Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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c2e3ed54f0
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cpp files no longer include other cpp files
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2018-06-11 01:12:18 +02:00 |
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Zeno Rogue
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d3662a935d
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fix compiler warnings: catch(out_of_range&)
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2018-06-07 13:58:00 +02:00 |
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Zeno Rogue
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aafe464bc6
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added hooks_initgame, hooks_drawcell allows replacement
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2018-05-26 01:11:19 +02:00 |
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Zeno Rogue
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cf003afe17
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fixed the Hive pattern
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2018-05-09 21:39:37 +02:00 |
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Zeno Rogue
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39db828a38
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Fixed the bugs with computing fieldpattern not in hyperbolic geometry (memory error + canvas crashes)
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2018-05-09 21:32:31 +02:00 |
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Zeno Rogue
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de01907cd6
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one fix
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2018-05-07 21:44:57 +02:00 |
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Zeno Rogue
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666ddb007e
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MAJOR REWRITE of floor patterns
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2018-05-07 20:13:56 +02:00 |
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Zeno Rogue
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b6969bca22
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improved the Escher-style tesselations on GP(big) cube
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2018-05-04 18:09:48 +02:00 |
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Zeno Rogue
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63bed379fa
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Halloween now uses the correct FULLFLOOR
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2018-05-04 18:09:04 +02:00 |
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Zeno Rogue
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447470814f
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auto-disabling of Escher if it does not look well
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2018-05-04 12:50:04 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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1c07230f88
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on-demand building of plainshapes
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2018-05-04 12:20:50 +02:00 |
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Zeno Rogue
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79b6af41ff
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improved the Kraken graphics in various geometries
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2018-05-04 02:47:33 +02:00 |
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Zeno Rogue
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c721851db1
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general non-special-floor cleanup; standard and full floors are now perfect in gp
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2018-05-04 02:46:44 +02:00 |
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Zeno Rogue
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4aa73c560c
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started the 'Brownian' land
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2018-05-04 02:43:25 +02:00 |
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Zeno Rogue
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6f91a87ff7
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Yendor/Caribbean cross appears on the boundary again
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2018-04-23 13:21:00 +02:00 |
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Zeno Rogue
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e43d630185
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geom3:: gp:: autoscaling
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2018-04-23 12:34:14 +02:00 |
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Zeno Rogue
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ff9051426a
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labels are no longer displayed behind the sphere
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2018-04-22 11:11:47 +02:00 |
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Zeno Rogue
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962a448a21
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do not clear linepattern alpha in autocheat
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2018-04-21 19:35:17 +02:00 |
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Zeno Rogue
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edf4dd42cc
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fixed relative gmatrix computation in gp and line animation
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2018-04-21 14:01:54 +02:00 |
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Zeno Rogue
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323893094f
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improvements in the two-point model on the sphere
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2018-04-21 12:18:33 +02:00 |
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Zeno Rogue
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274faaaf6e
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autocheat allows increased sight
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2018-04-18 20:53:52 +02:00 |
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Zeno Rogue
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71d50015ff
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gp:: correct particle scaling
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2018-04-14 10:27:49 +02:00 |
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Zeno Rogue
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d9381c7284
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Clearing in bounded geometries
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2018-04-14 10:24:02 +02:00 |
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Zeno Rogue
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66c166a81c
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fixed flash markers
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2018-04-14 09:25:28 +02:00 |
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Zeno Rogue
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77258cdb02
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fixed drawing warped water on spheres
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2018-04-11 19:01:25 +02:00 |
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Zeno Rogue
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000eb87847
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gp:: sidewalls for trihepta[13]
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2018-04-11 18:44:27 +02:00 |
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Zeno Rogue
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f23dc4b585
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fixed the Yendorian sky colors when scrolling
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2018-04-11 18:01:39 +02:00 |
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Zeno Rogue
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1f6ee5a408
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... but only increased
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2018-04-11 15:49:49 +02:00 |
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Zeno Rogue
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f6aaa0515a
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changing the range in bounded or Euclidean geometry is no longer considered cheating
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2018-04-11 13:19:21 +02:00 |
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Zeno Rogue
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848a135135
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cleaner sightrange
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2018-04-11 13:16:40 +02:00 |
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Zeno Rogue
