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made Farlands more interesting

This commit is contained in:
Zeno Rogue 2020-03-01 14:54:07 +01:00
parent 613577935c
commit f04a73695d

View File

@ -2607,7 +2607,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
break;
case laMemory:
c->wall = waChasm;
if(d >= 7) c->wall = waChasm;
if(d == 7 && !c->monst && hrand(2000) < 4)
#if CAP_RACING
if(!racing::on)
@ -2901,8 +2901,18 @@ EX void setdist(cell *c, int d, cell *from) {
// the number of tiles in the standard geometry has about 7553 digits!
int gdist = abs(c->master->distance);
if(gdist > global_distance_limit) {
c->wall = waNone;
c->item = itOrbSafety;
gdist -= global_distance_limit;
if(d == 8 && hrand(100) < gdist) {
if(!isMultitile(c)) c->monst = moNone;
if(!do_not_touch_this_wall(c)) {
setland(c, laMemory);
c->wall = waChasm;
c->item = itNone;
}
}
if(d == 7 && c->land == laMemory && hrand(100) < 5) {
c->wall = waTrapdoor, c->item = itOrbSafety;
}
}
ONEMPTY if(!c->item) {