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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-26 01:50:36 +00:00
Commit Graph

864 Commits

Author SHA1 Message Date
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
e5a2116958 fixed hunting flashes 2019-12-08 20:07:02 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a 'circles' are now drawn on all copies in quotient geometries 2019-12-06 14:03:02 +01:00
Zeno Rogue
415922ff1b fixed precise_mouseover for hybrid (something weird there?) and confusing spaces 2019-12-06 13:05:54 +01:00
Zeno Rogue
ac9d18adfb simplified the drawing algo for product 2019-12-06 11:47:26 +01:00
Zeno Rogue
99ab57086b in_wallopt(): auto in racing 2019-12-06 11:45:19 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
622b683e33 drawcell parameter is now cell, not cellwalker (need to check half-elliptic) 2019-11-30 18:04:54 +01:00
Zeno Rogue
5a2a893254 fixup to 982f01e6e : removed debug 2019-11-23 20:41:56 +01:00
Zeno Rogue
982f01e6e5 tracking the specific copy of the player in confusing geometries 2019-11-23 19:05:24 +01:00
Zeno Rogue
3139feb50c animateMovement: correct even if moved to the same cell 2019-11-22 19:39:50 +01:00
Zeno Rogue
939c979f19 movement arrows drawn correctly only in the target direction even if multiple 2019-11-22 19:00:11 +01:00
Zeno Rogue
bf584b5429 more movei 2019-11-22 18:48:51 +01:00
Zeno Rogue
a1c7b8db3d animateMov YA fixup 2019-11-22 16:46:37 +01:00
Zeno Rogue
441b6180db removed old animateAttack 2019-11-22 16:46:25 +01:00
Zeno Rogue
d05ec40014 fixup animateMovement 2019-11-22 16:37:32 +01:00
Zeno Rogue
3078451283 used movei in movement animations; also replaced animateReplacement with indAnimateMovement 2019-11-22 16:32:05 +01:00
Zeno Rogue
2458ec715d removed calc_relative_matrix with direction hint; used adj in more places 2019-11-22 14:34:56 +01:00
Zeno Rogue
8fad2bc9d5 replaced compute_relamatrix and some cases of calc_relativematrix with adj 2019-11-22 14:25:13 +01:00
Zeno Rogue
928e369977 ray:: stereo modes 2019-11-16 03:04:01 +01:00
Zeno Rogue
012d833f50 removed the tohex parameter 2019-11-14 19:33:55 +01:00
Zeno Rogue
3eee611eca nisot::local_perspective moved to display_data 2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj 2019-11-14 16:51:50 +01:00
Zeno Rogue
9f6f3232b5 the orientation after recentering is now always 'player facing upwards' 2019-11-14 00:43:36 +01:00
Zeno Rogue
109dd9823c simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj 2019-11-14 00:27:59 +01:00
Zeno Rogue
ef9e2236ba viewctr is no more... major reduction of redundancy/complexity 2019-11-14 00:26:50 +01:00
Zeno Rogue
add037d4e8 asonov:: changed direct checking of gArnoldCat to asonov::in() 2019-11-08 15:34:51 +01:00
Zeno Rogue
d199411248 new tiling: Arnold's cat 2019-11-08 15:01:03 +01:00
Zeno Rogue
a0edba1922 removed outlines from falling stuff 2019-11-03 14:19:56 +01:00
Zeno Rogue
43bf7c5cfe fixed MAXMDIM guards 2019-11-03 14:19:11 +01:00
Zeno Rogue
bd7805e68d ray:: namespace and basic configurator 2019-10-25 14:50:48 +02:00
Zeno Rogue
85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue
4d5fb13b32 removed BUILDZEBRA from drawcell 2019-10-25 09:22:19 +02:00
Zeno Rogue
fd8f363b8f nil:: quotient spaces 2019-10-25 08:52:18 +02:00
Zeno Rogue
8337a83568 raycasting::: ray_comparison_mode 2019-10-23 23:10:50 +02:00
Zeno Rogue
be9cea07b3 raytracing:: better Solv, and Nil 2019-10-23 18:52:57 +02:00
Zeno Rogue
3943b1937b raycaster for Solv 2019-10-22 22:42:48 +02:00
Zeno Rogue
ed5a86a1b8 raycasting:: Euclidean 2019-10-22 10:52:17 +02:00
Zeno Rogue
edbbb51135 basic raycaster implementation 2019-10-22 00:37:57 +02:00
Zeno Rogue
be3d755d09 exports for raycasting 2019-10-22 00:37:24 +02:00
Zeno Rogue
a6c01a2e96 animallegs cleanup NFC 2019-10-21 22:42:50 +02:00
Zeno Rogue
c527d4e613 ODS in hyperbolic 2019-10-21 22:42:27 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
4fc3c73855 fixed the racing marker in Crystal344 2019-10-12 14:40:33 +02:00
Zeno Rogue
94857cad86 fixed an issue in optimizeview for crystal334 2019-10-12 13:14:38 +02:00
Zeno Rogue
