Zeno Rogue
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f9740e5ee3
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fixed UI location
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e5a7fc9ab9
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in truesim, the shader will not recoordinate H3 to azimuthal equidistant; also fixed distfun
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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384c5eb2da
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fixed the value shown in 'reset the reference point'
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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faec8c9df2
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vr:: all VR settings are now configurable via VR/projection menu. Also cleanup vr_angle
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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2835cd522a
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addparamsaver function
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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cec8a40786
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correct equidistant in H3
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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d5fc277531
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3D drawing
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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49f0c248bd
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some debug removed
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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0f0c4a5d02
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vr:: point to the correct side of the sphere
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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97d5c91240
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vr:: vr_disk used only for WDIM == 2
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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3186ca3e73
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vr:: UI smaller for now
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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cafc265cc6
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vr:: controller ray now extend to the correct distance
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1b976d364b
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uniform VR control
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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db46f247c5
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fixed a crash in perspective move
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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4b3b7fead0
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vr:: vr_distance correct in 2.5D
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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9895da1483
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indentation fix
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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9dfa4516ed
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vr:: implemented eCompScreen::single
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1dc2041dab
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disable aura in vr
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8914330eb2
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vr:: rearranging render() to remember projection data globally
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e4e1a856e6
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replace vrhr::state checking with nicer functions
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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483ea3369b
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precise VR pointing (in 2D; still need to send keys)
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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d73b9f36cd
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refactored find_on_screen into pointable() and minimize_point_value
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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0520eb132c
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vr:: vr move/rotate now changes the reference in eHeadest::model_viewing
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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2c59aa0e14
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precise mouseh in 2.5D
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8a63307ed5
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moved mouse-line from rug to drawMarkers
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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f7ba6108b2
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refactored grid_prec
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e6ff8c041f
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pointing in 2D modes
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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3b6071e9fb
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cli option dmc
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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4cd6f84a78
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movement commands change the reference in non-perspective
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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2e0ddd5a48
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vr:: correctly rendered 2D sphere
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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6217ec4702
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drawing:: removed hiliteclick debug
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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391e9e7432
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fixed sphereflipped!
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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60c3f383b9
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extra commandline option
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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11e7ddc8ee
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Slaying is now marked useful in Eclectic and Brownian
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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38eb8c5122
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disk model in Euclidean and hyperbolic
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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266e4e43c4
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vr:: ... also hyperboloid in spherical
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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69e121bd16
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hemisphere works nicely in Euclidean and spherical
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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f9d65a2e37
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added some missing CAP_VR guards, more work on 2D in VR
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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85ab111abb
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fixed a rendering bug with band in 3D
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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eb6d186f00
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2D models in 3D (WIP)
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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da2042265b
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try to use VR in 2D geometries too
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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ec70119c3e
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moved vr_scale_factor and vr_zshift to pconf, and added some new projection parameters for the future
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2020-12-31 19:11:13 +01:00 |
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Zeno Rogue
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319bd1574f
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VR in non-perspective models
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2020-12-26 23:00:51 +01:00 |
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Zeno Rogue
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7e1df6d9a3
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additional convenience functions for Euclidean translations and scaling
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2020-12-26 22:59:58 +01:00 |
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Zeno Rogue
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926ca2808a
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vr:: works with raycasting
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2020-12-26 21:13:32 +01:00 |
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Zeno Rogue
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f41414a705
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ray:: projection is now set via matrix, instead of via five values
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2020-12-26 21:12:34 +01:00 |
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Zeno Rogue
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9c9afceb41
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Princess hug animation
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2020-12-26 18:09:09 +01:00 |
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Zeno Rogue
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f3040d439c
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fixed potential crashes on Ivy errors
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2020-12-26 17:22:32 +01:00 |
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Zeno Rogue
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c906a2b906
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fixed a crash in princess AI
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2020-12-26 17:19:45 +01:00 |
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Zeno Rogue
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5acdab45d6
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fixed a crash bug when collecting an Orb of Safety via Orb of Space with Orb of Impact active
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2020-12-26 17:17:05 +01:00 |
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