Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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43a3d0130e
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product:: shader-side H2xE
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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00f4f4fca5
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fully turnable product spaces
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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8ac64fc2a0
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nilv:: Nil shader, and improved geodesics
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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90aa7b5c02
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solv:: removed ILP for simplicity and better performance
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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8da3556448
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added a missing definition of atanh in GLSL
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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60778a6896
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new renderer for Solv
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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598603c937
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geodesics in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b4e700c455
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a (slow) vertices_texture implemented with CAP_VERTEXBUFFER
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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31c99e486f
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CAP_NOSHADER
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d67316454c
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linewidth bugs fixed when MINIMIZE_GL_CALLS
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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5476b33e94
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fixed to work on OPENGL 1.0
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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77bd96e6b5
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switch_to_text, needed for iOS
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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13b5223ffb
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fixed missing 3 to SHDIM in shaders.cpp
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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0f98146d20
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3D:: correct shift matrix in stereo mode
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3da305b4ca
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fog is now affected by the background color
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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6aeba2d906
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fixed glDepthMask and thus shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e5d6278ab1
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disabled set_depthwrite since it has weird results
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6e2cf3d2e7
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fixed glDisable -> glDepthMask
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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c19ffb3597
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fixes to projection streamlining
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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2121aacaaf
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3d:: clipping configurable
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f399a8c980
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3d:: shader acceleration in the band model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ad4ecbde0e
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3d:: fog in non-native models
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bc3e7f2e95
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3d:: shader acceleration for 3D ball and 3D halfspace
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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3c7824d51e
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3d:: fixed implicit conversion warning in GLSL
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2019-09-12 22:38:40 +02:00 |
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?
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fb71d4fd15
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3D:: sightranges are now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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259e376909
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3d:: four-phase drawing of sphere
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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0ea37718f0
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shaderside projection for DIM==3
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2019-09-12 22:38:39 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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952f1c44fe
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minor fixes to color handling
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2019-02-06 18:54:29 +01:00 |
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Charlène
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9cee52cf81
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Fix colors for big endian architectures.
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2019-02-06 18:50:36 +01:00 |
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Zeno Rogue
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8ac1cf8731
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fixed some issues with commandline arguments (svg shots made correctly from cli)
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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e25bc8e455
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glhr:: shaderside projection for the half-plane model
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2018-11-19 20:53:35 +01:00 |
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Zeno Rogue
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50a86d1e88
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glhr:: shader-side band now ignores depth
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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4d2f79ba95
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rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
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2018-07-22 00:39:57 +02:00 |
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