Jesse Ruderman
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ddd4f81b97
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Fix discontinuity in notDippingForExtra
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2021-08-02 22:37:23 -07:00 |
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Zeno Rogue
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da4429e327
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disabled surround problemfix in arb
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2021-07-31 15:14:31 +02:00 |
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Zeno Rogue
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bc79fd05df
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changed names generateAlts to extend_altmap and createAlternateMap to create_altmap
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2021-07-31 15:13:44 +02:00 |
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Zeno Rogue
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79bc004b2b
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Merge pull request #256 from jruderman/dc_far
Prevent dice overlap after an animated die rolls away
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2021-07-21 10:16:15 +02:00 |
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Zeno Rogue
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eedca281ef
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Merge pull request #250 from jruderman/mirror_p
Palace no longer generates monsters on mirrors
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2021-07-21 10:15:31 +02:00 |
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Jesse Ruderman
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ecfbe7de49
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Prevent dice overlap after an animated die rolls away
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2021-07-20 05:39:52 -07:00 |
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Zeno Rogue
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d765104f7f
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Merge pull request #249 from jruderman/ruin_treas
Ruined City treasure now increases with the correct kill types
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2021-07-19 20:54:50 +02:00 |
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Jesse Ruderman
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c894e8dd61
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Palace no longer generates monsters on mirrors
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2021-07-19 03:33:50 -07:00 |
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Jesse Ruderman
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01509406a3
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Ruined City treasure now increases with the correct kill types
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2021-07-19 02:28:29 -07:00 |
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Jesse Ruderman
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6b781bc0d8
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Cursed Canyon no longer generates monsters in walls
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2021-07-19 02:14:01 -07:00 |
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Zeno Rogue
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7aec4c3cf1
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reg3:: changed the remaining refs to adjacent_dirs to dirdist; S7 to c->type
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2021-07-11 16:18:04 +02:00 |
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Jesse Ruderman
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8794c78ad9
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Orb of Safety excludes more monsters
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2021-07-01 01:24:39 -07:00 |
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Zeno Rogue
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3a0b383b9b
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out_of_bounds cell
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2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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e819552986
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dice:: shapes for other geometries
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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feaef63f22
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first version of the Land of Dice
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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5e1bea6c3b
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Cursed Land: less turrets
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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a9ec2be47e
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included fires in Cursed to make the Curse of Water have a positive aspect
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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49ba1a7fc4
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Orb of Luck improved
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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9e92595c5e
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improved the generation of Cursed Land
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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809d1510c2
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first approach to Cursed Land
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2021-05-17 14:20:02 +02:00 |
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Zeno Rogue
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2135d1b798
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reptilecheat makes Hunting empty
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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e960b82e17
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fixed Crossroads in ls::single, also enabled Crossroads V
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2021-04-23 19:45:50 +02:00 |
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Zeno Rogue
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f3b359940e
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fixed single-land Camelot
