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Merge pull request #256 from jruderman/dc_far

Prevent dice overlap after an animated die rolls away
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Zeno Rogue 2021-07-21 10:16:15 +02:00 committed by GitHub
commit 79bc004b2b
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@ -2587,8 +2587,9 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
case laDice: {
#if CAP_COMPLEX2
if(fargen)
if(fargen && !c->monst && !c->wall) {
dice::generate_full(c, items[itDice] + yendor::hardness());
}
#endif
break;
}