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disabled DEBUG_GL
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@ -2,7 +2,9 @@
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// If CAP_SHADER is 0, OpenGL 1.0 is used.
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// If CAP_SHADER is 1, GLSL is used.
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#define DEBUG_GL 1
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#ifndef DEBUG_GL
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#define DEBUG_GL 0
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#endif
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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@ -13,7 +15,9 @@ void glError(const char* GLcall, const char* file, const int line) {
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}
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}
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#ifndef CAP_VERTEXBUFFER
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#define CAP_VERTEXBUFFER (ISWEB)
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#endif
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namespace glhr {
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