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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-27 22:39:53 +00:00
Commit Graph

108 Commits

Author SHA1 Message Date
Zeno Rogue
d67316454c linewidth bugs fixed when MINIMIZE_GL_CALLS 2019-09-12 22:50:09 +02:00
Zeno Rogue
5476b33e94 fixed to work on OPENGL 1.0 2019-09-12 22:50:08 +02:00
Zeno Rogue
77bd96e6b5 switch_to_text, needed for iOS 2019-09-12 22:50:08 +02:00
Zeno Rogue
13b5223ffb fixed missing 3 to SHDIM in shaders.cpp 2019-09-12 22:50:08 +02:00
Zeno Rogue
0f98146d20 3D:: correct shift matrix in stereo mode 2019-09-12 22:50:08 +02:00
Zeno Rogue
3da305b4ca fog is now affected by the background color 2019-09-12 22:50:06 +02:00
Zeno Rogue
8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
Zeno Rogue
6aeba2d906 fixed glDepthMask and thus shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
e5d6278ab1 disabled set_depthwrite since it has weird results 2019-09-12 22:50:00 +02:00
Zeno Rogue
6e2cf3d2e7 fixed glDisable -> glDepthMask 2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue
c19ffb3597 fixes to projection streamlining 2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
Zeno Rogue
2121aacaaf 3d:: clipping configurable 2019-09-12 22:38:47 +02:00
Zeno Rogue
f399a8c980 3d:: shader acceleration in the band model 2019-09-12 22:38:47 +02:00
Zeno Rogue
ad4ecbde0e 3d:: fog in non-native models 2019-09-12 22:38:47 +02:00
Zeno Rogue
bc3e7f2e95 3d:: shader acceleration for 3D ball and 3D halfspace 2019-09-12 22:38:47 +02:00
Zeno Rogue
5116d745c4 gldraw:: offset and texture_offset are now separate 2019-09-12 22:38:47 +02:00
Zeno Rogue
5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
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54f278963c renamed MAXDIM to MAXMDIM (conflict with crystal) 2019-09-12 22:38:42 +02:00
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3c7824d51e 3d:: fixed implicit conversion warning in GLSL 2019-09-12 22:38:40 +02:00
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fb71d4fd15 3D:: sightranges are now configurable 2019-09-12 22:38:40 +02:00
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259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
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1fcf58e17a 3D:: shader variants for R3 and S3 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
Zeno Rogue
952f1c44fe minor fixes to color handling 2019-02-06 18:54:29 +01:00
Charlène
9cee52cf81 Fix colors for big endian architectures. 2019-02-06 18:50:36 +01:00
Zeno Rogue
8ac1cf8731 fixed some issues with commandline arguments (svg shots made correctly from cli) 2019-02-06 18:48:52 +01:00
Zeno Rogue
e25bc8e455 glhr:: shaderside projection for the half-plane model 2018-11-19 20:53:35 +01:00
Zeno Rogue
50a86d1e88 glhr:: shader-side band now ignores depth 2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8 shaderside projection 2018-11-18 18:26:55 +01:00
Zeno Rogue
35353fe70e faster graphics with MINIMIZE_GL_CALLS 2018-09-04 23:27:27 +02:00
Zeno Rogue
1ab460ffb1 type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion 2018-09-04 19:53:42 +02:00
Zeno Rogue
4d2f79ba95 rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean. 2018-07-22 00:39:57 +02:00
Arthur O'Dwyer
62db7ee250 Eliminate VLAs for the benefit of MSVC. 2018-06-29 14:13:59 -07:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
0941411ffc .. to last commit 2018-04-06 00:33:03 +02:00
Zeno Rogue
d3c9bfdd92 improved the quality of 3D models from conformal menu 2018-03-24 15:15:30 +01:00
Zeno Rogue
23a2a98893 10.3k 2018-03-02 13:11:53 +01:00
Zeno Rogue
7f9aaccc3c fixed VARCOLOR without shaders 2018-03-02 13:08:14 +01:00
Zeno Rogue
6080e96b99 fixed double-vertexbuffer issues 2018-02-20 21:11:32 +01:00
Zeno Rogue
0412ea7b7c glhr::id is now a constant; streamlined applymatrix 2018-02-20 11:30:39 +01:00
Zeno Rogue
759d9bbe8c more fixes for Android 2018-02-12 16:21:42 +01:00
Zeno Rogue
5d6a3e083a disabled DEBUG_GL 2018-02-12 13:12:48 +01:00
Zeno Rogue
1781554684 more work on the online version: fullscreen, orientation 2018-02-11 21:39:47 +01:00
Zeno Rogue
cab8a0a38f Works online now! 2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669 more changes to make it work on iOS 2018-02-11 02:19:49 +01:00
Zeno Rogue
1391a7fe4d more shader cleanup 2018-02-10 18:21:19 +01:00
Zeno Rogue
bfd17a57c6 made CAP_SHADERF work in Windows 2018-02-10 15:18:44 +01:00
Zeno Rogue
b80ac00a55 cleaner shader construction 2018-02-09 04:18:39 +01:00
Zeno Rogue
660af7827f Further OpenGL cleanup. Also fixed the problems with incorrect mouse control. 2018-02-09 03:40:46 +01:00
Zeno Rogue
120797d7ce uniformizing vertex attribute arrays 2018-02-09 01:46:14 +01:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
4966bde3d4 started work on shaders.cpp 2018-02-09 00:29:20 +01:00