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ebda963d68
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removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus
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2018-04-10 20:25:56 +02:00 |
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Zeno Rogue
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90ff8c49dc
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marked land quality in gp, fixed some bugs
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2018-04-10 08:05:35 +02:00 |
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Zeno Rogue
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85d5ca04cf
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fixed Lost Mountain on spheres
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2018-04-10 08:01:39 +02:00 |
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Zeno Rogue
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699798a968
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gp:: correct grid display
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2018-04-10 04:28:50 +02:00 |
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Zeno Rogue
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830785990c
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renamed whirl to goldberg
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2018-04-09 17:40:12 +02:00 |
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Zeno Rogue
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a17445bee7
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improved insightrange
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2018-04-06 23:28:58 +02:00 |
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Zeno Rogue
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bfd3ef6abb
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whirl:: redrockfloor[3][3] actually appears
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2018-04-04 18:04:23 +02:00 |
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Zeno Rogue
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b2b7190fbc
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proper coloring in Endorian Forest even when far away
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2018-04-04 17:59:59 +02:00 |
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Zeno Rogue
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4ca146549c
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whirl:: warp works
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2018-04-04 15:05:12 +02:00 |
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Zeno Rogue
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cf6bd4ee4a
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whirl:: more floor patterns working
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2018-04-04 13:50:21 +02:00 |
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Zeno Rogue
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baaa0c5e0a
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whirl:: R'Lyeh pattern
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2018-04-04 13:12:23 +02:00 |
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Zeno Rogue
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ccb7bf9efb
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whirl:: Crystal World and Caves tiling work
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2018-04-04 12:46:40 +02:00 |
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Zeno Rogue
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22a92059b6
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whirl
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2018-04-03 23:39:18 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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7c84280b73
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four new models, Mercator improved
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2018-03-26 19:06:47 +02:00 |
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Zeno Rogue
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76ba4bb70c
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'-bright' option
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2018-03-25 18:33:21 +02:00 |
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Zeno Rogue
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a10491f3d6
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improved the automatic rotation
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2018-03-25 15:07:11 +02:00 |
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Zeno Rogue
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f4b034450d
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synchronized fanframe so that the period is 1000 ticks
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2018-03-24 15:21:54 +01:00 |
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Zeno Rogue
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30c2239333
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animate Baby Tortoise movement
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2018-03-24 15:20:53 +01:00 |
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Zeno Rogue
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d3c9bfdd92
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improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
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Zeno Rogue
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74cc23f1c2
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hemisphere model
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2018-03-24 13:26:16 +01:00 |
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Zeno Rogue
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ac37b6df99
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more elegant cellwalkers
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2018-03-24 12:59:01 +01:00 |
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Zeno Rogue
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2c09c5ee56
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structurized textures.cpp
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2018-03-17 21:12:46 +01:00 |
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Zeno Rogue
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4d3d621c3a
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fixed the map size in portrait mode
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2018-03-02 13:06:56 +01:00 |
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Zeno Rogue
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7ab6cb3c8b
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disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else
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2018-03-02 13:05:31 +01:00 |
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Zeno Rogue
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166e394e35
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nomenu and nohelp options
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2018-03-02 13:03:50 +01:00 |
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Zeno Rogue
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97aa318f79
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force_sphere_outline, fixed sphere outline in SVG
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2018-02-26 13:17:06 +01:00 |
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Zeno Rogue
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bf108b671b
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reversed aura when vid.alpha <= -1
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2018-02-20 22:17:47 +01:00 |
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Zeno Rogue
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beffe5b756
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fixed screensize/radius in portrait
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2018-02-20 22:11:39 +01:00 |
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Zeno Rogue
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0412ea7b7c
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glhr::id is now a constant; streamlined applymatrix
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2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
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7218d95ce4
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fixed particle transparency
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2018-02-12 00:07:22 +01:00 |
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Zeno Rogue
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42cb45e720
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fixed Mercury Rivers
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2018-02-11 23:30:00 +01:00 |
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Zeno Rogue
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cab8a0a38f
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Works online now!
