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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-10 23:59:55 +00:00
Commit Graph

4609 Commits

Author SHA1 Message Date
Zeno Rogue
06cfce6e23 in 3DIM, do_draw is now always called if cells_drawn < 50 2019-10-12 13:15:15 +02:00
Zeno Rogue
94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue
8ebeb60bcb increased default vid.texture_step in paracompact honeycombs 2019-10-12 13:13:09 +02:00
Zeno Rogue
ddc0fa538e fixed view_coordinates and compass in Crystal334 2019-10-12 13:12:47 +02:00
Zeno Rogue
48b1773f0d new patterns for 4D Crystal 2019-10-12 13:12:15 +02:00
Zeno Rogue
300fb6bcbd increased the default cell generation limit to 250 2019-10-12 13:11:28 +02:00
Zeno Rogue
075278adea cell/heptagon pointers are now indexed when printed 2019-10-12 11:25:56 +02:00
Zeno Rogue
d2b3df57c6 crystal {3,4,4} 2019-10-12 11:24:29 +02:00
Zeno Rogue
352f9ed8a9 reg3:: cellrotations 2019-10-12 11:22:13 +02:00
Zeno Rogue
0a465a7af5 export adjcheck, strafedist 2019-10-12 11:21:46 +02:00
Zeno Rogue
54a9345777 glhr:: a more efficient stringbuilder (previous version caused stack overflow in web) 2019-10-12 11:21:29 +02:00
Zeno Rogue
adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue
e80869e14e fixed a bug in octahedral honeycombs 2019-10-10 13:49:35 +02:00
Zeno Rogue
671990731c ideal 3D honeycombs 2019-10-10 13:49:35 +02:00
Zeno Rogue
da4846f216 reg3:: improved the comments, also prepared for ideal 2019-10-10 13:49:35 +02:00
Zeno Rogue
57a8c93a82 reg3:: using quotient_map based on whether quotient_map exists 2019-10-10 13:49:35 +02:00
Zeno Rogue
b33f85d423 shortcut macros cginf and cgflags 2019-10-10 13:49:35 +02:00
Zeno Rogue
7a29d015b3 inforder:: some settings in polygons.cpp to draw procedural graphics correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
76ca5a8dac inforder:: correctly draw patTree and patAltTree (also fix a bug in binary tiling) 2019-10-10 13:49:35 +02:00
Zeno Rogue
9a3be468be inforder:: fixed too large HUD 2019-10-10 13:49:35 +02:00
Zeno Rogue
8150fd3e7d inforder:: remap floorshapes correctly 2019-10-10 13:49:35 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
43f629e9c4 inforder:: wall generation 2019-10-10 13:49:35 +02:00
Zeno Rogue
b5f6e6f3f5 inforder basics 2019-10-10 13:08:06 +02:00
Zeno Rogue
e799f76e5d rogueviz:: legend color is now changeable 2019-10-07 00:10:42 +02:00
Zeno Rogue
e2cbf80986 fixed save_compressed and load_compressed: did not work because of internal format change 2019-10-07 00:10:25 +02:00
Zeno Rogue
07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde fixup 2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn 2019-10-06 14:29:51 +02:00
Zeno Rogue
e37f7fcf60 removed debug from 'rainbow by distance' pattern 2019-10-06 14:08:16 +02:00
Zeno Rogue
a5908620ce 11.2d 2019-10-06 13:05:53 +02:00
Zeno Rogue
77cbae6b63 'rainbow by distance' pattern 2019-10-06 13:05:39 +02:00
Zeno Rogue
9850dd557e in 3D geometries, patterns may create walls 2019-10-06 13:05:39 +02:00
Zeno Rogue
f0ca277b10 geometry_supports_cdata() always returned false in hybrid 2019-10-06 13:05:39 +02:00
Zeno Rogue
d400bc845e selecting bounded geometry no longer disables racing 2019-10-06 12:13:30 +02:00
Zeno Rogue
528cf9867a fixed read_model() which was crashing 2019-10-06 12:13:30 +02:00
Zeno Rogue
d11b768bf1 removed destucking code as stucking was fixed by another bugfix 2019-10-06 12:13:30 +02:00
Zeno Rogue
cd04b3f8e8 precision argument for parallel_transport, and reducing it when used many times 2019-10-06 12:10:43 +02:00
Zeno Rogue
54487eb6f3 buffer enforced for the player in 3D shmup 2019-10-06 12:10:43 +02:00
Zeno Rogue
3d1d799153 improved default model selection 2019-10-06 12:10:43 +02:00
Zeno Rogue
e38e001454 better distance approximation in Nil 2019-10-06 12:10:43 +02:00
Zeno Rogue
69d0284745 fixed c->land == waBoat to wall 2019-10-05 19:59:59 +02:00
Zeno Rogue
cbd8c77636 fixed distance computation in Nil 2019-10-05 18:55:11 +02:00
Zeno Rogue
5a4f936769 11.2c 2019-10-05 18:55:11 +02:00
Zeno Rogue
4bee342e8c added stretched geometries to 'racing in Thurston' 2019-10-05 18:55:11 +02:00
Zeno Rogue
68489d35b1 Orb of Fish is no longer marked useless in Warped Coast/Sea, Cocytus, Brown Islands, and Irradiated Fields 2019-10-05 18:55:11 +02:00
Zeno Rogue
05d97dd014 free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) 2019-10-05 18:55:11 +02:00
Zeno Rogue
8674b3bc23 in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast 2019-10-05 18:55:11 +02:00
Zeno Rogue
f5b26cc07a fixed an exploit in Orb Strategy Mode (a trick to gain extra Golems) 2019-10-05 18:55:11 +02:00
Zeno Rogue
f5ee8f3c98 added Saplou to credits 2019-10-05 18:55:11 +02:00