elec: charged walls are destroyed if they are adjacent to grounded walls
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@ -359,6 +359,10 @@ EX namespace elec {
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if(c->wall == waDeadTroll2 || isAlchAny(c) || c->wall == waVinePlant)
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drawParticles(c, winf[c->wall].color, 16),
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c->wall = waNone;
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/* destroy charged walls on the border */
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if(c->wall == waCharged) forCellEx(c1, c) if(c1->wall == waGrounded)
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c->wall = waNone;
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/* if(c->wall == waCharged)
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c->wall = waMetal; */
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}
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