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A SDL roguelike in a non-euclidean world.
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binary-tiling.cpp ray:: now works with Binary4 product 2021-10-10 00:40:22 +02:00
blizzard.cpp MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
cell.cpp fixed a crash when generating daily 2021-10-10 00:40:22 +02:00
celldrawer.cpp fixed fat edges in some H3 honeycombs 2021-12-14 11:19:15 +01:00
changelog.txt 12.0j 2021-12-13 22:34:35 +01:00
checkmove.cpp Krakens no longer destroy player boats in peaceful mode 2021-12-12 20:35:18 +01:00
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classes.cpp new geometry gHalfBring 2021-09-30 12:04:26 +02:00
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complex2.cpp expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
complex.cpp Hyperbugs now ignore the player in peace mode. 2021-12-12 21:21:27 +01:00
config.cpp third_person_rotation 2021-11-30 20:56:36 +01:00
content.cpp Fix typo in Orb of Recall description 2021-08-02 13:31:57 -07:00
control.cpp third_person_rotation 2021-11-30 20:56:36 +01:00
COPYING Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
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goldberg.cpp gp:: pBring works with GP(2,2) and larger 2021-09-30 13:11:55 +02:00
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help.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
heptagon.cpp init_heptagon fixup 2021-07-04 11:27:37 +02:00
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honeycomb-rules-344.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-353.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-354.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-355.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-435.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-436.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
honeycomb-rules-534.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-535.dat optimized the honeycomb rules by using the 'quotient' fieldpatterns 2021-05-23 16:00:49 +02:00
honeycomb-rules-536.dat reg3:: included tree rules for most hyperbolic honeycombs 2021-05-23 16:00:49 +02:00
hprint.cpp index_pointer now produces better sequences of chars 2021-08-04 18:25:52 +02:00
hr-icon.ico Initialization with hyperrogue-66 2015-08-08 15:57:52 +02:00
hud.cpp expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
hyper_function.h Add explicit and override consistently everywhere else. NFCI. 2021-07-11 18:03:08 -04:00
hyper-main.cpp hyper-main:: convenience functions for the shared library 2021-12-19 13:08:12 +01:00
hyper.cpp intra:: first version 2021-09-16 21:30:26 +02:00
hyper.h 12.0j 2021-12-13 22:34:35 +01:00
hyper.rc 10.0n 2017-09-04 20:43:45 +02:00
hyperpoint.cpp fixes to parabolic 2021-10-10 00:40:22 +02:00
hyperrogue-music.txt fixed the new music 2021-06-09 05:49:54 +02:00
hyperweb.cpp emscripten: specify event targets to fix a JS error 2021-08-06 11:30:30 -07:00
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inventory.cpp cleaned up where summoned creature appears for Orb of Life and Orb of Friendship 2021-08-08 19:04:58 +02:00
irregular.cpp changed names generateAlts to extend_altmap and createAlternateMap to create_altmap 2021-07-31 15:13:44 +02:00
items.cpp reduced the other land range for currentLocalTreasure in 3D geometries 2021-11-07 10:53:04 +01:00
kite.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
landgen.cpp don't set landparam for hunting dogs outside of laHunting 2021-08-08 22:12:32 +02:00
landlock.cpp fixed selecting gravity/ocean as the starting land 2021-12-13 22:30:26 +01:00
langen.cpp langen:: improved error messages 2021-02-07 22:55:10 +01:00
language-cz.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
language-de.cpp fixed message about 9 types 2021-10-01 08:00:42 +02:00
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language-ptbr.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
language-ru.cpp fixed 'Orb of the Love' 2021-12-12 20:41:11 +01:00
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legacy.cpp added missing CAP_COMMANDLINE guards, and other fixes for non-CAP_COMMANDLINE 2021-06-01 13:07:55 +02:00
locations.cpp walker::peek() is now const 2021-08-22 23:34:19 +02:00
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makeh.cpp one more update for older compilers 2019-09-13 18:33:15 +02:00
mapeditor.cpp intra:: optimize saved maps 2021-10-10 00:40:22 +02:00
mapeffects.cpp gravityLevelDiff is now clamped to [-1,1] 2021-08-08 17:23:17 +02:00
menus.cpp Filtering the Overview now hides page buttons reliably 2021-07-08 01:32:11 -07:00
mingw.condition_variable.h fixed the thread locking 2020-01-28 17:58:55 +01:00
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multi.cpp more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
multigame.cpp multigame:: save hybrid::csteps and patterns::rwalls 2021-10-10 00:40:22 +02:00
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nonisotropic.cpp ray:: fixed raycaster in 2dim geometries crashing 2021-11-07 10:19:21 +01:00
orbgen.cpp Merge pull request #242 from jruderman/slaying_cursed 2021-07-18 18:35:21 +02:00
orbs.cpp fixed the Nature + movement orb combo, without Empathy 2021-12-12 21:14:41 +01:00
papermodeldata-help.txt papermodeldata files added 2019-05-16 09:42:22 +02:00
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passable.cpp Fix crash by disallowing statue-dice swaps 2021-07-10 19:15:16 -07:00
pattern2.cpp refer to color by HTML name in commandline arguments 2021-10-17 09:18:31 +02:00
patterns.cpp exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
pcmove.cpp warning protection no longer evokes Flash/Lightning 2021-08-08 19:33:26 +02:00
polygons.cpp ray:: now works with Binary4 product 2021-10-10 00:40:22 +02:00
quit.cpp expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
quotient.cpp new geometry gHalfBring 2021-09-30 12:04:26 +02:00
racing.cpp factored generate_random_path from yendor out 2021-07-31 15:14:31 +02:00
radar.cpp added some guards for MAXMDIM >= 4 and CAP_SOLV 2021-03-30 11:27:48 +02:00
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reg3.cpp intra:: binary x Z now connects to Solv/H3, fixes to product vertical 2021-10-10 00:40:22 +02:00
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rug.cpp more text fixes found while translating 2021-05-24 11:42:46 +02:00
rulegen.cpp rulegen:: base the functions on twalkers to avoid unification errors 2021-12-24 23:08:14 +01:00
savemem.cpp Eliminate some use of CAP_FOO and ISFOO outside of the preprocessor. 2020-05-03 20:57:34 -04:00
savepng.cpp fixup to mymake/savepng 2021-03-07 14:06:11 +01:00
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screenshot.cpp refer to color by HTML name in commandline arguments 2021-10-17 09:18:31 +02:00
shaders.cpp fixed box display which sometimes removed parts of the picture 2021-09-30 13:22:48 +02:00
shmup.cpp cleaned up where summoned creature appears for Orb of Life and Orb of Friendship 2021-08-08 19:04:58 +02:00
shyp-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sky.cpp moved draw_sky out of #if 2021-09-04 21:58:45 +02:00
solv-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
sound.cpp missing guards in menuitem_*_volume, also no change of music volume when no music_available 2020-11-06 16:11:19 +01:00
source-doc.md Doxygen files added 2019-09-12 23:35:04 +02:00
sphere.cpp Eliminate -Woverloaded-virtual warnings from Clang. NFCI. 2021-07-12 17:51:39 -04:00
ssol-geodesics.dat updated geodesic tables 2020-04-17 21:01:31 +02:00
surface.cpp fix hyperroid builds 2020-10-05 21:48:56 +03:00
sysconfig.h Add HYPERFONTPATH to make it easier to package on Fedora. 2021-11-17 10:11:13 -05:00
system.cpp fixed selecting gravity/ocean as the starting land 2021-12-13 22:30:26 +01:00
textures.cpp more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
tour.cpp Merge pull request #144 from josephcsible/patch-1 2021-06-28 21:12:21 +02:00
usershapes.cpp fixed some guards (in progress) 2020-07-03 14:42:33 +02:00
util.cpp fixed a bug in parsing unary - 2021-12-09 20:53:52 +01:00
vr.cpp Fix some low-hanging translation bugs. 2021-06-29 06:26:40 -04:00
wfcgen.cpp Consistently name every hookset with prefix hooks_. NFC. 2020-04-12 10:49:32 -04:00
yendor.cpp expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00

