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disable_floorshapes
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@ -26,7 +26,10 @@ EX vector<basic_textureinfo> floor_texture_vertices;
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EX vector<glvertex> floor_texture_map;
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EX struct renderbuffer *floor_textures;
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EX bool disable_floorshapes = false; /* tiles generates faster, but crash on drawing */
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void geometry_information::init_floorshapes() {
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if(disable_floorshapes) return;
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all_escher_floorshapes.clear();
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all_plain_floorshapes = {
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&shFloor, &shMFloor, &shMFloor2, &shMFloor3, &shMFloor4,
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