a crash bug when collecting an Orb of Safety via Orb of Water
2020-12-26 17:16:51 +01:00
Zeno Rogue
0f1c8ec102
create a fake info for an unknown princess
2020-12-26 17:16:22 +01:00
Zeno Rogue
e13172f9ab
fixed crashes caused by missing rev_dir
2020-12-25 06:07:30 +01:00
Zeno Rogue
b1cb66e468
Merge pull request #129 from Quuxplusone/unordered-map
...
Remove USE_UNORDERED_MAP because it has bit-rotted.
2020-11-05 20:03:13 +01:00
Zeno Rogue
63f895974e
improved the checkmove.cpp, also works for golems now
2020-11-05 14:24:01 +01:00
Arthur O'Dwyer
d163a01b8a
Remove USE_UNORDERED_MAP because it has bit-rotted.
...
Trying to compile with `-DUSE_UNORDERED_MAP` produces lots of compiler errors
like these, because of missing `std::hash` specializations.
Also, `#define unordered_map map` is just evil!
```
./nonisotropic.cpp:875:36: note: in instantiation of template class 'std::__1::unordered_map<hr::nilv::mvec, hr::heptagon *,
std::__1::hash<hr::nilv::mvec>, std::__1::equal_to<hr::nilv::mvec>, std::__1::allocator<std::__1::pair<const hr::nilv::mvec, hr::heptagon
*> > >' requested here
unordered_map<mvec, heptagon*> at;
^
./nonisotropic.cpp:239:58: note: in instantiation of template class 'std::__1::unordered_map<std::__1::pair<hr::heptagon *, hr::heptagon *>,
hr::heptagon *, std::__1::hash<std::__1::pair<hr::heptagon *, hr::heptagon *> >, std::__1::equal_to<std::__1::pair<hr::heptagon *,
hr::heptagon *> >, std::__1::allocator<std::__1::pair<const std::__1::pair<hr::heptagon *, hr::heptagon *>, hr::heptagon *> > >'
requested here
unordered_map<pair<heptagon*, heptagon*>, heptagon*> at;
^
./nonisotropic.cpp:457:49: error: no matching member function for call to 'iadj'
while(h1->distance < h2->distance) back = iadj(h2, down) * back, h2 = h2->cmove(down);
^~~~
cell.cpp:42:15: note: candidate function not viable: no known conversion from 'hr::sn::hrmap_solnih' to 'hr::hrmap' for object argument
transmatrix iadj(heptagon *h, int d) {
^
cell.cpp:41:22: note: candidate function not viable: no known conversion from 'hr::sn::hrmap_solnih' to 'hr::hrmap' for object argument
struct transmatrix iadj(cell *c, int i) { cell *c1 = c->cmove(i); return adj(c1, c->c.spin(i)); }
^
```
2020-10-19 13:15:29 -04:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
b72414ae2a
halloween: dragons only in sphere
2020-09-17 04:36:36 +02:00
Zeno Rogue
68fa0c83e7
fixed Halloween
2020-09-17 04:35:49 +02:00
Zeno Rogue
1f1e7d9bbf
inverse tessellation operators
2020-07-12 21:39:34 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
85a404bfe8
CA awards Orb of Aether automatically
2020-04-12 20:38:17 +02:00
Zeno Rogue
11d119766d
CA for infinite
2020-04-12 20:33:53 +02:00
Zeno Rogue
43e1204e18
CLI option -carun
2020-04-12 20:33:31 +02:00
Arthur O'Dwyer
934e3d9a42
Consistently name every hookset with prefix hooks_
. NFC.
...
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
a7347bdd20
Blizzard special heat rules are now only active if both lands are Blizzard
2020-04-06 09:36:57 +02:00
Zeno Rogue
97fc244ba9
changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon)
2020-04-06 09:22:05 +02:00
Arthur O'Dwyer
7a706478dc
Add a helper function voidp
to silence GCC warnings about %p
.
...
We must fully qualify calls to `hr::voidp` because the expression
`voidp(x)` is ambiguous or worse. "/usr/include/zconf.h" defines
`voidp` in the global namespace as a typedef for `void*`.
We don't want an unsafe functional-style cast to `void*`;
we want to call our nice safe helper function. So we qualify the name.
