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fixed scrolling destroying which_copy
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@ -364,7 +364,7 @@ EX void full_rotate_camera(int dir, ld val) {
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if(!rug::rug_control()) didsomething = true;
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}
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else
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View = cpush(dir, val) * View, playermoved = false, didsomething = true;
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shift_view(ctangent(dir, val)), playermoved = false, didsomething = true;
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}
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EX void full_rotate_view(ld h, ld v) {
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