adee8aa699 wall optimization option (-wallopt): do not draw things behind walls 2019-10-12 11:21:00 +02:00
Zeno Rogue
07abd6384a option 'permaside' (-pside) to permanently move the model to the left side 2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde fixup 2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn 2019-10-06 14:29:51 +02:00
Zeno Rogue
8674b3bc23 in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast 2019-10-05 18:55:11 +02:00
Zeno Rogue
282ca884c4 less aggressive backwall optimization in Solv 2019-10-05 18:55:11 +02:00
Zeno Rogue
08108c342c aura in the fisheye projection, also minor optimization 2019-10-05 12:33:00 +02:00
Zeno Rogue
d69cb4e946 SolN manifold 2019-10-03 20:10:48 +02:00
Zeno Rogue
46d127401e nih improvements 2019-10-02 19:22:43 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
255186840f ternary tiling 2019-09-30 23:36:15 +02:00
Zeno Rogue
b1273dd704 do not show Reptile Tail 2019-09-28 14:18:23 +02:00
Zeno Rogue
8d9511ae79 racing forces standard_centering in quotient/nil/hybrid geometries 2019-09-27 18:04:04 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
0785d970f1 hybrid::fixed precise_mouseover 2019-09-12 22:50:16 +02:00
Zeno Rogue
3e6e1cd6ed hybrid:: fixed queuecircleat 2019-09-12 22:50:16 +02:00
Zeno Rogue
f8963a1c75 rots:: show the underlying geometry 2019-09-12 22:50:16 +02:00
Zeno Rogue
8f8fb8a217 replaced hooks_startmenu and hooks_mainmenu with a general hooks_display_dialog 2019-09-12 22:50:16 +02:00
Zeno Rogue
f934943732 changed some shmup:: to multi:: 2019-09-12 22:50:16 +02:00
Zeno Rogue
848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
98ddecc63e removed init.cpp 2019-09-12 22:50:16 +02:00
Zeno Rogue
f7c4d102df slr:: movement animation (not rotation nor attack animation though) 2019-09-12 22:50:15 +02:00
Zeno Rogue
d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
Zeno Rogue
a0140254c8 slr:: works with bitruncated tilings (Archimedean not tested) 2019-09-12 22:50:15 +02:00
Zeno Rogue
86967c1ee0 fixed the humanoid legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue
54b12a3c5e fixed legs in product 2019-09-12 22:50:15 +02:00
Zeno Rogue
61ea588ffb shmup for product: player movement 2019-09-12 22:50:15 +02:00
Zeno Rogue
ce46243b55 get_shiftview_of used gpush instead of rgpush; fixed wallradar 2019-09-12 22:50:15 +02:00
Zeno Rogue
a3da1d327d disabled wall gridlines in 3D geometries 2019-09-12 22:50:15 +02:00
Zeno Rogue
50052f27f5 pointing-to-directions now checks for the cell which is the most towards the given direction 2019-09-12 22:50:15 +02:00
Zeno Rogue
96d7496043 refactored all the operations on View 2019-09-12 22:50:15 +02:00
Zeno Rogue
fd42b45fce sl2:: 3d-models 2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
Zeno Rogue
a03eb0d913 fixed new geometry handling for Archimedean 2019-09-12 22:50:15 +02:00
Zeno Rogue
0ab4a30406 product:: backwall optimization 2019-09-12 22:50:15 +02:00
Zeno Rogue
3aefce498c product:: clipping fixup 2019-09-12 22:50:15 +02:00
Zeno Rogue
87ec57f974 clipping fixup 2019-09-12 22:50:15 +02:00
Zeno Rogue
9de77a2280 just in case, remove invalid points from radar 2019-09-12 22:50:15 +02:00
Zeno Rogue
b97666980e fixed a bug with radarpoints obscuring screen due to NaNs 2019-09-12 22:50:15 +02:00
Zeno Rogue
21a38293d0 monster facing in product 2019-09-12 22:50:15 +02:00
Zeno Rogue
597140e28d product:: wallradar and TPP 2019-09-12 22:50:15 +02:00
Zeno Rogue
47823ef0fb cview() called outside of draw -- this way it works with product 2019-09-12 22:50:15 +02:00
Zeno Rogue
201098efe9 convenience functions zforward_dir and zpush0 2019-09-12 22:50:15 +02:00
Zeno Rogue
38ee044e70 product:: do not show marker under player 2019-09-12 22:50:14 +02:00
Zeno Rogue
b480286aa9 product:: move other face_the_player stuff 2019-09-12 22:50:14 +02:00
Zeno Rogue
4fd8a18e09 product:: fixed radar 2019-09-12 22:50:14 +02:00
Zeno Rogue
9c7c60dcfa product: Orb of the Sword 2019-09-12 22:50:14 +02:00
Zeno Rogue
872abace91 product:: nice ivies 2019-09-12 22:50:14 +02:00
Zeno Rogue
4ba654600f fixup to targetting 2019-09-12 22:50:14 +02:00
Zeno Rogue
2267355daa product:: precise_mouseover fixed 2019-09-12 22:50:14 +02:00