Zeno Rogue
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0d691ab16a
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fixup: missing drawStandard
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2018-11-24 01:30:49 +01:00 |
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Zeno Rogue
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8e2727882e
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shmup:: rewritten shmup configuration in OOP style
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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eec70d7265
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fixed subscreen computations
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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450526cc40
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fix missing #endif
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2018-11-11 16:40:51 +01:00 |
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Zeno Rogue
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8b91404a4e
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mirrorcolor is now always affected by mimic color changes
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2018-11-11 12:55:11 +01:00 |
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Zeno Rogue
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1d0b5878fc
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left-handed player characters
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2018-11-11 11:27:36 +01:00 |
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Zeno Rogue
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44c1b43b1c
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refactored do_draw(cell*, const transmatrix&)
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2018-11-11 11:27:36 +01:00 |
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Zeno Rogue
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a6b8d4f79a
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the Princess is left-handed now
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2018-11-11 11:27:35 +01:00 |
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Zeno Rogue
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c3c465f742
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customizable colors for game objects
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2018-11-11 11:27:29 +01:00 |
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Zeno Rogue
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f1b6cc0f48
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ringcolor improvements
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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d1d2a300c4
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refactored the degree constant
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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071e9a5cac
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moved draw_boundary and draw_model_elements from graph to hypgraph
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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5978830e01
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filled model drawing (for some models)
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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b019cfcd4f
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refactored colortables
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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1ba1b141f3
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smart display range
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2018-11-01 19:07:50 +01:00 |
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Zeno Rogue
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53687108f6
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svg:: improved linewidth
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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df124f347e
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fixed Joukowsky aura
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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acad978637
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radius is now ld not int
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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66910c757f
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implemented auras for Joukowsky projections in transition
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2018-10-28 03:09:07 +01:00 |
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Zeno Rogue
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804b489ebf
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improved hemisphere model; nicer handling of ballangle
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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8a37a43547
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improved hyperboloid model
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2018-10-23 20:08:57 +02:00 |
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Zeno Rogue
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a9535878c4
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model orientation
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2018-10-23 16:58:19 +02:00 |
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Zeno Rogue
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dee2b23991
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replaced chosenDown with a better set of functions
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2018-09-27 21:53:07 +02:00 |
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Zeno Rogue
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608a55499a
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displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
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2018-09-23 16:34:53 +02:00 |
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Zeno Rogue
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c1de923454
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extra features related to expansion
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2018-09-21 19:51:13 +02:00 |
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Zeno Rogue
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12a2a78d8a
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enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
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2018-09-21 19:50:18 +02:00 |
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Zeno Rogue
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2762b1197c
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fixed wrong infinity used
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2018-09-14 01:36:58 +02:00 |
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Zeno Rogue
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a556ef0823
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improvements in expansion
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2018-09-13 20:38:06 +02:00 |
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Zeno Rogue
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94ad7744ad
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disabled 'press SPACE to find' in animations
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2018-09-10 19:47:12 +02:00 |
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Zeno Rogue
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dbdb1ba6dc
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fixed the animation of snakelike creatures in quotient geometries
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2018-09-10 18:46:27 +02:00 |
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Zeno Rogue
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6f2deeafcc
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animation menu
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2018-09-10 18:12:07 +02:00 |
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Zeno Rogue
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a1fe4333d5
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remaning anim sync
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2018-09-10 17:56:37 +02:00 |
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Zeno Rogue
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e99c188fae
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better system of syncing game animations
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2018-09-10 17:49:51 +02:00 |
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Zeno Rogue
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8999ceb59b
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fixed texts disappearing when scale is set to less than 0
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2018-09-10 17:24:58 +02:00 |
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Zeno Rogue
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621220cf13
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hooks in drawmarkers
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2018-09-06 22:34:35 +02:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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c08a6bf79a
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fixed compilation without CAP_EDIT and CAP_CONFIG
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2018-08-31 20:59:58 +02:00 |
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Zeno Rogue
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d9fef1b06e
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fixed an issue with Windy Plains bubble animation, also made it work in all geometries
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2018-08-31 19:15:02 +02:00 |
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Zeno Rogue
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eda3f04a39
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fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
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2018-08-31 19:09:45 +02:00 |
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Zeno Rogue
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c1cdd74dd2
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fixed a crash bug when displaying Reptiles
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2018-08-31 04:18:58 +02:00 |
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Zeno Rogue
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a7f1e560c5
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subcodes can be (de)selected in the pattern selection
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2018-08-30 19:14:04 +02:00 |
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Zeno Rogue
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6bcb225f1e
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fixed and simplified Sword graphical placement
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2018-08-30 18:11:41 +02:00 |
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Zeno Rogue
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56db823daa
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fixed sidewall drawing in non-pure Archimedean
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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829850a701
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dual tilings
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2018-08-30 02:11:43 +02:00 |
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Zeno Rogue
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020d9679bd
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bitruncated Archimedean tilings
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2018-08-29 04:28:34 +02:00 |
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Zeno Rogue
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31fc90e6b8
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fixed the placement of Orb of Sword in variation pure
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2018-08-28 19:18:10 +02:00 |
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Zeno Rogue
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015e69cf30
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simplified the scaling scode
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2018-08-28 19:05:57 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
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enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
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Zeno Rogue
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89f0a6ba8a
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some more bugfixes
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2018-08-28 14:09:36 +02:00 |
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Zeno Rogue
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25c09154dc
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fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int
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2018-08-28 13:45:11 +02:00 |
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Zeno Rogue
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c17efce3b5
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PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum
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2018-08-28 04:05:32 +02:00 |
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Zeno Rogue
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d049cb63af
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fixed grid drawing
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2018-08-27 19:38:11 +02:00 |
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Zeno Rogue
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ff84f63abd
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Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups.
