Zeno Rogue
e6d0c0c803
unified the Quest screen and Main menu.
2022-06-16 23:54:47 +02:00
Zeno Rogue
6fe07c389c
fixed smooth movement in modes other than sm::NORMAL
2022-05-06 19:55:09 +02:00
Zeno Rogue
02d195ca0b
new screen option sm::SHOWCURSOR
2022-04-30 12:02:05 +02:00
Zeno Rogue
a788b9e540
CLI command -keys
2022-04-26 16:19:02 +02:00
Zeno Rogue
8489550aed
multi:: radar works correctly in split_screen
2022-03-27 22:47:51 +02:00
Zeno Rogue
14ed4b7603
display a hint when player hidden
2022-03-27 22:47:51 +02:00
Zeno Rogue
cfaa52cf42
intra:: extra debug
2022-02-27 01:15:45 +01:00
Zeno Rogue
8220611718
third_person_rotation
2021-11-30 20:56:36 +01:00
Zeno Rogue
64268f7990
fixed PAGEDOWN rotating in the same direction as PAGEUP
2021-09-16 21:31:36 +02:00
Zeno Rogue
b879682d82
added lmouseover_distant
2021-06-01 13:07:36 +02:00
Zeno Rogue
a3add19eba
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
2021-04-15 15:26:32 +02:00
Zeno Rogue
26b53f0db7
more fixes to SDL2 setting modes
2021-03-09 16:04:02 +01:00
Zeno Rogue
f00696711a
HyperRogue ported to SDL2 (in mymake do -sdl2)
2021-03-06 14:53:25 +01:00
Zeno Rogue
015f6227fa
redone basic graphics settings (vsync, resolution, fullscreen, gl/aa)
2021-02-07 22:55:10 +01:00
Zeno Rogue
3886b81caa
new quick projection menu
2021-02-01 11:20:22 +01:00
Zeno Rogue
79bf71ce78
shmup::vr:: shmup/racing controls for vr
2020-12-31 19:11:14 +01:00
Zeno Rogue
726c2fc871
framerate-independent vr aiming
2020-12-31 19:11:14 +01:00
Zeno Rogue
22fb9d1c30
vr:: pointing in the rug
2020-12-31 19:11:14 +01:00
Zeno Rogue
0ffd31e4b4
vr:: you can still click the map while an UI is shown
2020-12-31 19:11:14 +01:00
Zeno Rogue
cafc265cc6
vr:: controller ray now extend to the correct distance
2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b
uniform VR control
2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6
replace vrhr::state checking with nicer functions
2020-12-31 19:11:14 +01:00
Zeno Rogue
483ea3369b
precise VR pointing (in 2D; still need to send keys)
2020-12-31 19:11:14 +01:00
Zeno Rogue
0520eb132c
vr:: vr move/rotate now changes the reference in eHeadest::model_viewing
2020-12-31 19:11:14 +01:00
Zeno Rogue
4cd6f84a78
movement commands change the reference in non-perspective
2020-12-31 19:11:13 +01:00
Zeno Rogue
0de8ce9a10
initial implementation of VR
2020-11-22 17:58:40 +01:00
Zeno Rogue
56164ab172
zoom_or_fov takes panini limits into account
2020-11-08 12:43:07 +01:00
Zeno Rogue
d7351d169a
fixed some pconf/vpconf bugs
2020-11-08 12:09:42 +01:00
Zeno Rogue
71e8f84cec
using GLWRAP
2020-11-08 11:49:19 +01:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
b37d7b9808
camera_speed and camera_rot_speed configurable from menu, also they work where they should now
2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b
optimized inverses
2020-09-16 23:49:17 +02:00
Zeno Rogue
cea3da31fc
separated highlight
2020-09-16 23:49:17 +02:00
Zeno Rogue
a215ab462a
rug::mouse_control_rug flag
2020-09-15 19:12:54 +02:00
Zeno Rogue
40b91f6d36
camera_speed and camera_rot_speed
2020-09-15 19:12:25 +02:00
Zeno Rogue
b90df0d37b
correct key buffering
2020-09-11 11:14:32 +02:00
Zeno Rogue
ecbd8806e7
added some missing guards
2020-07-30 02:29:59 +02:00
Zeno Rogue
3bb3e2027c
press alt to disable mouse aiming in the map/draw editor
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
d35e2ebb30
control:: sc_ticks exported so that visualizations can perfectly synchronize
2020-05-25 02:23:55 +02:00
Zeno Rogue
4a1f6c8314
fixed array initializations
2020-05-22 14:51:54 +02:00
Zeno Rogue
9c676d082a
WASD keys and VI keys as help for keyboard users options
2020-05-15 15:28:59 +02:00
Zeno Rogue
f9c6638b95
more elegant implementation of keyboard control
2020-05-15 15:11:24 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
a6d1be0a92
fixed scrolling destroying which_copy
2020-05-01 10:42:15 +02:00
Zeno Rogue
52bd8f12f6
handlePanning handled keys even if smooth_scrolling was on
2020-04-29 15:09:46 +02:00
Zeno Rogue
6cf15d644f
removed extra ;
2020-04-22 13:45:28 +02:00
Zeno Rogue
95aa4d8fe5
fixed ESC in 3D
2020-04-22 01:44:53 +02:00
Zeno Rogue
fc9adf8960
shift+mousewheel for zoom works in rug
2020-04-19 23:01:09 +02:00