HyperRogue

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Current version: 11.3f

A puzzle roguelike in the hyperbolic plane. See the HyperRogue website for detailed and most up-to-date information. Compiled executables can be downloaded from itch.io and from the HyperRogue website.

Released under GNU General Public License, version 2. As such, it comes without any warranty.

If you would like to thank me for HyperRogue, you can support the development by buying paid versions (with more up-to-date content and some social and competitive features), or in other ways. You can contact me at zeno@attnam.com, or at my blog, or via Twitter.

The game

You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".".

As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated).

You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).

Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit).

Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.

The world is a combination of over 60 types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!

Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.

You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.

Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home.

Your scores and other stats about your games are recorded to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configuration to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini).

The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C. Escher).

The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog.

You can aim for the Orb of Yendor, or you can simply aim for as high score as possible.

Modifications

OK, now lots of the above can be changed. You can change the geometry and topology (to Euclidean, spherical, or even to nonisotropic 3D geometries). You can play challenges based on various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations and visualizations (see RogueViz). Have fun!

Development

Build prerequisites

On Linux with apt-get:

sudo apt-get install make g++ libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev

On macOS with Homebrew:

brew install sdl sdl_ttf sdl_gfx sdl_mixer glew

macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.

Building HyperRogue from source

git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
cd hyperrogue
make

The mymake program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, mymake will only recompile the changed file. Additionally, it can be easily configured, e.g., to produce an optimized build, or to include addons (see mymake.cpp for some example invocations, and devmods for some example addons).

make mymake && ./mymake

The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, here.