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2018-08-27 19:27:35 +02:00 |
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Zeno Rogue
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bfedf93eb0
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fixed displayspin in binary
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2018-08-22 11:21:58 +02:00 |
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Zeno Rogue
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01a41ba6a4
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fixed Ocean not displaying at all at low detail
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2018-08-22 00:26:50 +02:00 |
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Zeno Rogue
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1b50cd6be5
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a button appears when player not visible; fixed space-centering
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2018-08-21 18:23:31 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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ae19323e00
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fixed the Mimic rotation
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2018-08-21 11:54:14 +02:00 |
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Zeno Rogue
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c49aa0bf09
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arcm:: fixed displayspin
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2018-08-21 04:24:28 +02:00 |
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Zeno Rogue
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6174261535
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Crystal World and Warped Coast work correctly
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2018-08-20 17:30:36 +02:00 |
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Zeno Rogue
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1f356b1dff
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Crystal World and Warped Coast work correctly
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2018-08-20 17:26:29 +02:00 |
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Zeno Rogue
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cd91148459
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arcm:: all patterns work
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2018-08-20 15:24:44 +02:00 |
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Zeno Rogue
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3906e11d92
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fixed grid drawing
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2018-08-20 02:52:07 +02:00 |
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Zeno Rogue
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47c49c6d1d
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fixed some rotation bugs
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2018-08-20 02:03:43 +02:00 |
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Zeno Rogue
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c54d4ec59d
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struct archimedean_tiling
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2018-08-20 02:02:45 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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676ea3a1f9
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precise mouseover computation
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2018-08-19 22:53:51 +02:00 |
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Zeno Rogue
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e1c49a83fa
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fixed displayspin in syntetic
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2018-08-19 16:28:36 +02:00 |
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Zeno Rogue
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453c06f9f9
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functions with rotation parameters in S84-degree system have been removed or replaced in radian versions
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2018-08-19 15:52:39 +02:00 |
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Zeno Rogue
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5384ce3274
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synt:: patterns
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2018-08-19 15:15:47 +02:00 |
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Zeno Rogue
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b186b9d1bb
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shadows are actually fixed now
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2018-08-18 18:01:41 +02:00 |
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Zeno Rogue
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5c90e6bcec
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improved geometry2 and displaydir functions for syntetic
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2018-08-18 17:40:02 +02:00 |
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Zeno Rogue
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18d917da79
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improved floorshape debugger
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2018-08-18 17:38:07 +02:00 |
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Zeno Rogue
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a92cc33426
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removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
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2018-08-18 17:35:39 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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7fa3de574e
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preliminary floorshape remapping to syntetic
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2018-08-17 21:42:42 +02:00 |
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Zeno Rogue
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628edd6650
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removed debug which caused drawing each edge twice
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2018-08-17 16:50:56 +02:00 |
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Zeno Rogue
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9faa285814
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New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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0b20c0a0cb
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grid works in the binary tiling
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2018-08-14 10:18:44 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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253c2d8b9b
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bitruncated irregular tilings
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2018-08-05 05:07:34 +02:00 |
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Zeno Rogue
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47c69694bc
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fixed a bug which caused sea buoys to sometimes not appear
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2018-08-04 22:25:46 +02:00 |
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Zeno Rogue
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6e1ba9e771
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yet another compilation error without CAP_TEXTURE fixed
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2018-08-04 18:17:42 +02:00 |
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Zeno Rogue
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7c16a9a32a
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texture aura option
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2018-08-03 10:47:20 +02:00 |
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Zeno Rogue
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a50169e3d3
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fixed the lines in the svg screenshots
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2018-08-01 11:25:07 +02:00 |
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Zeno Rogue
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1b44899624
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line quality option
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2018-08-01 11:07:22 +02:00 |
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Zeno Rogue
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5e2a65a781
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vertical stretch parameter is now available in all models; more details in equi-area
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2018-08-01 04:01:16 +02:00 |
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Zeno Rogue
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475b223939
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fixed a crash bug with displaying hypersian rugs in the inventory
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2018-07-30 17:47:25 +02:00 |
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Zeno Rogue
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e601533a37
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improved keyboard control in orthogonal projection of the sphere
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2018-07-23 16:17:49 +02:00 |
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Zeno Rogue
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885c379b65
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queuecircleat now draws stars instead if stereo::mode or in spherical geometry
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2018-07-23 16:17:49 +02:00 |
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Zeno Rogue
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b502b7025d
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improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
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2018-07-22 15:54:44 +02:00 |
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Zeno Rogue
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4965fd8a83
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the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective)
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2018-07-17 14:38:32 +02:00 |
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Zeno Rogue
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03acf4ae65
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Close/open/trapdoors and Rugs now look better in non-standard geometries.
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2018-07-16 21:42:50 +02:00 |
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Zeno Rogue
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4d61f2169e
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irr:: Orb of the Sword and Kraken.
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2018-07-16 21:41:59 +02:00 |
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