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2021-04-23 19:14:37 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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ec2dedf678
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fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
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2021-03-07 17:55:57 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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1b8b2f4c1e
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fixed a bug in notDippingFor
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2020-12-24 06:07:14 +01:00 |
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Zeno Rogue
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9b1a34d4ec
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fixed freeze on binary tiling X R
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2020-11-14 14:17:03 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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fe2d9e7da8
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added a hook on cellgen
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2020-08-23 00:16:32 +02:00 |
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Zeno Rogue
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8443095d47
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in canvas land, walls are generated if GDIM==3, not only if WDIM==3
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2020-06-03 15:45:25 +02:00 |
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Zeno Rogue
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c11d36089d
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randpat mode for Zebra, Wet and Frog
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2020-05-29 02:55:44 +02:00 |
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Zeno Rogue
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89bba619f0
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farlands: do not create farlands in quotient spaces
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2020-05-28 01:41:54 +02:00 |
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Zeno Rogue
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a6acc5375e
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added one CAP_COMPLEX2 guard
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2020-05-25 02:31:57 +02:00 |
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Zeno Rogue
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1b96658a05
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fake curvature
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2020-05-15 11:46:26 +02:00 |
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Zeno Rogue
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c6665470aa
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do not do Farlands outside of hyperbolic geometry
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2020-05-01 12:28:16 +02:00 |
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Zeno Rogue
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11d119766d
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CA for infinite
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2020-04-12 20:33:53 +02:00 |
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Zeno Rogue
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577cdef203
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Wetland rebalanced
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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cfbd5f830c
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fixed some warnings and errors with ll to int assignment
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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548f1d3c1e
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separated function set_land_for_geometry
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2020-04-05 10:58:56 +02:00 |
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Zeno Rogue
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ca59e464b1
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fixed Baby Tortoise colors in tour/PTM
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2020-03-16 21:33:37 +01:00 |
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Zeno Rogue
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b9a1ddbde9
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fixed Tortoises losing their colors
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2020-03-16 21:33:22 +01:00 |
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Zeno Rogue
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95aace3566
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Windy: no more treasures with reptilecheat
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2020-03-16 21:05:11 +01:00 |
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Zeno Rogue
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83407fe2db
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Frogs are not generated until you are in Frog Park or have treasure
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2020-03-12 10:31:25 +01:00 |
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Zeno Rogue
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8e0c066e33
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rollback Hunting Dog
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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d077dc959c
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do not generate Hunter Guards on top of other monsters, e.g. sandworms
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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9ded3f8c7c
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changes:: fixed Galapagos
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a33c4b8e50
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fixed wrong treasure used for Frog balance
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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d84d8610b2
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eclectic: disable charged and sandstone walls next to other lands
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e48af2bb3
|
world turtles
|
2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f04a73695d
