Prevent dice overlap after an animated die rolls away

This commit is contained in:
Jesse Ruderman 2021-07-20 05:39:52 -07:00
parent 8c6aba5f6f
commit ecfbe7de49
1 changed files with 2 additions and 1 deletions

View File

@ -2587,8 +2587,9 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
case laDice: {
#if CAP_COMPLEX2
if(fargen)
if(fargen && !c->monst && !c->wall) {
dice::generate_full(c, items[itDice] + yendor::hardness());
}
#endif
break;
}