fixed the Nature + movement orb combo, without Empathy

This commit is contained in:
Zeno Rogue 2021-12-12 21:14:41 +01:00
parent e238a7ddf9
commit 7350af18f2
1 changed files with 1 additions and 1 deletions

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@ -1364,7 +1364,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
CHK(canAttack(cf, moFriendlyIvy, c, c->monst, f), XLAT("Cannot attack there!")) &&
CHKV(!monstersnear(cwt.at, moPlayer), wouldkill_here = true)
) : (
CHK(passable(c, cf, P_ISPLAYER | P_MONSTER), XLAT("Cannot grow there!")) &&
CHK(passable(c, cf, P_ISFRIEND | P_MONSTER), XLAT("Cannot grow there!")) &&
CHK(!strictlyAgainstGravity(c, cf, false, MF_IVY), XLAT("Cannot grow against gravity!")) &&
CHKV(!monstersnear(cwt.at, moPlayer), wouldkill_here = true))
)