1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-17 02:34:48 +00:00
Commit Graph

6690 Commits

Author SHA1 Message Date
Zeno Rogue
cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue
db46f247c5 fixed a crash in perspective move 2020-12-31 19:11:14 +01:00
Zeno Rogue
4b3b7fead0 vr:: vr_distance correct in 2.5D 2020-12-31 19:11:14 +01:00
Zeno Rogue
9895da1483 indentation fix 2020-12-31 19:11:14 +01:00
Zeno Rogue
9dfa4516ed vr:: implemented eCompScreen::single 2020-12-31 19:11:14 +01:00
Zeno Rogue
1dc2041dab disable aura in vr 2020-12-31 19:11:14 +01:00
Zeno Rogue
8914330eb2 vr:: rearranging render() to remember projection data globally 2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue
483ea3369b precise VR pointing (in 2D; still need to send keys) 2020-12-31 19:11:14 +01:00
Zeno Rogue
d73b9f36cd refactored find_on_screen into pointable() and minimize_point_value 2020-12-31 19:11:14 +01:00
Zeno Rogue
0520eb132c vr:: vr move/rotate now changes the reference in eHeadest::model_viewing 2020-12-31 19:11:14 +01:00
Zeno Rogue
2c59aa0e14 precise mouseh in 2.5D 2020-12-31 19:11:14 +01:00
Zeno Rogue
8a63307ed5 moved mouse-line from rug to drawMarkers 2020-12-31 19:11:14 +01:00
Zeno Rogue
f7ba6108b2 refactored grid_prec 2020-12-31 19:11:14 +01:00
Zeno Rogue
e6ff8c041f pointing in 2D modes 2020-12-31 19:11:14 +01:00
Zeno Rogue
3b6071e9fb cli option dmc 2020-12-31 19:11:13 +01:00
Zeno Rogue
4cd6f84a78 movement commands change the reference in non-perspective 2020-12-31 19:11:13 +01:00
Zeno Rogue
2e0ddd5a48 vr:: correctly rendered 2D sphere 2020-12-31 19:11:13 +01:00
Zeno Rogue
6217ec4702 drawing:: removed hiliteclick debug 2020-12-31 19:11:13 +01:00
Zeno Rogue
391e9e7432 fixed sphereflipped! 2020-12-31 19:11:13 +01:00
Zeno Rogue
60c3f383b9 extra commandline option 2020-12-31 19:11:13 +01:00
Zeno Rogue
11e7ddc8ee Slaying is now marked useful in Eclectic and Brownian 2020-12-31 19:11:13 +01:00
Zeno Rogue
38eb8c5122 disk model in Euclidean and hyperbolic 2020-12-31 19:11:13 +01:00
Zeno Rogue
266e4e43c4 vr:: ... also hyperboloid in spherical 2020-12-31 19:11:13 +01:00
Zeno Rogue
69e121bd16 hemisphere works nicely in Euclidean and spherical 2020-12-31 19:11:13 +01:00
Zeno Rogue
f9d65a2e37 added some missing CAP_VR guards, more work on 2D in VR 2020-12-31 19:11:13 +01:00
Zeno Rogue
85ab111abb fixed a rendering bug with band in 3D 2020-12-31 19:11:13 +01:00
Zeno Rogue
eb6d186f00 2D models in 3D (WIP) 2020-12-31 19:11:13 +01:00
Zeno Rogue
da2042265b try to use VR in 2D geometries too 2020-12-31 19:11:13 +01:00
Zeno Rogue
ec70119c3e moved vr_scale_factor and vr_zshift to pconf, and added some new projection parameters for the future 2020-12-31 19:11:13 +01:00
Zeno Rogue
319bd1574f VR in non-perspective models 2020-12-26 23:00:51 +01:00
Zeno Rogue
7e1df6d9a3 additional convenience functions for Euclidean translations and scaling 2020-12-26 22:59:58 +01:00
Zeno Rogue
926ca2808a vr:: works with raycasting 2020-12-26 21:13:32 +01:00
Zeno Rogue
f41414a705 ray:: projection is now set via matrix, instead of via five values 2020-12-26 21:12:34 +01:00
Zeno Rogue
9c9afceb41 Princess hug animation 2020-12-26 18:09:09 +01:00
Zeno Rogue
f3040d439c fixed potential crashes on Ivy errors 2020-12-26 17:22:32 +01:00
Zeno Rogue
c906a2b906 fixed a crash in princess AI 2020-12-26 17:19:45 +01:00
Zeno Rogue
5acdab45d6 fixed a crash bug when collecting an Orb of Safety via Orb of Space with Orb of Impact active 2020-12-26 17:17:05 +01:00
Zeno Rogue
1f5951dbee fixed a crash bug when collecting an Orb of Safety via Orb of Water 2020-12-26 17:16:51 +01:00
Zeno Rogue
0f1c8ec102 create a fake info for an unknown princess 2020-12-26 17:16:22 +01:00
Zeno Rogue
a614af8dbe shmup: fixed redundant and incorrect revival of mirror spirits 2020-12-25 06:10:12 +01:00
Zeno Rogue
1612b767b3 shmup:: parent-child relation is now based on ref counting 2020-12-25 06:09:36 +01:00
Zeno Rogue
68ab6fedc6 fixed a bug when moving animation with m.s == m.t 2020-12-25 06:08:19 +01:00
Zeno Rogue
2a0ef4f30b fixed a crash in princess AI when pathq is empty 2020-12-25 06:07:58 +01:00
Zeno Rogue
fd715d4057 fixed the default value for FoV 2020-12-25 06:07:42 +01:00
Zeno Rogue
e13172f9ab fixed crashes caused by missing rev_dir 2020-12-25 06:07:30 +01:00
Zeno Rogue
f2e9b371ff fixed counting from -1 in batsAfraid (not sure why it was like that?) 2020-12-25 06:06:43 +01:00
Zeno Rogue
f664e8fbce hassert: implemented without println 2020-12-25 06:06:09 +01:00
Zeno Rogue
3addade4c6 Princess is now able to open gates in order to reach the player 2020-12-25 00:06:04 +01:00