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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-28 11:00:34 +00:00
Commit Graph

385 Commits

Author SHA1 Message Date
Jesse Ruderman
ddd4f81b97 Fix discontinuity in notDippingForExtra 2021-08-02 22:37:23 -07:00
Zeno Rogue
da4429e327 disabled surround problemfix in arb 2021-07-31 15:14:31 +02:00
Zeno Rogue
bc79fd05df changed names generateAlts to extend_altmap and createAlternateMap to create_altmap 2021-07-31 15:13:44 +02:00
Zeno Rogue
79bc004b2b
Merge pull request #256 from jruderman/dc_far
Prevent dice overlap after an animated die rolls away
2021-07-21 10:16:15 +02:00
Zeno Rogue
eedca281ef
Merge pull request #250 from jruderman/mirror_p
Palace no longer generates monsters on mirrors
2021-07-21 10:15:31 +02:00
Jesse Ruderman
ecfbe7de49 Prevent dice overlap after an animated die rolls away 2021-07-20 05:39:52 -07:00
Zeno Rogue
d765104f7f
Merge pull request #249 from jruderman/ruin_treas
Ruined City treasure now increases with the correct kill types
2021-07-19 20:54:50 +02:00
Jesse Ruderman
c894e8dd61 Palace no longer generates monsters on mirrors 2021-07-19 03:33:50 -07:00
Jesse Ruderman
01509406a3 Ruined City treasure now increases with the correct kill types 2021-07-19 02:28:29 -07:00
Jesse Ruderman
6b781bc0d8 Cursed Canyon no longer generates monsters in walls 2021-07-19 02:14:01 -07:00
Zeno Rogue
7aec4c3cf1 reg3:: changed the remaining refs to adjacent_dirs to dirdist; S7 to c->type 2021-07-11 16:18:04 +02:00
Jesse Ruderman
8794c78ad9 Orb of Safety excludes more monsters 2021-07-01 01:24:39 -07:00
Zeno Rogue
3a0b383b9b out_of_bounds cell 2021-06-17 09:44:48 +02:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
e819552986 dice:: shapes for other geometries 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
feaef63f22 first version of the Land of Dice 2021-05-23 16:00:50 +02:00
Zeno Rogue
5e1bea6c3b Cursed Land: less turrets 2021-05-23 16:00:50 +02:00
Zeno Rogue
a9ec2be47e included fires in Cursed to make the Curse of Water have a positive aspect 2021-05-23 16:00:49 +02:00
Zeno Rogue
49ba1a7fc4 Orb of Luck improved 2021-05-23 16:00:49 +02:00
Zeno Rogue
9e92595c5e improved the generation of Cursed Land 2021-05-23 16:00:49 +02:00
Zeno Rogue
809d1510c2 first approach to Cursed Land 2021-05-17 14:20:02 +02:00
Zeno Rogue
2135d1b798 reptilecheat makes Hunting empty 2021-05-01 14:14:28 +02:00
Zeno Rogue
e960b82e17 fixed Crossroads in ls::single, also enabled Crossroads V 2021-04-23 19:45:50 +02:00
Zeno Rogue
f3b359940e fixed single-land Camelot 2021-04-23 19:14:37 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
ec2dedf678 fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit 2021-03-07 17:55:57 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
1b8b2f4c1e fixed a bug in notDippingFor 2020-12-24 06:07:14 +01:00
Zeno Rogue
9b1a34d4ec fixed freeze on binary tiling X R 2020-11-14 14:17:03 +01:00
Zeno Rogue
d64c5e338c extra guards 2020-10-15 16:33:52 +02:00
Zeno Rogue
fe2d9e7da8 added a hook on cellgen 2020-08-23 00:16:32 +02:00
Zeno Rogue
8443095d47 in canvas land, walls are generated if GDIM==3, not only if WDIM==3 2020-06-03 15:45:25 +02:00
Zeno Rogue
c11d36089d randpat mode for Zebra, Wet and Frog 2020-05-29 02:55:44 +02:00
Zeno Rogue
89bba619f0 farlands: do not create farlands in quotient spaces 2020-05-28 01:41:54 +02:00
Zeno Rogue
a6acc5375e added one CAP_COMPLEX2 guard 2020-05-25 02:31:57 +02:00
Zeno Rogue
1b96658a05 fake curvature 2020-05-15 11:46:26 +02:00
Zeno Rogue
c6665470aa do not do Farlands outside of hyperbolic geometry 2020-05-01 12:28:16 +02:00
Zeno Rogue
11d119766d CA for infinite 2020-04-12 20:33:53 +02:00
Zeno Rogue
577cdef203 Wetland rebalanced 2020-04-06 09:13:20 +02:00
Zeno Rogue
cfbd5f830c fixed some warnings and errors with ll to int assignment 2020-04-06 09:13:20 +02:00
Zeno Rogue
548f1d3c1e separated function set_land_for_geometry 2020-04-05 10:58:56 +02:00
Zeno Rogue
ca59e464b1 fixed Baby Tortoise colors in tour/PTM 2020-03-16 21:33:37 +01:00
Zeno Rogue
b9a1ddbde9 fixed Tortoises losing their colors 2020-03-16 21:33:22 +01:00
Zeno Rogue
95aace3566 Windy: no more treasures with reptilecheat 2020-03-16 21:05:11 +01:00
Zeno Rogue
83407fe2db Frogs are not generated until you are in Frog Park or have treasure 2020-03-12 10:31:25 +01:00
Zeno Rogue
8e0c066e33 rollback Hunting Dog 2020-03-07 04:47:11 +01:00
Zeno Rogue
