Zeno Rogue
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841108726c
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new system for honeycombs in action
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2022-08-26 12:27:57 +02:00 |
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Zeno Rogue
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793148729b
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An option to play on a disk (and use bounded space rules). Also renamed 'bounded' flag to 'closed' or similar, and improved Halloween
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2022-05-21 13:08:42 +02:00 |
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Zeno Rogue
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b46221bad8
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Lazurite Figurines no longer appear immediately after using an Orb of Safety
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2022-02-03 01:07:30 +01:00 |
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Zeno Rogue
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064ac7de63
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fixed racing official track generation
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2022-02-02 03:07:12 +01:00 |
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Zeno Rogue
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fbc32c6bc4
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don't set landparam for hunting dogs outside of laHunting
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2021-08-08 22:12:32 +02:00 |
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Zeno Rogue
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eae1b67013
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2021-08-04 20:22:52 +02:00 |
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Zeno Rogue
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9896f8d311
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fixed BabyTortoise generation for ls::single()
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2021-08-04 20:18:54 +02:00 |
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Zeno Rogue
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965b40cf11
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Merge pull request #279 from jruderman/ndfe
Fix discontinuity in notDippingForExtra
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2021-08-04 19:09:58 +02:00 |
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Zeno Rogue
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0f746b5009
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Merge pull request #281 from jruderman/gen_no_stun
Clear stuntime when generating new monsters
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2021-08-04 19:09:18 +02:00 |
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Jesse Ruderman
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d8509a0528
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Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup
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2021-08-03 17:15:53 -07:00 |
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Jesse Ruderman
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85cfd1d01f
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Clear stuntime when generating new monsters
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2021-08-03 16:32:04 -07:00 |
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Jesse Ruderman
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ddd4f81b97
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Fix discontinuity in notDippingForExtra
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2021-08-02 22:37:23 -07:00 |
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Zeno Rogue
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da4429e327
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disabled surround problemfix in arb
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2021-07-31 15:14:31 +02:00 |
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Zeno Rogue
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bc79fd05df
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changed names generateAlts to extend_altmap and createAlternateMap to create_altmap
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2021-07-31 15:13:44 +02:00 |
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Zeno Rogue
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79bc004b2b
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Merge pull request #256 from jruderman/dc_far
Prevent dice overlap after an animated die rolls away
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2021-07-21 10:16:15 +02:00 |
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Zeno Rogue
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eedca281ef
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Merge pull request #250 from jruderman/mirror_p
Palace no longer generates monsters on mirrors
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2021-07-21 10:15:31 +02:00 |
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Jesse Ruderman
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ecfbe7de49
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Prevent dice overlap after an animated die rolls away
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2021-07-20 05:39:52 -07:00 |
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Zeno Rogue
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d765104f7f
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Merge pull request #249 from jruderman/ruin_treas
Ruined City treasure now increases with the correct kill types
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2021-07-19 20:54:50 +02:00 |
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Jesse Ruderman
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c894e8dd61
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Palace no longer generates monsters on mirrors
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2021-07-19 03:33:50 -07:00 |
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Jesse Ruderman
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01509406a3
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Ruined City treasure now increases with the correct kill types
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2021-07-19 02:28:29 -07:00 |
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Jesse Ruderman
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6b781bc0d8
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Cursed Canyon no longer generates monsters in walls
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2021-07-19 02:14:01 -07:00 |
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Zeno Rogue
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7aec4c3cf1
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reg3:: changed the remaining refs to adjacent_dirs to dirdist; S7 to c->type
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2021-07-11 16:18:04 +02:00 |
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Jesse Ruderman
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8794c78ad9
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Orb of Safety excludes more monsters
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2021-07-01 01:24:39 -07:00 |
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Zeno Rogue
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3a0b383b9b
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out_of_bounds cell
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2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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e819552986
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dice:: shapes for other geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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5e1bea6c3b
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Cursed Land: less turrets
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a9ec2be47e
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included fires in Cursed to make the Curse of Water have a positive aspect
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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49ba1a7fc4
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Orb of Luck improved
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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9e92595c5e
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improved the generation of Cursed Land
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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809d1510c2
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first approach to Cursed Land
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2021-05-17 14:20:02 +02:00 |
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Zeno Rogue
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2135d1b798
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reptilecheat makes Hunting empty
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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e960b82e17
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fixed Crossroads in ls::single, also enabled Crossroads V
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2021-04-23 19:45:50 +02:00 |
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Zeno Rogue
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f3b359940e
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fixed single-land Camelot
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2021-04-23 19:14:37 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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ec2dedf678
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fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
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2021-03-07 17:55:57 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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1b8b2f4c1e
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fixed a bug in notDippingFor
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2020-12-24 06:07:14 +01:00 |
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Zeno Rogue
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9b1a34d4ec
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fixed freeze on binary tiling X R
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2020-11-14 14:17:03 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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fe2d9e7da8
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added a hook on cellgen
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2020-08-23 00:16:32 +02:00 |
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Zeno Rogue
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8443095d47
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in canvas land, walls are generated if GDIM==3, not only if WDIM==3
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2020-06-03 15:45:25 +02:00 |
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Zeno Rogue
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c11d36089d
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randpat mode for Zebra, Wet and Frog
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2020-05-29 02:55:44 +02:00 |
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Zeno Rogue
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89bba619f0
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farlands: do not create farlands in quotient spaces
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2020-05-28 01:41:54 +02:00 |
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Zeno Rogue
