Zeno Rogue
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60ff50e8e2
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crystal334: help line shows coordinates in the cheat mode
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2019-10-12 13:15:46 +02:00 |
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Zeno Rogue
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06cfce6e23
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in 3DIM, do_draw is now always called if cells_drawn < 50
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2019-10-12 13:15:15 +02:00 |
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Zeno Rogue
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94857cad86
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fixed an issue in optimizeview for crystal334
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2019-10-12 13:14:38 +02:00 |
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Zeno Rogue
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8ebeb60bcb
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increased default vid.texture_step in paracompact honeycombs
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2019-10-12 13:13:09 +02:00 |
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Zeno Rogue
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ddc0fa538e
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fixed view_coordinates and compass in Crystal334
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2019-10-12 13:12:47 +02:00 |
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Zeno Rogue
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48b1773f0d
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new patterns for 4D Crystal
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2019-10-12 13:12:15 +02:00 |
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Zeno Rogue
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300fb6bcbd
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increased the default cell generation limit to 250
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2019-10-12 13:11:28 +02:00 |
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Zeno Rogue
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075278adea
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cell/heptagon pointers are now indexed when printed
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2019-10-12 11:25:56 +02:00 |
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Zeno Rogue
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d2b3df57c6
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crystal {3,4,4}
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2019-10-12 11:24:29 +02:00 |
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Zeno Rogue
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352f9ed8a9
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reg3:: cellrotations
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2019-10-12 11:22:13 +02:00 |
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Zeno Rogue
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0a465a7af5
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export adjcheck, strafedist
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2019-10-12 11:21:46 +02:00 |
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Zeno Rogue
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54a9345777
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glhr:: a more efficient stringbuilder (previous version caused stack overflow in web)
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2019-10-12 11:21:29 +02:00 |
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Zeno Rogue
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adee8aa699
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wall optimization option (-wallopt): do not draw things behind walls
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2019-10-12 11:21:00 +02:00 |
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Zeno Rogue
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e80869e14e
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fixed a bug in octahedral honeycombs
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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671990731c
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ideal 3D honeycombs
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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da4846f216
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reg3:: improved the comments, also prepared for ideal
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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57a8c93a82
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reg3:: using quotient_map based on whether quotient_map exists
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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b33f85d423
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shortcut macros cginf and cgflags
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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7a29d015b3
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inforder:: some settings in polygons.cpp to draw procedural graphics correctly
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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76ca5a8dac
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inforder:: correctly draw patTree and patAltTree (also fix a bug in binary tiling)
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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9a3be468be
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inforder:: fixed too large HUD
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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8150fd3e7d
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inforder:: remap floorshapes correctly
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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51ffd708d0
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camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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43f629e9c4
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inforder:: wall generation
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2019-10-10 13:49:35 +02:00 |
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Zeno Rogue
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b5f6e6f3f5
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inforder basics
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2019-10-10 13:08:06 +02:00 |
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Zeno Rogue
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e799f76e5d
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rogueviz:: legend color is now changeable
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2019-10-07 00:10:42 +02:00 |
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Zeno Rogue
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e2cbf80986
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fixed save_compressed and load_compressed: did not work because of internal format change
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2019-10-07 00:10:25 +02:00 |
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Zeno Rogue
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07abd6384a
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option 'permaside' (-pside) to permanently move the model to the left side
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2019-10-07 00:08:37 +02:00 |
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Zeno Rogue
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5664e51bde
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fixup
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2019-10-06 15:02:47 +02:00 |
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Zeno Rogue
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216adba04c
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in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
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2019-10-06 14:29:51 +02:00 |
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Zeno Rogue
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e37f7fcf60
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removed debug from 'rainbow by distance' pattern
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2019-10-06 14:08:16 +02:00 |
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Zeno Rogue
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a5908620ce
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11.2d
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2019-10-06 13:05:53 +02:00 |
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Zeno Rogue
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77cbae6b63
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'rainbow by distance' pattern
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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9850dd557e
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in 3D geometries, patterns may create walls
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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f0ca277b10
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geometry_supports_cdata() always returned false in hybrid
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2019-10-06 13:05:39 +02:00 |
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Zeno Rogue
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d400bc845e
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selecting bounded geometry no longer disables racing
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2019-10-06 12:13:30 +02:00 |
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Zeno Rogue
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528cf9867a
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fixed read_model() which was crashing
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2019-10-06 12:13:30 +02:00 |
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Zeno Rogue
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d11b768bf1
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removed destucking code as stucking was fixed by another bugfix
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2019-10-06 12:13:30 +02:00 |
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Zeno Rogue
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cd04b3f8e8
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precision argument for parallel_transport, and reducing it when used many times
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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54487eb6f3
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buffer enforced for the player in 3D shmup
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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3d1d799153
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improved default model selection
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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e38e001454
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better distance approximation in Nil
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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69d0284745
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fixed c->land == waBoat to wall
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2019-10-05 19:59:59 +02:00 |
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Zeno Rogue
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cbd8c77636
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fixed distance computation in Nil
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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5a4f936769
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11.2c
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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4bee342e8c
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added stretched geometries to 'racing in Thurston'
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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68489d35b1
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Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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05d97dd014
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free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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8674b3bc23
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in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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f5b26cc07a
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fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems)
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2019-10-05 18:55:11 +02:00 |
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