2020-03-23 14:39:28 -04:00
Zeno Rogue
11447fcb7b
tortoise:: shading now can be disabled
2020-03-22 09:46:13 +01:00
Zeno Rogue
0381999842
Orb of Chaos no longer despecializes Tortoises
2020-03-12 10:22:46 +01:00
Zeno Rogue
40d0c7e5e2
fixed Swords moving randomly when having Orb of the Frog
2020-03-07 23:47:31 +01:00
Zeno Rogue
50123e42c7
fixed kraken head
2020-03-07 04:47:11 +01:00
Zeno Rogue
9ded3f8c7c
changes:: fixed Galapagos
2020-03-07 04:47:10 +01:00
Zeno Rogue
10f63743ab
elec: charged walls are destroyed if they are adjacent to grounded walls
2020-03-07 04:47:10 +01:00
Zeno Rogue
477b0e4ed4
changes:: fixed mimics
2020-03-07 04:47:10 +01:00
Zeno Rogue
44c79a468c
comments about imputed and direct
2020-03-07 04:47:10 +01:00
Zeno Rogue
b0eb4e816b
location.cpp now defines constants global_distance_limit and iteration_limit
2020-03-07 04:47:10 +01:00
Zeno Rogue
c1c4cea31f
replaced clearing::buggyplant with bpdata::buggy
2020-03-07 04:47:10 +01:00
Zeno Rogue
103a3a3411
more changes.ccell added
2020-03-07 04:47:10 +01:00
Zeno Rogue
70d7fde8d4
clearing:: fixed some bugs when reached too far into the center
2020-03-07 04:47:10 +01:00
Zeno Rogue
62734bbfc5
charge help, and fixed a bug in help in weird geometry warped cells
2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48
rewritten undo: part 1
2020-03-07 04:47:10 +01:00
Zeno Rogue
e62705787e
ungenerated land is now Isolator
2020-03-07 04:47:10 +01:00
Zeno Rogue
a1eab8d183
heat in Eclectic
2020-03-07 04:47:10 +01:00
Zeno Rogue
8cdb45ec01
adjusted elec to Eclectic City
2020-03-07 04:47:10 +01:00
Zeno Rogue
bc12d35053
fixup to ElectricLand
2020-03-07 04:47:10 +01:00
Zeno Rogue
2271a67506
removed the MAX_EDGE limit
2020-01-18 16:03:32 +01:00
Zeno Rogue
ddc3666fb4
correctly remove Clearing score memory
2020-01-02 16:50:15 +01:00
Zeno Rogue
17ffe53839
clearing:: clear memory on new game
2019-12-27 14:02:21 +01:00
Zeno Rogue
6c61162392
merge
2019-12-26 22:40:41 +01:00
Zeno Rogue
0b7faa4b46
adjacency rule now also affects: slime spill, storms, heat, dry, live caves
2019-12-26 19:04:32 +01:00
Zeno Rogue
78930f08f9
no clearing::imput on bounded
2019-12-26 09:40:16 +01:00
Zeno Rogue
4848cb1b87
show the big numbers in the Clearing
2019-12-25 21:57:25 +01:00
Zeno Rogue
8cfc5a578f
renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
2019-12-14 12:12:24 +01:00
Zeno Rogue
d5c8aebf16
renamed binary:: to bt:: and binarytiling to bt::in()
2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd
replaced 'archimedean' with 'arcm::in()'
2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
2019-12-14 11:57:23 +01:00
Zeno Rogue
ddb5d07ff6
cleanup in Euclidean
2019-12-08 10:59:09 +01:00
Zeno Rogue
17cd694952
improved CA simulator
2019-12-07 11:12:46 +01:00
Zeno Rogue
f46967efb9
removed assignment of gp::loc to tie as Clang does not like it
2019-11-30 18:55:02 +01:00
Zeno Rogue
4a9fe001ee
removed reference to gTorus
2019-11-30 18:06:48 +01:00
Zeno Rogue
1cba452f07
rewritten the Euclidean geometry
2019-11-30 18:06:47 +01:00
Zeno Rogue
7e8ede4bd6
relative_matrix and adj changed
2019-11-30 18:05:23 +01:00
Zeno Rogue
95c41684df
movei in more functions, also fixed wind crows
2019-11-23 23:37:52 +01:00
Zeno Rogue
bf584b5429
more movei
2019-11-22 18:48:51 +01:00
Zeno Rogue
e6853e6540
old moveMonster removed
2019-11-22 18:19:22 +01:00
Zeno Rogue
9521b622e1
