adjacency rule now also affects: slime spill, storms, heat, dry, live caves

This commit is contained in:
Zeno Rogue 2019-12-26 19:04:32 +01:00
parent 9173c255ab
commit 0b7faa4b46
4 changed files with 29 additions and 16 deletions

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@ -293,14 +293,14 @@ EX void prespill(cell* c, eWall t, int rad, cell *from) {
// block spill
if(t == waTemporary) return;
// cwt.at->item = itNone;
if(rad) for(int i=0; i<c->type; i++) if(c->move(i))
prespill(c->move(i), t, rad-1, c);
if(rad) for(cell *c2: adj_minefield_cells(c))
prespill(c2, t, rad-1, c);
}
EX void spillfix(cell* c, eWall t, int rad) {
if(c->wall == waTemporary) c->wall = t;
if(rad) for(int i=0; i<c->type; i++) if(c->move(i))
spillfix(c->move(i), t, rad-1);
if(rad) for(cell *c2: adj_minefield_cells(c))
spillfix(c2, t, rad-1);
}
EX void spill(cell* c, eWall t, int rad) {

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@ -2242,9 +2242,20 @@ void celldrawer::add_map_effects() {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->move(t) && c->move(t)->ligon) {
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
for(int t=0; t<c->type; t++) if(c->move(t)) {
if(c->move(t)->ligon) {
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
}
for(int u: {-1, 1}) {
cellwalker cw = cellwalker(c, t) + wstep + u;
if(u == -1 && VALENCE == 4) continue;
cell *c2 = cw.peek();
if(c2 && c2->ligon) {
int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t)*currentmap->adj(cw.at, cw.spin), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
}
}
}
}

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@ -306,9 +306,7 @@ EX namespace elec {
if(from != 1) charges[id].lowlink = 1;
}
for(int i=0; i<c->type; i++) {
cell *c2 = c->move(i);
if(!c2) continue;
for(cell *c2: adj_minefield_cells(c)) {
if(c2->listindex == from) continue;
eCharge ct = getCharge(c2);
if(conduct(chh, ct))
@ -2087,14 +2085,16 @@ EX namespace heat {
if(isFire(c)) hmod += 4 * xrate;
if(isPrincess(c->monst)) hmod += (markEmpathy(itOrbWinter) ? -1.2 : 1.2) * xrate;
forCellEx(ct, c) {
auto ls = adj_minefield_cells(c);
for(cell* ct: ls) {
if(!isIcyLand(ct) && isFire(ct))
hmod += xrate*.1;
if(ct->land == laVolcano)
hmod += xrate * (ct->wall == waMagma ? .4 : .2);
}
forCellEx(ct, c) {
for(cell* ct: ls) {
if(!isIcyLand(ct)) {
// make sure that we can still enter Cocytus,
// it won't heat up right away even without Orb of Winter or Orb of Speed
@ -2179,7 +2179,8 @@ EX namespace heat {
cell *last = c->move(c->type-1);
forCellEx(c2, c) {
auto ls = adj_minefield_cells(c);
for(cell* c2: ls) {
if(c->wall == waPartialFire) {
// two partial fires adjacent are necessary to spread
@ -2300,7 +2301,7 @@ EX void livecaves() {
hv = 0;
if(c->monst == moDarkTroll) c->monst = moTroll;
if(c->item || c->monst || c->cpdist == 0) continue;
forCellEx(c2, c) {
for(cell *c2: adj_minefield_cells(c)) {
eWall w = c2->wall;
if(w == waDeadfloor) hv++, bringlife.push_back(c2);
else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst))

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@ -750,12 +750,13 @@ EX void showEuclideanMenu() {
});
}
if(among(specialland, laMinefield, laCA) && geometry_has_alt_mine_rule()) {
dialog::addSelItem(XLAT("mine adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
if(geometry_has_alt_mine_rule()) {
dialog::addSelItem(XLAT("adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
dialog::add_action([] {
stop_game();
mine_adjacency_rule = !mine_adjacency_rule;
start_game();
addMessage(XLAT("Note: adjacency rule affects environmental effects, but not movement."));
});
}