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2018-02-11 19:08:17 +01:00 |
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Zeno Rogue
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1391a7fe4d
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more shader cleanup
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2018-02-10 18:21:19 +01:00 |
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Zeno Rogue
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e16320278e
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fixed the 3D effect on graves
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2018-02-10 15:18:03 +01:00 |
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Zeno Rogue
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120797d7ce
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uniformizing vertex attribute arrays
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2018-02-09 01:46:14 +01:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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4966bde3d4
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started work on shaders.cpp
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2018-02-09 00:29:20 +01:00 |
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Zeno Rogue
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6c5ce655bb
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converted if sequences to case instructions
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2018-02-05 01:17:11 +01:00 |
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Zeno Rogue
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d3d6eec424
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touch-based rug movement in android
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2018-02-03 20:04:19 +01:00 |
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Zeno Rogue
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b3f047ea6a
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reworked 3D vision
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2018-02-03 13:41:49 +01:00 |
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Zeno Rogue
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2dbfc6a4ec
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dont_face_pc commandline option
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2018-01-31 00:10:44 +01:00 |
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Zeno Rogue
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1d5259c074
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use checktide always when sightrange>7
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2018-01-29 16:28:06 +01:00 |
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Zeno Rogue
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d0bee1b335
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rosescent over chasm is now visible
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2018-01-25 23:47:38 +01:00 |
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Zeno Rogue
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91a07dd856
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removed debug display
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2018-01-25 17:42:20 +01:00 |
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Zeno Rogue
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3a52193426
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external additions can wrap drawthemap
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2018-01-25 17:22:04 +01:00 |
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Zeno Rogue
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5bd024dba3
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attack animations
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2018-01-25 17:19:50 +01:00 |
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Zeno Rogue
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846df5d84f
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no more weird flashes
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2018-01-20 17:52:59 +01:00 |
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Zeno Rogue
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0f13eae87d
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a single function clearAnimations
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2018-01-13 19:20:46 +01:00 |
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Zeno Rogue
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f82c07e5a6
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drawFlashes no longer tries to draw a flash in a gmatrix-less position
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2018-01-13 01:29:29 +01:00 |
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Zeno Rogue
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eeaebf1266
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fixed a crash when drawing Compass in items [would not normally happen but still]
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2018-01-11 23:18:43 +01:00 |
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Zeno Rogue
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2afe841a50
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improved Worm/Tentacle/Snake graphics
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2018-01-11 23:18:02 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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3fc196e0c0
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fixed CAP_TEXTURE disabling
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2018-01-05 17:30:03 +01:00 |
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Zeno Rogue
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b1a5aa19fa
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fixed snake butt graphics in the Snake Nest
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2018-01-05 15:49:50 +01:00 |
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Zeno Rogue
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1c74bcb4c8
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monsters no longer inconsistently try to look at the player in quotient geometries
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2018-01-05 14:18:14 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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28a3861dd5
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Ruin wall colors
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2018-01-04 18:26:38 +01:00 |
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Zeno Rogue
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9bfb1ecddf
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graphics/theming for Jelly/Ruins
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2018-01-04 15:46:06 +01:00 |
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Zeno Rogue
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47f4b9eee8
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treasure theming for Switch; triangular seaglass
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2018-01-04 14:19:27 +01:00 |
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Zeno Rogue
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2bb46d36fa
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Switch floor tiles for more geometries
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2018-01-04 14:02:58 +01:00 |
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Zeno Rogue
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3b95a9e94f
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floor riles for Ruins and Switch
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2018-01-04 13:48:31 +01:00 |
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Zeno Rogue
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1a841aaa4a
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graphics for Crusher/Slaying
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2018-01-03 22:32:34 +01:00 |
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Zeno Rogue
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1e85e21fb4
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renamed enums for Invincible -> Ruins
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2018-01-03 21:51:11 +01:00 |
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Zeno Rogue
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a8460b1ac7
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Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
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2018-01-03 21:49:14 +01:00 |
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Zeno Rogue
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5f1b1a54eb
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Invinc monsters implemented
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2018-01-02 11:15:42 +01:00 |
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Zeno Rogue
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d3e789bc93
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Magnetic and Switch V1
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2017-12-30 15:12:15 +01:00 |
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