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Update README.md
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README.md
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README.md
@ -51,12 +51,22 @@ OK, now lots of the above can be changed. You can change the geometry and topolo
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various in-game quests, and even try some other game genres in non-Euclidean spaces (roguelite aka shmup, racing, peaceful puzzles). Or use the engine for non-Euclidean computations
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and visualizations (see [RogueViz](http://roguetemple.com/z/hyper/rogueviz.php)). Have fun!
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## Technical information ##
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## Development ##
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You should be able to compile on Linux, OSX, or MinGW with something like this (you need SDL, SDL_ttf, and SDL_gfx):
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### Build prerequisites ###
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On Linux with apt-get:
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```sudo apt-get install make g++ libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev```
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On macOS with Homebrew:
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```brew install sdl sdl_ttf sdl_gfx sdl_mixer glew```
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macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.
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### Building HyperRogue from source ###
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```
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sudo apt-get install make g++ libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev
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git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
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cd hyperrogue
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make
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