movei from cellwalker, old empathyMove removed
2019-11-22 18:12:50 +01:00
Zeno Rogue
3078451283
used movei in movement animations; also replaced animateReplacement with indAnimateMovement
2019-11-22 16:32:05 +01:00
Zeno Rogue
8bc4cb5207
fixed the bug in the Prairie which caused the Bulls not to attack correctly
2019-11-15 13:50:23 +01:00
Zeno Rogue
08c08f9d6c
fixed worm movement (prairie::no_worms returned true outside prairie)
2019-10-27 02:43:47 +01:00
Zeno Rogue
f5b26cc07a
fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems)
2019-10-05 18:55:11 +02:00
Zeno Rogue
848eb8f48b
export everything: modules compiled separately
2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c
exporting necessary stuff all over (in progress)
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
1e6970ca28
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609
PSL(2,R)
2019-09-12 22:50:15 +02:00
Zeno Rogue
1778fd5d8e
product:: using precomputed windmap
2019-09-12 22:50:14 +02:00
Zeno Rogue
9c7c60dcfa
product: Orb of the Sword
2019-09-12 22:50:14 +02:00
Zeno Rogue
31baf32f50
product:: fixed windmap crash on Goldberg
2019-09-12 22:50:13 +02:00
Zeno Rogue
6958cbcbd9
product:: preliminary version (no turning)
2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482
renamed DIM to GDIM
2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4
initial reformatting of comments for Doxygen
2019-09-12 22:50:13 +02:00
Zeno Rogue
0ef57dde15
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
a0fcdb0c54
more header cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
5ea055b39e
split namespace conformal into models and history
2019-09-12 22:50:12 +02:00
Zeno Rogue
d60de0306b
disabled mirrors in penrose and sol
2019-09-12 22:50:09 +02:00
Zeno Rogue
5d88c1706a
unambiguous sword in non-{4,3,*} 3D geometreis
2019-09-12 22:50:08 +02:00
Zeno Rogue
3a4e84effe
Orb of the Sword in non-shmup 3D geometries
2019-09-12 22:50:08 +02:00
Zeno Rogue
8c21e450b0
fixed the Land of Storms not working correctly in dual geometry mode
2019-09-12 22:50:07 +02:00
Zeno Rogue
635c02803c
fixed Clearing
2019-09-12 22:50:06 +02:00
Zeno Rogue
3d08d359ee
no more bugs in the Prairie
2019-09-12 22:50:05 +02:00
Zeno Rogue
8295251cdc
multigame support, including dualmode
2019-09-12 22:50:03 +02:00
Zeno Rogue
13a044154b
sword:: accurate sword angles
2019-09-12 22:50:03 +02:00
Zeno Rogue
2b1aebb9b4
chaosmode variants (CLI only for now)
2019-09-12 22:50:03 +02:00
Zeno Rogue
dad8192a19
no more Orbs of the Bool in Orb Strategy Mode
2019-09-12 22:50:03 +02:00
Zeno Rogue
1918f7fb1b
fixed 'mondir>=0' warning
2019-09-12 22:50:03 +02:00
Zeno Rogue
8c2b717223
monster orientation is now modelled in non-orientable geometries
2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310
debug cleanup
2019-09-12 22:50:00 +02:00
Zeno Rogue
1c4d86e0e9
3D graphics in 2D (first commit)
2019-09-12 22:43:01 +02:00
Zeno Rogue
e14ac8b321
no more weird heat in archimedean
2019-09-12 22:43:00 +02:00
Zeno Rogue
26857d8104
fixed a bug with ice in 534f; also you can now actually melt something
2019-09-12 22:38:47 +02:00
Zeno Rogue
db5e89feae
removed the obsolete function isHive
2019-09-12 22:38:47 +02:00
Zeno Rogue
d97baabe97
3d:: ivory/dungeon (first try)
2019-09-12 22:38:47 +02:00
Zeno Rogue
4a151f9c63
3d: 🪞 :fixup: do nothing in non-shmup
2019-09-12 22:38:45 +02:00