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made Farlands more interesting
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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b0eb4e816b
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location.cpp now defines constants global_distance_limit and iteration_limit
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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277f29f608
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limited the world size to 10^7553
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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a636138ef7
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rebalanced Frog Park
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2a092b9624
|
hrand >= 90 not >
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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421d04e98e
|
wandering monsters
|
2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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aec3589260
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adjusted Frog Park to other geometries
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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22127cadcd
|
eclectic:: improvements
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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6d29728326
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replaced weaSea with seaDeepWater in Galapagos and Irradiated, and adjusted the rules -- effects like snakepile now create shallow water
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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5e1464b6bd
|
extracted is_zebra_trapdoor as a function
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
|
d1bbc6e83e
|
wfcgen, and generating laEclectic
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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f7135800b6
|
generating laWet and laFrog
|
2020-03-07 04:47:10 +01:00 |
|
Zeno Rogue
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3441d86d2c
|
reptilecheat disables stuff in the Minefield
|
2020-02-13 11:07:28 +01:00 |
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Zeno Rogue
|
f05fa60400
|
added MAXMDIM guards
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2020-01-29 18:18:51 +01:00 |
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Zeno Rogue
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e2f944c6d2
|
reg3: reduced barlev inside cyclic lands
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2020-01-28 19:46:42 +01:00 |
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Zeno Rogue
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27e19ca5ca
|
mapeditor:: canvas_default_wall can be set now
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2020-01-28 17:58:55 +01:00 |
|
Zeno Rogue
|
7fd199dd49
|
reg3:: nice Zebra and Graveyard patterns
|
2020-01-28 17:58:55 +01:00 |
|
Zeno Rogue
|
2e2eb4e212
|
clearing:: reptilecheat now disables fruits and Foxes
|
2020-01-02 16:56:13 +01:00 |
|
Zeno Rogue
|
e4b2453313
|
arb:: patterns configuration
|
2019-12-27 22:59:50 +01:00 |
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Zeno Rogue
|
6c61162392
|
merge
|
2019-12-26 22:40:41 +01:00 |
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Zeno Rogue
|
873c679c01
|
strengthened the Clearing walls
|
2019-12-26 09:40:07 +01:00 |
|
Zeno Rogue
|
9d88528939
|
replaced TEMPLE_EACH with function temple_layer_size()
|
2019-12-14 12:35:03 +01:00 |
|
Zeno Rogue
|
7f09bb6259
|
replaced macro VALENCE with function valence()
|
2019-12-14 12:31:20 +01:00 |
|
Zeno Rogue
|
769982040d
|
renamed solnihv:: to sn:: and solnih to sn::in()
|
2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
|
d5c8aebf16
|
renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
|
f772f9b7fd
|
replaced 'archimedean' with 'arcm::in()'
|
2019-12-14 11:57:23 +01:00 |
|
Zeno Rogue
|
0a9ec78c18
|
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
|
2019-12-14 11:57:23 +01:00 |
|
Zeno Rogue
|
26fb19e7a8
|
subdivided game.cpp; split movepcto into separate functions
|
2019-12-08 20:07:02 +01:00 |
|
Zeno Rogue
|
e8a39e6663
|
replaced euclid3:: with euc::
|
2019-12-08 11:01:28 +01:00 |
|
Zeno Rogue
|
ddb5d07ff6
|
cleanup in Euclidean
|
2019-12-08 10:59:09 +01:00 |
|
Zeno Rogue
|
17cd694952
|
improved CA simulator
|
2019-12-07 11:12:46 +01:00 |
|
Zeno Rogue
|
f46967efb9
|
removed assignment of gp::loc to tie as Clang does not like it
|
2019-11-30 18:55:02 +01:00 |
|
Zeno Rogue
|
5add972bdd
|
product:: using in_h2xe() and in_s2xe() more consistently
|
2019-11-30 18:06:48 +01:00 |
|
Zeno Rogue
|
d63b14da5c
|
PIU now works in the underlying map -- underlying geometry only is too fragile
|
2019-11-30 18:06:47 +01:00 |
|
Zeno Rogue
|
2acf7b572c
|
fixed Euclidean Torus Land of Storm
|
2019-11-30 18:06:47 +01:00 |
|
Zeno Rogue
|
1cba452f07
|
rewritten the Euclidean geometry
|
2019-11-30 18:06:47 +01:00 |
|
Zeno Rogue
|
0d80fea18b
|
prevented Gadflies, Hunting Dogs and Vine Beasts from appearing after using Orb of Safety
|
2019-10-27 02:43:28 +02:00 |
|
Zeno Rogue
|
51ffd708d0
|
camelot_monster() and emerald_monster() to prevent wandering monster generating incorrect monsters
|
2019-10-10 13:49:35 +02:00 |
|
Zeno Rogue
|
9850dd557e
|
in 3D geometries, patterns may create walls
|
2019-10-06 13:05:39 +02:00 |
|
Zeno Rogue
|
05d97dd014
|
free Orbs of Safety in the Land of Eternal Motion in Orb Strategy Chaos Mode (combo)
|
2019-10-05 18:55:11 +02:00 |
|
Zeno Rogue
|
d6ab96f821
|
non-isotropic hyperbolic space
|
2019-10-01 05:03:46 +02:00 |
|
Zeno Rogue
|
d1bf6fef5e
|
replaced product::product_sphere()
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
e8c7285cc2
|
product:: lands in S2xE
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
82f24b4b6c
|
exporting necessary stuff all over (in progress)
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
9647cbd47e
|
added #include hyper.h to all cpp files
|
2019-09-12 22:50:16 +02:00 |
|
Zeno Rogue
|
d046211a9c
|
better flagging of geometries, and isometry spaces nicely selectable
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
f224cc1027
|
no Hedgehog Warriors in SL2
|
2019-09-12 22:50:15 +02:00 |
|
Zeno Rogue
|
1e6970ca28
|
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
|
2019-09-12 22:50:15 +02:00 |
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