Fix some low-hanging translation bugs.

This commit is contained in:
Arthur O'Dwyer 2021-06-29 06:26:40 -04:00
parent 548b5b7772
commit a6a8e5430a
7 changed files with 17 additions and 16 deletions

View File

@ -8948,7 +8948,7 @@ S(
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
"This is used in situations where the controller is used as a 3D mouse, e.g., "
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
"this is not relevant (the pointer is as long as needed to hit the surface.)",
"this is not relevant (the pointer is as long as needed to hit the surface).",
"Pokud je délka ukazatele 0,5 m, je objekt, na který ukazuje, 0,5 metru od ovladače. "
"To se používá v situacích, kdy se ovladač používá jako 3D myš, např. "
@ -9050,11 +9050,7 @@ S(
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
"ex, ey, ez (in Euclidean geometries)\n"
"x0, x1, x2... (crystal geometry only)\n"
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue)."
"w (fourth coordinate)\n"
"wallif(condition, color)\n"
,
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
"Dostupné parametry:\n\n"
@ -9062,6 +9058,12 @@ S(
"ex, ey, ez (v eukleidovských geometriích)\n"
"x0, x1, x2... (pouze v krystalové geometrii)\n"
"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
)
S(
"w (fourth coordinate)\n"
"wallif(condition, color)\n",
"w (čtvrtá souřadnice)\n"
"wallif(podmínka, barva)\n"
)

View File

@ -340,7 +340,7 @@ S("Your score: %1", "Twój wynik: %1")
S("Enemies killed: %1", "Potwory pokonane: %1")
S("Orbs of Yendor found: %1", "Znalezione Sfery Yendoru: %1")
S("Collect %1 $$$ to access more worlds", "Znajdź %1 $$$, by iść do nowych krain")
S("Collect at least %1 treasures in each of 9 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
S("Collect at least %1 treasures in each of %2 types to access Hell", "Znajdź po %1 skarbów w %2 typach, by się dostać do Piekła")
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Znajdź %1 Czarciego Ziela, by znaleźć Sfery Yendoru")
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Misja alternatywna: znajdź co najmniej %3 skarbów %abl2")
S("Hyperstone Quest completed!", "Misja alternatywna zakończona!")
@ -1693,7 +1693,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
S("hardcore mode", "tryb hardcore")
S("One wrong move, and it is game over!", "Jeden fałszywy ruch i koniec gry!")
S("One wrong move and it is game over!", "Jeden fałszywy ruch i koniec gry!")
S("Not so hardcore?", "Hardkor to nie to?")
// Shoot'em up Mode
@ -8667,7 +8667,7 @@ S(
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
"This is used in situations where the controller is used as a 3D mouse, e.g., "
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
"this is not relevant (the pointer is as long as needed to hit the surface.).",
"this is not relevant (the pointer is as long as needed to hit the surface).",
"Jeśli długość wskaźnika to 0.5m, wskazywany punkt jest 0.5 metra od kontrolera. "
"Ma to znaczenie, gdy kontroler jest używany jako mysz 3D, np. narzędzie do rysowania w "
@ -8781,8 +8781,7 @@ S(
S(
"w (fourth coordinate)\n"
"wallif(condition, color)\n"
,
"wallif(condition, color)\n",
"w (czwarta współrzędna)\n"
"wallif(warunek, kolor)\n"

View File

@ -343,7 +343,7 @@ S("Your score: %1", "Sua pontuação: %1")
S("Enemies killed: %1", "Inimigos mortos: %1")
S("Orbs of Yendor found: %1", "Orbes de Yendor encontrados: %1")
S("Collect %1 $$$ to access more worlds", "Colete %1 $$$, para acessar novos mundos")
S("Collect at least %1 treasures in each of 9 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos 9 tipos para acessar o Inferno")
S("Collect at least %1 treasures in each of %2 types to access Hell", "Colete pelo menos %1 tesouros de cada um dos %2 tipos para acessar o Inferno")
S("Collect at least 10 Demon Daisies to find the Orbs of Yendor", "Colete pelo menos 10 Margaridas Demônio para encontrar os Orbes de Yendor")
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Missão da Pedra do Ímpeto: colete pelo menos %3 %1 no-a %abl1")
S("Hyperstone Quest completed!", "Missão da Pedra do Ímpeto completa!")

View File

@ -342,7 +342,7 @@ S("Your score: %1", "Ваш счёт: %1")
S("Enemies killed: %1", "Врагов убито: %1")
S("Orbs of Yendor found: %1", "Собрано сфер Йендора: %1")
S("Collect %1 $$$ to access more worlds", "Соберите %1 $$$, чтобы открыть новые земли")
S("Collect at least %1 treasures in each of 9 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
S("Collect at least %1 treasures in each of %2 types to access Hell", "Соберите хотя бы по %1 сокровищ %2 разных типов, чтобы попасть в Ад")
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "Соберите %1 адских ромашек, чтобы найти сферу Йендора")
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Миссия Гиперкамня: соберите %3 драгоценностей в %abl2")
S("Hyperstone Quest completed!", "Миссия Гиперкамня закончена!")

View File

@ -322,7 +322,7 @@ S("Enemies killed: %1", "Öldürülen Düşmanlar: %1")
S("Orbs of Yendor found: %1", "Bulunan Yendor Küresi sayısı: %1")
S("Collect %1 $$$ to access more worlds", "%1 $$$ toplayarak başka dünyalara eriş")
// S("Collect %1 $$$ to access R'Lyeh and Dry Forest", "60 $$$ toplayarak R'Lyeh ve Kara Ormana eriş.")
S("Collect at least %1 treasures in each of 9 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
S("Collect at least %1 treasures in each of %2 types to access Hell", "%2 hazine çeşidinin hepsinden %1'ar tane toplayarak Cehenneme erişebilirsin.")
S("Collect at least %1 Demon Daisies to find the Orbs of Yendor", "%1 Şeytan Papatyası toplayarak Yendorun Kürelerini bulabilirsin.")
S("Hyperstone Quest: collect at least %3 %1 in %the2", "Aşkıntaş Görevi: %2'de en az %3 hazine topla.")
S("Hyperstone Quest completed!", "Aşkıntaş görevi tamamlandı.")

View File

@ -398,7 +398,7 @@ EX void switchHardcore() {
else if(hardcore && canmove) { hardcore = false; }
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
if(hardcore)
addMessage(XLAT("One wrong move, and it is game over!"));
addMessage(XLAT("One wrong move and it is game over!"));
else
addMessage(XLAT("Not so hardcore?"));
if(pureHardcore()) popScreenAll();

2
vr.cpp
View File

@ -1336,7 +1336,7 @@ EX void show_vr_settings() {
"If the pointer length is 0.5m, the object pointed to is 0.5 meter from the controller. "
"This is used in situations where the controller is used as a 3D mouse, e.g., "
"the drawing tool in three-dimensional geometries. When pointing at two-dimensional surfaces, "
"this is not relevant (the pointer is as long as needed to hit the surface.)."
"this is not relevant (the pointer is as long as needed to hit the surface)."
));
});