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shmup::vr:: shmup/racing controls for vr
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parent
726c2fc871
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79bf71ce78
@ -800,7 +800,7 @@ EX void mainloopiter() {
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DEBB(DF_GRAPH, ("polling for events\n"));
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#if CAP_VR
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if(vrhr::active()) {
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if(vrhr::active() && !shmup::on) {
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static int lastticks = ticks;
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ld t = (ticks - lastticks) * shiftmul / 400;
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lastticks = ticks;
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16
shmup.cpp
16
shmup.cpp
@ -781,6 +781,22 @@ void movePlayer(monster *m, int delta) {
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mdy = (mousey - yb) / (rad/2.);
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}
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#endif
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#if CAP_VR
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if(vrhr::active()) {
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if(GDIM == 3) {
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mouseaim_x += vrhr::vraim_x * delta / 400;
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mouseaim_y -= vrhr::vraim_y * delta / 400;
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mdy -= vrhr::vrgo_y;
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mdx += vrhr::vrgo_x;
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}
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else {
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println(hlog, "2dim");
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mturn -= vrhr::vraim_x + vrhr::vrgo_x;
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mgo += vrhr::vrgo_y + vrhr::vraim_y;
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}
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}
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#endif
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if(actionspressed[b+pcOrbPower] && !lactionpressed[b+pcOrbPower] && mouseover && !m->dead) {
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cwt.at = m->base;
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