d077dc959c do not generate Hunter Guards on top of other monsters, e.g. sandworms 2020-03-07 04:47:11 +01:00
Zeno Rogue
9ded3f8c7c changes:: fixed Galapagos 2020-03-07 04:47:10 +01:00
Zeno Rogue
a33c4b8e50 fixed wrong treasure used for Frog balance 2020-03-07 04:47:10 +01:00
Zeno Rogue
d84d8610b2 eclectic: disable charged and sandstone walls next to other lands 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e48af2bb3 world turtles 2020-03-07 04:47:10 +01:00
Zeno Rogue
f04a73695d made Farlands more interesting 2020-03-07 04:47:10 +01:00
Zeno Rogue
b0eb4e816b location.cpp now defines constants global_distance_limit and iteration_limit 2020-03-07 04:47:10 +01:00
Zeno Rogue
277f29f608 limited the world size to 10^7553 2020-03-07 04:47:10 +01:00
Zeno Rogue
a636138ef7 rebalanced Frog Park 2020-03-07 04:47:10 +01:00
Zeno Rogue
2a092b9624 hrand >= 90 not > 2020-03-07 04:47:10 +01:00
Zeno Rogue
421d04e98e wandering monsters 2020-03-07 04:47:10 +01:00
Zeno Rogue
aec3589260 adjusted Frog Park to other geometries 2020-03-07 04:47:10 +01:00
Zeno Rogue
22127cadcd eclectic:: improvements 2020-03-07 04:47:10 +01:00
Zeno Rogue
6d29728326 replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water 2020-03-07 04:47:10 +01:00
Zeno Rogue
5e1464b6bd extracted is_zebra_trapdoor as a function 2020-03-07 04:47:10 +01:00
Zeno Rogue
d1bbc6e83e wfcgen, and generating laEclectic 2020-03-07 04:47:10 +01:00
Zeno Rogue
f7135800b6 generating laWet and laFrog 2020-03-07 04:47:10 +01:00
Zeno Rogue
3441d86d2c reptilecheat disables stuff in the Minefield 2020-02-13 11:07:28 +01:00
Zeno Rogue
f05fa60400 added MAXMDIM guards 2020-01-29 18:18:51 +01:00
Zeno Rogue
e2f944c6d2 reg3: reduced barlev inside cyclic lands 2020-01-28 19:46:42 +01:00
Zeno Rogue
27e19ca5ca mapeditor:: canvas_default_wall can be set now 2020-01-28 17:58:55 +01:00
Zeno Rogue
7fd199dd49 reg3:: nice Zebra and Graveyard patterns 2020-01-28 17:58:55 +01:00
Zeno Rogue
2e2eb4e212 clearing:: reptilecheat now disables fruits and Foxes 2020-01-02 16:56:13 +01:00
Zeno Rogue
e4b2453313 arb:: patterns configuration 2019-12-27 22:59:50 +01:00
Zeno Rogue
6c61162392 merge 2019-12-26 22:40:41 +01:00
Zeno Rogue
873c679c01 strengthened the Clearing walls 2019-12-26 09:40:07 +01:00
Zeno Rogue
9d88528939 replaced TEMPLE_EACH with function temple_layer_size() 2019-12-14 12:35:03 +01:00
Zeno Rogue
7f09bb6259 replaced macro VALENCE with function valence() 2019-12-14 12:31:20 +01:00
Zeno Rogue
769982040d renamed solnihv:: to sn:: and solnih to sn::in() 2019-12-14 12:28:45 +01:00
Zeno Rogue
d5c8aebf16 renamed binary:: to bt:: and binarytiling to bt::in() 2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd replaced 'archimedean' with 'arcm::in()' 2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18 remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7) 2019-12-14 11:57:23 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00
Zeno Rogue
e8a39e6663 replaced euclid3:: with euc:: 2019-12-08 11:01:28 +01:00
Zeno Rogue
ddb5d07ff6 cleanup in Euclidean 2019-12-08 10:59:09 +01:00
Zeno Rogue
17cd694952 improved CA simulator 2019-12-07 11:12:46 +01:00
Zeno Rogue
f46967efb9 removed assignment of gp::loc to tie as Clang does not like it 2019-11-30 18:55:02 +01:00
Zeno Rogue
5add972bdd product:: using in_h2xe() and in_s2xe() more consistently 2019-11-30 18:06:48 +01:00
Zeno Rogue
d63b14da5c PIU now works in the underlying map -- underlying geometry only is too fragile 2019-11-30 18:06:47 +01:00
Zeno Rogue
2acf7b572c fixed Euclidean Torus Land of Storm 2019-11-30 18:06:47 +01:00
Zeno Rogue
1cba452f07 rewritten the Euclidean geometry 2019-11-30 18:06:47 +01:00
Zeno Rogue
0d80fea18b prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety 2019-10-27 02:43:28 +02:00
Zeno Rogue
51ffd708d0 camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters 2019-10-10 13:49:35 +02:00
Zeno Rogue
9850dd557e in 3D geometries, patterns may create walls 2019-10-06 13:05:39 +02:00
Zeno Rogue
05d97dd014 free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo) 2019-10-05 18:55:11 +02:00
Zeno Rogue
d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
Zeno Rogue
d1bf6fef5e replaced product::product_sphere() 2019-09-12 22:50:16 +02:00
Zeno Rogue
e8c7285cc2 product:: lands in S2xE 2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
Zeno Rogue
f224cc1027 no Hedgehog Warriors in SL2 2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00