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fixup to ElectricLand

This commit is contained in:
Zeno Rogue 2020-02-26 01:22:26 +01:00
parent d08c5ea0c4
commit bc12d35053
3 changed files with 7 additions and 5 deletions

View File

@ -639,6 +639,7 @@ static const flagtype LF_HAUNTED = Flag(12);
static const flagtype LF_TROLL = Flag(13);
static const flagtype LF_INMIRROR = Flag(14);
static const flagtype LF_INMIRRORORWALL = Flag(15);
static const flagtype LF_ELECTRIC = Flag(17);
struct landtype {
color_t color;

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@ -211,7 +211,7 @@ EX namespace elec {
c->wall == waDeadTroll2 ||
c->wall == waVinePlant ||
c->wall == waMetal || isAlchAny(c))
return c->land == laStorms ? ecConductor : ecGrounded;
return isElectricLand(c) ? ecConductor : ecGrounded;
if(c->wall == waBarrier)
return ecIsolator;
if(c->wall == waChasm)
@ -220,7 +220,7 @@ EX namespace elec {
if(shmup::on ? isPlayerOn(c) : (isPlayerOn(c) || stalemate::isMoveto(c) || (items[itOrbEmpathy] && isFriendly(c)))) {
if(items[itOrbShield]) return ecIsolator;
if(afterOrb) return ecIsolator;
if(!items[itOrbAether]) return c->land == laStorms ? ecConductor : ecGrounded;
if(!items[itOrbAether]) return isElectricLand(c) ? ecConductor : ecGrounded;
}
// if(c->monst && stalemate::moveto) printf("%p: isKilled = %d\n", c, stalemate::isKilled(c));
@ -233,9 +233,9 @@ EX namespace elec {
c->monst != moGhost && c->monst != moIvyDead && c->monst != moIvyNext
&& !(isDragon(c->monst) && !c->hitpoints)
)
return c->land == laStorms ? (ao ? ecCharged : ecConductor) : ecGrounded;
return isElectricLand(c) ? (ao ? ecCharged : ecConductor) : ecGrounded;
if(c->land != laStorms)
if(!isElectricLand(c))
return ecGrounded;
if(ao) return ecCharged;
@ -449,7 +449,7 @@ EX namespace elec {
EX void act() {
int k = tkills();
for(int i=0; i<numplayers(); i++)
if(multi::playerActive(i) && playerpos(i)->land == laStorms && !afterOrb)
if(multi::playerActive(i) && isElectricLand(playerpos(i)) && !afterOrb)
markOrb(itOrbShield), markOrb(itOrbAether);
builder b;
fire();

View File

@ -61,6 +61,7 @@ LANDFLAGCHECK(isHaunted, flag & LF_HAUNTED)
LANDFLAGCHECK(isTrollLand, flag & LF_TROLL)
LANDFLAGCHECK(inmirror, flag & LF_INMIRROR)
LANDFLAGCHECK(inmirrororwall, flag & LF_INMIRRORORWALL)
LANDFLAGCHECK(isElectricLand, flag & LF_ELECTRIC)
MONFLAGCHECK(isGhostable, !(flag & CF_NOGHOST))
MONFLAGCHECK(isRaider, flag & CF_RAIDER)