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a6acc5375e
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added one CAP_COMPLEX2 guard
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2020-05-25 02:31:57 +02:00 |
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Zeno Rogue
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1b96658a05
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fake curvature
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2020-05-15 11:46:26 +02:00 |
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Zeno Rogue
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c6665470aa
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do not do Farlands outside of hyperbolic geometry
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2020-05-01 12:28:16 +02:00 |
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Zeno Rogue
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11d119766d
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CA for infinite
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2020-04-12 20:33:53 +02:00 |
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Zeno Rogue
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577cdef203
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Wetland rebalanced
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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cfbd5f830c
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fixed some warnings and errors with ll to int assignment
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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548f1d3c1e
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separated function set_land_for_geometry
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2020-04-05 10:58:56 +02:00 |
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Zeno Rogue
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ca59e464b1
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fixed Baby Tortoise colors in tour/PTM
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2020-03-16 21:33:37 +01:00 |
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Zeno Rogue
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b9a1ddbde9
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fixed Tortoises losing their colors
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2020-03-16 21:33:22 +01:00 |
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Zeno Rogue
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95aace3566
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Windy: no more treasures with reptilecheat
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2020-03-16 21:05:11 +01:00 |
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Zeno Rogue
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83407fe2db
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Frogs are not generated until you are in Frog Park or have treasure
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2020-03-12 10:31:25 +01:00 |
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Zeno Rogue
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8e0c066e33
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rollback Hunting Dog
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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d077dc959c
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do not generate Hunter Guards on top of other monsters, e.g. sandworms
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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9ded3f8c7c
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changes:: fixed Galapagos
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a33c4b8e50
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fixed wrong treasure used for Frog balance
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d84d8610b2
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eclectic: disable charged and sandstone walls next to other lands
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e48af2bb3
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world turtles
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f04a73695d
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made Farlands more interesting
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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b0eb4e816b
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location.cpp now defines constants global_distance_limit and iteration_limit
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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277f29f608
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limited the world size to 10^7553
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a636138ef7
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rebalanced Frog Park
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2a092b9624
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hrand >= 90 not >
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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421d04e98e
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wandering monsters
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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aec3589260
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adjusted Frog Park to other geometries
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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22127cadcd
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eclectic:: improvements
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e1464b6bd
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extracted is_zebra_trapdoor as a function
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d1bbc6e83e
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wfcgen, and generating laEclectic
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f7135800b6
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generating laWet and laFrog
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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3441d86d2c
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reptilecheat disables stuff in the Minefield
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2020-02-13 11:07:28 +01:00 |
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Zeno Rogue
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f05fa60400
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added MAXMDIM guards
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2020-01-29 18:18:51 +01:00 |
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Zeno Rogue
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e2f944c6d2
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reg3: reduced barlev inside cyclic lands
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2020-01-28 19:46:42 +01:00 |
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Zeno Rogue
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27e19ca5ca
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mapeditor:: canvas_default_wall can be set now
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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7fd199dd49
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reg3:: nice Zebra and Graveyard patterns
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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2e2eb4e212
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clearing:: reptilecheat now disables fruits and Foxes
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2020-01-02 16:56:13 +01:00 |
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Zeno Rogue
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e4b2453313
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arb:: patterns configuration
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2019-12-27 22:59:50 +01:00 |
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Zeno Rogue
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6c61162392
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merge
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2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
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873c679c01
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strengthened the Clearing walls
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2019-12-26 09:40:07 +01:00 |
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Zeno Rogue
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9d88528939
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replaced TEMPLE_EACH with function temple_layer_size()
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2019-12-14 12:35:03 +01:00 |
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Zeno Rogue
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7f09bb6259
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replaced macro VALENCE with function valence()
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2019-12-14 12:31:20 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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f772f9b7fd
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replaced 'archimedean' with 'arcm::in()'
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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0a9ec78c18
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remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
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2019-12-14 11:57:23 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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e8a39e6663
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replaced euclid3:: with euc::
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2019-12-08 11:01:28 +01:00 |
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Zeno Rogue
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ddb5d07ff6
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cleanup in Euclidean
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2019-12-08 10:59:09 +01:00 |
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Zeno Rogue
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17cd694952
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improved CA simulator
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2019-12-07 11:12:46 +01:00 |
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Zeno Rogue
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f46967efb9
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removed assignment of gp::loc to tie as Clang does not like it
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2019-11-30 18:55:02 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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d63b14da5c
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PIU now works in the underlying map -- underlying geometry only is too fragile
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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2acf7b572c
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fixed Euclidean Torus Land of Storm
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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1cba452f07
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rewritten the Euclidean geometry
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2019-11-30 18:06:47 +01:00 |
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Zeno Rogue
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0d80fea18b
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prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety
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2019-10-27 02:43:28 +02:00 |
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